Update Pawn authored by Jonathan Ehret's avatar Jonathan Ehret
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# Movement # Movement
All movement components are C++ derived blueprint components, which can be added to the `VirtualRealityPawn`. The blueprints itself can be found in `Components/Movement`. In the movement folder are two InputMappingContexts(IMCs) for either the left or right hand. If you want to change the button mappings, you can adjust the respective IMC. All movement components are C++ derived blueprint components, which can be added to the `VirtualRealityPawn`. The blueprints itself can be found in `Components/Movement`. In the movement folder are two InputMappingContexts(IMCs) for either the left or right hand (which can be switched by (un-)ticking ``Move with Right Hand``). If you want to change the button mappings, you can adjust the respective IMC.
## Continuous Movement ## Continuous Movement
## Teleportation ## Teleportation
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