From f19cf5915f9042fd9646df431ddda319e40db5ae Mon Sep 17 00:00:00 2001
From: David Gilbert <gilbert@vr.rwth-aachen.de>
Date: Tue, 23 Jul 2024 13:43:27 +0200
Subject: [PATCH] fix(interaction): Correctly clears currently interacted
components array on interaction end.
---
.../Interaction/Interactors/DirectInteractionComponent.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactors/DirectInteractionComponent.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactors/DirectInteractionComponent.cpp
index efa71e26..18e51581 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactors/DirectInteractionComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactors/DirectInteractionComponent.cpp
@@ -123,6 +123,7 @@ void UDirectInteractionComponent::OnBeginInteractionInputAction(const FInputActi
}
else
{
+ CurrentlyInteractedComponents.Empty();
CurrentlyInteractedComponents.Reserve(CurrentlyInteractedComponents.Num() +
CurrentInteractableComponentsInRange.Num());
for (UInteractableComponent* InteractableComp : CurrentInteractableComponentsInRange)
@@ -144,6 +145,7 @@ void UDirectInteractionComponent::OnEndInteractionInputAction(const FInputAction
Value);
}
}
+ CurrentlyInteractedComponents.Empty();
}
UInteractableComponent* UDirectInteractionComponent::SearchForInteractable(AActor* HitActor)
--
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