diff --git a/Content/IntenSelect/IntenSelectComponent.uasset b/Content/IntenSelect/IntenSelectComponent.uasset
index bcbca98fc2ae30365a94ebddefbcd2c0b4019034..cfe13cafdbd408c2a7f1fc8d5cce5d7e3cbfbb7e 100644
Binary files a/Content/IntenSelect/IntenSelectComponent.uasset and b/Content/IntenSelect/IntenSelectComponent.uasset differ
diff --git a/Content/Pawn/BP_RWTHVRPawn_Default.uasset b/Content/Pawn/BP_RWTHVRPawn_Default.uasset
index 6171681e8ed6e3a4eae1879d475dac62e33c4c99..3ce2c1750052c1c9c8716ac8370c8468f6230d1f 100644
Binary files a/Content/Pawn/BP_RWTHVRPawn_Default.uasset and b/Content/Pawn/BP_RWTHVRPawn_Default.uasset differ
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectable.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectable.cpp
index b7fcb074af54a0003247301cf89ce16519bcc451..fef2fd785f6c50d0a024a718530179886bcb6a0e 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectable.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectable.cpp
@@ -1,5 +1,3 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
 #include "Interaction/Interactables/IntenSelect/IntenSelectable.h"
 #include "Interaction/Interactables/IntenSelect/IntenSelectableScoring.h"
 #include "Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.h"
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.cpp
index 03b04e32b549450947e0d663c4a5757e1ced9b76..4c44f369b5b1237984f11d8d48f7e992e6e5b83e 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.cpp
@@ -1,9 +1,5 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
 #include "Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.h"
-
 #include "Kismet/KismetMathLibrary.h"
-#include "Net/Core/PushModel/PushModel.h"
 
 // Sets default values for this component's properties
 UIntenSelectableMultiPointScoring::UIntenSelectableMultiPointScoring()
diff --git a/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp b/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp
index 130b0efe188223b769f60f08c2771b8474247b1d..a49bf06802c987f2ba2ae006800eb4dcc07c979f 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp
@@ -19,50 +19,6 @@ UIntenSelectComponent::UIntenSelectComponent(const FObjectInitializer& ObjectIni
 	bShowDebug = false; // otherwise the WidgetInteractionComponent debug vis is shown
 	InteractionSource = EWidgetInteractionSource::Custom; // can also be kept at default (World), this way, however, we
 														  // efficiently reuse the line traces
-
-	ConstructorHelpers::FObjectFinder<UStaticMesh> DefaultConeMesh(
-		TEXT("StaticMesh'/RWTHVRToolkit/IntenSelect/DebugConeMesh.DebugConeMesh'"));
-	this->DebugConeMesh = DefaultConeMesh.Object;
-
-	ConstructorHelpers::FObjectFinder<UMaterialInterface> DefaultConeMeshMaterial(
-		TEXT("Material'/RWTHVRToolkit/IntenSelect/DebugConeMaterial.DebugConeMaterial'"));
-	this->DebugConeMaterial = DefaultConeMeshMaterial.Object;
-
-	ConstructorHelpers::FObjectFinder<UStaticMesh> DefaultSplineMesh(
-		TEXT("StaticMesh'/RWTHVRToolkit/IntenSelect/sectionedCubeMesh.sectionedCubeMesh'"));
-	this->SplineMesh = DefaultSplineMesh.Object;
-
-	ConstructorHelpers::FObjectFinder<UStaticMesh> DefaultForwardRayMesh(
-		TEXT("StaticMesh'/RWTHVRToolkit/IntenSelect/RayMesh.RayMesh'"));
-	this->ForwardRayMesh = DefaultForwardRayMesh.Object;
-
-	ConstructorHelpers::FObjectFinder<UMaterialInterface> DefaultSplineMaterial(
-		TEXT("Material'/RWTHVRToolkit/IntenSelect/SelectionSplineMaterial.SelectionSplineMaterial'"));
-	this->SplineMaterial = DefaultSplineMaterial.Object;
-
-	ConstructorHelpers::FObjectFinder<UMaterialInterface> DefaultForwardRayMaterial(
-		TEXT("Material'/RWTHVRToolkit/IntenSelect/ForwadRayMaterial.ForwadRayMaterial'"));
-	this->ForwardRayMaterial = DefaultForwardRayMaterial.Object;
-
-	ConstructorHelpers::FObjectFinder<UHapticFeedbackEffect_Curve> DefaultSelectionFeedbackHaptic(
-		TEXT("HapticFeedbackEffect_Curve'/RWTHVRToolkit/IntenSelect/OnSelectHapticFeedback.OnSelectHapticFeedback'"));
-	this->SelectionFeedbackHaptic = DefaultSelectionFeedbackHaptic.Object;
-
-	ConstructorHelpers::FObjectFinder<USoundBase> DefaultOnSelectSound(
-		TEXT("SoundWave'/RWTHVRToolkit/IntenSelect/OnSelectSound.OnSelectSound'"));
-	this->OnSelectSound = DefaultOnSelectSound.Object;
-
-	ConstructorHelpers::FObjectFinder<UMaterialParameterCollection> DefaultMaterialParamCollection(
-		TEXT("MaterialParameterCollection'/RWTHVRToolkit/IntenSelect/ForwardRayParams.ForwardRayParams'"));
-	this->MaterialParamCollection = DefaultMaterialParamCollection.Object;
-
-	ConstructorHelpers::FObjectFinder<UCurveFloat> DefaultForwardRayTransparencyCurve(
-		TEXT("CurveFloat'/RWTHVRToolkit/IntenSelect/ForwardRayTransparencyCurve.ForwardRayTransparencyCurve'"));
-	this->ForwardRayTransparencyCurve = DefaultForwardRayTransparencyCurve.Object;
-
-	ConstructorHelpers::FObjectFinder<UInputAction> InputActionClick(
-		TEXT("/Script/EnhancedInput.InputAction'/RWTHVRToolkit/IntenSelect/IntenSelectClick.IntenSelectClick'"));
-	this->InputClick = InputActionClick.Object;
 }
 
 // Called when the game starts
diff --git a/Source/RWTHVRToolkit/Public/Pawn/IntenSelectComponent.h b/Source/RWTHVRToolkit/Public/Pawn/IntenSelectComponent.h
index 3add1cac45596721e2281496af69586b90040cd7..272755be5cabb24d83cf6ecbc5b9068a3ed40922 100644
--- a/Source/RWTHVRToolkit/Public/Pawn/IntenSelectComponent.h
+++ b/Source/RWTHVRToolkit/Public/Pawn/IntenSelectComponent.h
@@ -12,7 +12,7 @@
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnNewComponent);
 
-UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent), Blueprintable)
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent), Abstract)
 class RWTHVRTOOLKIT_API UIntenSelectComponent : public UWidgetInteractionComponent
 {
 	GENERATED_BODY()
@@ -59,15 +59,6 @@ private:
 	UPROPERTY()
 	UMaterialParameterCollectionInstance* ParameterCollectionInstance;
 
-	UPROPERTY()
-	UStaticMesh* DebugConeMesh;
-
-	UPROPERTY()
-	UMaterialInterface* DebugConeMaterial;
-
-	UPROPERTY()
-	UStaticMesh* ForwardRayMesh;
-
 #pragma endregion
 
 #pragma region /** SETTINGS */
@@ -92,18 +83,33 @@ public:
 public:
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
 	UStaticMesh* SplineMesh;
+
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
 	UMaterialInterface* SplineMaterial;
+
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
 	UMaterialInterface* ForwardRayMaterial;
+
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
 	UHapticFeedbackEffect_Base* SelectionFeedbackHaptic;
+
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
 	USoundBase* OnSelectSound;
+
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
 	UMaterialParameterCollection* MaterialParamCollection;
+
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
 	UCurveFloat* ForwardRayTransparencyCurve;
+
+	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
+	UStaticMesh* ForwardRayMesh;
+
+	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
+	UMaterialInterface* DebugConeMaterial;
+
+	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
+	UStaticMesh* DebugConeMesh;
 #pragma endregion
 
 #pragma region /** DEBUG */