Update Pawn authored by Daniel Rupp's avatar Daniel Rupp
......@@ -23,13 +23,12 @@ The continuous movement component is an Actor Component that adds continuous mov
| Parameter| Description|
| ------ | ------ |
|Steering Mode|Specify if movement should be applied in hand or gaze direction|
|Move With Right Hand|if true, the right controller's stick is used for movement|
|Steering Mode|Specify if movement should be applied in hand or gaze direction.|
|Move With Right Hand|If true, the right controller's stick is used for movement. Use this to easily specify handedness, note that you might also want to change the handedness of the Turn component as well if you.|
|IMC Movement Right|The Input Mapping Context for the right hand, that maps controller buttons to behavior. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
|IMC Movement Left|see above|
|IMC Movement Left|See above|
|Move|The reference to the Input Action. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
|Move Up|The reference to the Input Action. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
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## Teleportation
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