Update Pawn authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -11,12 +11,12 @@ This component is added to the pawn by default. It adds a configurable movement ...@@ -11,12 +11,12 @@ This component is added to the pawn by default. It adds a configurable movement
* `NAV_WALK` Walking movement that simulates gravity and collisions for the pawn * `NAV_WALK` Walking movement that simulates gravity and collisions for the pawn
Collisions thereby are omitted if the user is virtually steering and also when the user is physically awlking into wall etc. (in this case by moving the world away, since we cannot hinder users to physically walk further) Collisions thereby are omitted if the user is virtually steering and also when the user is physically awlking into wall etc. (in this case by moving the world away, since we cannot hinder users to physically walk further)
To use this component attach it to your pawn and make sure to call If you use a completely custom pawn, attach it to your pawn and make sure to call
```cpp ```cpp
PawnMovement->SetUpdatedComponent(RootComponent); PawnMovement->SetUpdatedComponent(RootComponent);
PawnMovement->SetCameraComponent(CameraComponent); PawnMovement->SetCameraComponent(CameraComponent);
``` ```
```
## Continuous Movement ## Continuous Movement
## Teleportation ## Teleportation
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