Update Home/Pawn authored by David Gilbert's avatar David Gilbert
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# Movement
All movement components are C++ derived blueprint components, which can be added to the `VirtualRealityPawn`. The blueprints itself can be found in `Components/Movement`. In the movement folder are two InputMappingContexts(IMCs) for either the left or right hand. If you want to change the button mappings, you can adjust the respective IMC.
## Continuous Movement
## Teleportation
## Turn