diff --git a/Source/RWTHVRToolkit/Private/Interaction/GrabbingBehaviorOnPlaneComponent.cpp b/Source/RWTHVRToolkit/Private/Interaction/GrabbingBehaviorOnPlaneComponent.cpp
index 9c895a7e2098ab5c62c87e18d57965d4e8332fd4..dde4079b6fdabe2f829570674684fb5258ba6203 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/GrabbingBehaviorOnPlaneComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/GrabbingBehaviorOnPlaneComponent.cpp
@@ -40,23 +40,17 @@ void UGrabbingBehaviorOnPlaneComponent::HandleNewPositionAndDirection(FVector Po
 	FVector Intersection = FMath::LinePlaneIntersection(Position, Position + Direction, AttachmentPoint, PlaneNormal);
 	if(bShouldSnapToRayEnd == true)
 	{
-		//DrawDebugSphere(GetWorld(), Intersection, 10, 5, FColor::Purple, false, 10);
-		//DrawDebugSphere(GetWorld(), Intersection.GetClampedToMaxSize(MaxDistance), 10, 5, FColor::Red, false, 10);
-		//DrawDebugSphere(GetWorld(), GetComponentLocation(), 15, 5, FColor::Black, false, 10);
-
+		//GetNewPos
 		FVector NewPosition = -AttachmentPoint + Intersection;
+
 		// clamp size by maxDistance
-		//DrawDebugSphere(GetWorld(), NewPosition, 10, 5, FColor::Green, false, 10);
-		
 		NewPosition = NewPosition.GetClampedToMaxSize(MaxDistance);
-		//DrawDebugSphere(GetWorld(), NewPosition, 10, 5, FColor::Red, false, 10);
+
 		// after this NewPoint is in world position
 		NewPosition += AttachmentPoint;
-		//DrawDebugSphere(GetWorld(), NewPosition, 10	, 5, FColor::Magenta, false, 10);
-		// set new position and orientation using calculated quaternion and position
-		// here rotation is not changed
-		GetOwner()->SetActorLocation(NewPosition);
 
+		//Set new location
+		GetOwner()->SetActorLocation(NewPosition);
 	}
 	else if(bShouldSnapToRayEnd == false)
 	{
@@ -85,52 +79,30 @@ void UGrabbingBehaviorOnPlaneComponent::HandleNewPositionAndDirection(FVector Po
 			if(MaxDistance >= 0)
 			{
 				//TODO clamp this and add to original position
-				float DistanceFromOrigin = FVector::Dist(PointOnConstrainPlane, OriginalPosition); // PointOnConstrainPlane - OriginalPosition;
-				PointAsVector =   PointOnConstrainPlane - OriginalPosition;
-				//DrawDebugSphere(GetWorld(), PointAsVector, 30, 5, FColor::Magenta, false, 10);
-				//DrawDebugSphere(GetWorld(), PointOnConstrainPlane, 30, 5, FColor::Blue, false, 10);
-				//DrawDebugSphere(GetWorld(), PointOnConstrainPlane.GetClampedToMaxSize(MaxDistance), 30, 30, FColor::Cyan, false, 10);
-
-				
-				//UE_LOG(LogTemp, Warning, TEXT("DistanceFromOrigin = %f"), DistanceFromOrigin);
+				float const DistanceFromOrigin = FVector::Dist(PointOnConstrainPlane, OriginalPosition); // PointOnConstrainPlane - OriginalPosition;
+				PointAsVector = PointOnConstrainPlane - OriginalPosition;
+
 				if (DistanceFromOrigin > MaxDistance)
 				{
-					
-					//UE_LOG(LogTemp, Error, TEXT("Distance too large"));
-					
-					//PointOnConstrainPlane = PointOnConstrainPlane.GetClampedToMaxSize(MaxDistance);
-					//DrawDebugSphere(GetWorld(), PointAsVector, 30, 5, FColor::Green, false, 10);
 					FVector ClampedVector = PointAsVector.GetClampedToMaxSize(MaxDistance);
+					//Correct Vector position since clamping moves it to world origin
 					FVector OffsetForNewPos = ClampedVector - PointAsVector;
-					//PointAsVector += GetComponentLocation();
-					//DrawDebugSphere(GetWorld(), PointAsVector, 30, 5, FColor::Red, false, 10);
-
-
+	
 					GetOwner()->SetActorLocation(PointOnConstrainPlane + OffsetForNewPos);
 				}
 				else
 				{
 					GetOwner()->SetActorLocation(PointOnConstrainPlane);
 				}
-				
-				
-
 			}
 			else
 			{
-				//UE_LOG(LogTemp, Warning, TEXT("No Distance Limit found"));
+				//if MaxDistance == -1 (no limitations)
 				GetOwner()->SetActorLocation(PointOnConstrainPlane);
 			}
-
-			//GetOwner()->SetActorLocation(PointOnConstrainPlane);
 			this->SetRelativeLocation(GetOwner()->GetActorLocation());
-			
 		}
 	}
-	
-	
-	//UE_LOG(LogTemp, Warning, TEXT("Owner = %s"), *GetOwner()->GetName());
-	//this->SetWorldLocation(GetOwner()->GetActorLocation());
 }
 
 
@@ -139,10 +111,6 @@ void UGrabbingBehaviorOnPlaneComponent::BeginPlay()
 {
 	Super::BeginPlay();
 	SetWorldLocation(GetOwner()->GetActorLocation(), false);
-	
-	
-	// ...
-	
 }
 
 
@@ -150,9 +118,5 @@ void UGrabbingBehaviorOnPlaneComponent::BeginPlay()
 void UGrabbingBehaviorOnPlaneComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
 {
 	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
-
-
-	// ...
-
 }
 
diff --git a/Source/RWTHVRToolkit/Public/Interaction/GrabbingBehaviorOnPlaneComponent.h b/Source/RWTHVRToolkit/Public/Interaction/GrabbingBehaviorOnPlaneComponent.h
index 8cd5b45e69067ddbfd02144a2713e3345d5291f1..fb78295143153321ab594beea1f416fee13d8c4c 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/GrabbingBehaviorOnPlaneComponent.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/GrabbingBehaviorOnPlaneComponent.h
@@ -35,8 +35,5 @@ private:
 	UPROPERTY(EditAnywhere) float MaxDistance = -1; // distance the object can be moved from the center. -1 for no limit
 	UPROPERTY() FPlane ConstraintPlane; //the plane on which the parent actor is allowed to move
 	UPROPERTY() FPlane InteractionPlane; // the same plane as the ConstraintPlane, but shifted onto the intersection point of the parent object and the interaction ray
-	UPROPERTY() FVector OffsetToParentLocation;
-
-
-
+	UPROPERTY() FVector OffsetToParentLocation; //Vector describing the offset between the interaction point of the object and its center
 };