Update Pawn authored by David Gilbert's avatar David Gilbert
......@@ -80,8 +80,6 @@ The continuous movement component is an Actor Component that adds continuous mov
| ------ | ------ |
|Steering Mode|Specify if movement should be applied in hand or gaze direction.|
|Move With Right Hand|If true, the right controller's stick is used for movement. Use this to easily specify handedness, note that you might also want to change the handedness of the Turn component as well if you.|
|IMC Movement Right|The Input Mapping Context for the right hand, that maps controller buttons to behavior. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
|IMC Movement Left|See above.|
|Move|The reference to the Input Action. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
|Move Up|The reference to the Input Action. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
......@@ -92,8 +90,6 @@ The teleportation component is an Actor Component that adds teleportation based
| Parameter| Description|
| ------ | ------ |
|Teleport Launch Speed|Specify the speed at which the projectile that gives the teleport target location is shot out of the controller. Higher values correspond to a larger teleportation range.|
|IMC Teleport Right|The Input Mapping Context for the right hand, that maps controller buttons to behavior. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
|IMC Teleport Left|See above.|
|Move|The reference to the Input Action. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
## Turn
......@@ -108,8 +104,6 @@ The Turn component adds turning functionality like smooth or snap turning to the
|Snap Turn Angle|Specify the angle at which the pawn rotates per input. Can only be edited if `Snap Turn` is set to true.|
|Turn|The reference to the Input Action. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
|Desktop Rotation|The reference to the Input Action. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
|IMC Movement Right|The Input Mapping Context for the right hand, that maps controller buttons to behavior. This can only be set in the components blueprint (EditDefaultsOnly). Only change this if you know what you are doing.|
|IMC Movement Left |See above.|
# Interaction
[IntenSelect+](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit/-/wikis/Home/Pawn/IntenSelect) is an enhanced object selection technique for immersive virtual environments, designed to improve selection performance and user experience in Unreal Engine. It enables the intuitive selection of objects, including complex shapes, using an improved scoring function and flexible parameterization options on a per-object level.
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