The default `InputMappingContexts` included in the toolkit use the default trigger behavior. This means that the `triggered`-callback is called every frame for as long as the button has a non-zero value. To only catch the beginning/end of a button press use `Started`/`Completed` instead or copy the `InputMappingContext` and set a trigger behavior that better suits your use case.
All movement components are C++ derived blueprint components, which can be added to the `ARWTHVRPawn`. The blueprints itself can be found in `Components/Movement`. In the movement folder are two InputMappingContexts(IMCs) for either the left or right hand (which can be switched by (un-)ticking ``Move with Right Hand``). If you want to change the button mappings, you can adjust the respective IMC (best make a copy of them into your project first).