diff --git a/Content/BP_VirtualRealityPawn.uasset b/Content/BP_VirtualRealityPawn.uasset
index 57db298b94dd29a724a4621be5985db121929de2..43908f9622b8ce89155e66ac4f593e1aad5fb529 100644
Binary files a/Content/BP_VirtualRealityPawn.uasset and b/Content/BP_VirtualRealityPawn.uasset differ
diff --git a/Content/RWTHVRGameMode.uasset b/Content/RWTHVRGameMode.uasset
index 6653bd71a4322c9dcbc3ea7233778864a82def5a..bbe367b340d7b98310000099bb7ffa8e3e088b0f 100644
Binary files a/Content/RWTHVRGameMode.uasset and b/Content/RWTHVRGameMode.uasset differ
diff --git a/Source/RWTHVRToolkit/Private/Pawn/ContinuousMovementComponent.cpp b/Source/RWTHVRToolkit/Private/Pawn/ContinuousMovementComponent.cpp
index af46f80934f02d316a5680f35a1a0a684c809cd3..b7abc5bec979d375f8f13f9e4178f8132de87605 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/ContinuousMovementComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/ContinuousMovementComponent.cpp
@@ -102,8 +102,8 @@ void UContinuousMovementComponent::OnBeginMove(const FInputActionValue& Value)
 	
 	const bool bGazeDirected = UVirtualRealityUtilities::IsDesktopMode() || SteeringMode == EVRSteeringModes::STEER_GAZE_DIRECTED;
 	
-	const FVector ForwardDir = bGazeDirected ? VRPawn->Head->GetForwardVector() : MovementHand->GetForwardVector();
-	const FVector RightDir = bGazeDirected ? VRPawn->Head->GetRightVector() : MovementHand->GetRightVector();
+	const FVector ForwardDir = bGazeDirected ? VRPawn->HeadCameraComponent->GetForwardVector() : MovementHand->GetForwardVector();
+	const FVector RightDir = bGazeDirected ? VRPawn->HeadCameraComponent->GetRightVector() : MovementHand->GetRightVector();
 	
 	if (VRPawn->Controller != nullptr)
 	{
@@ -169,7 +169,7 @@ void UContinuousMovementComponent::SetCameraOffset() const
 	FVector Location;
 	FRotator Rotation;
 	VRPawn->GetActorEyesViewPoint(Location, Rotation);
-	VRPawn->CameraComponent->SetWorldLocationAndRotation(Location, Rotation);
+	VRPawn->HeadCameraComponent->SetWorldLocationAndRotation(Location, Rotation);
 }
 
 void UContinuousMovementComponent::UpdateRightHandForDesktopInteraction()
diff --git a/Source/RWTHVRToolkit/Private/Pawn/TeleportationComponent.cpp b/Source/RWTHVRToolkit/Private/Pawn/TeleportationComponent.cpp
index b775efcac63506828c7112e3675cad196a652ce5..99e1fc16b6c918e1c18ef35661f66653c4aae159 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/TeleportationComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/TeleportationComponent.cpp
@@ -273,7 +273,7 @@ void UTeleportationComponent::SetCameraOffset() const
 	FVector Location;
 	FRotator Rotation;
 	VRPawn->GetActorEyesViewPoint(Location, Rotation);
-	VRPawn->CameraComponent->SetWorldLocationAndRotation(Location, Rotation);
+	VRPawn->HeadCameraComponent->SetWorldLocationAndRotation(Location, Rotation);
 }
 
 void UTeleportationComponent::UpdateRightHandForDesktopInteraction()
diff --git a/Source/RWTHVRToolkit/Private/Pawn/VRPawnMovement.cpp b/Source/RWTHVRToolkit/Private/Pawn/VRPawnMovement.cpp
index 40b293ecdbc5da4bbf250bb32bafd97986000a4a..1d6ac46295f055d38c206a6757c0e0771d8fe103 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/VRPawnMovement.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/VRPawnMovement.cpp
@@ -85,7 +85,7 @@ void UVRPawnMovement::SetHeadComponent(USceneComponent* NewHeadComponent)
 	CapsuleColliderComponent->SetupAttachment(HeadComponent);
 	const float HalfHeight = 80.0f; //this is just an initial value to look good in editor
 	CapsuleColliderComponent->SetCapsuleSize(CapsuleRadius, HalfHeight);
-	CapsuleColliderComponent->SetWorldLocation(FVector(0.0f, 0.0f,HalfHeight));
+	CapsuleColliderComponent->SetWorldLocation(FVector(0.0f, 0.0f,-HalfHeight));
 }
 
 void UVRPawnMovement::SetCapsuleColliderToUserSize()
diff --git a/Source/RWTHVRToolkit/Private/Pawn/VirtualRealityPawn.cpp b/Source/RWTHVRToolkit/Private/Pawn/VirtualRealityPawn.cpp
index 0cdd604a8af4c2fb856b490a63b3f0d4e1d175e7..a33be50e47ff4ccfdbcdf2687f0a9bb89532f3e0 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/VirtualRealityPawn.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/VirtualRealityPawn.cpp
@@ -23,17 +23,13 @@ AVirtualRealityPawn::AVirtualRealityPawn(const FObjectInitializer& ObjectInitial
 
 	SetRootComponent(CreateDefaultSubobject<USceneComponent>(TEXT("Origin")));
 	
-	CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("Camera"));
-	CameraComponent->SetupAttachment(RootComponent);
-	CameraComponent->SetRelativeLocation(FVector(0.0f, 0.0f, BaseEyeHeight)); //so it is rendered correctly in editor
-	
-	Head = CreateDefaultSubobject<UMotionControllerComponent>(TEXT("Head MCC"));
-	Head->SetRelativeLocation(FVector(0.0f, 0.0f, 0.0f));
-	Head->SetupAttachment(CameraComponent);
+	HeadCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("Camera"));
+	HeadCameraComponent->SetupAttachment(RootComponent);
+	HeadCameraComponent->SetRelativeLocation(FVector(0.0f, 0.0f, BaseEyeHeight)); //so it is rendered correctly in editor
 	
 	PawnMovement = CreateDefaultSubobject<UVRPawnMovement>(TEXT("Pawn Movement"));
 	PawnMovement->SetUpdatedComponent(RootComponent);
-	PawnMovement->SetHeadComponent(Head);
+	PawnMovement->SetHeadComponent(HeadCameraComponent);
 	
 	RightHand = CreateDefaultSubobject<UMotionControllerComponent>(TEXT("Right Hand MCC"));
 	RightHand->SetupAttachment(RootComponent);
diff --git a/Source/RWTHVRToolkit/Public/Pawn/VirtualRealityPawn.h b/Source/RWTHVRToolkit/Public/Pawn/VirtualRealityPawn.h
index 58d1b277f0bd11f6988f6ef9046db3ea97d02667..d9672109749907d732e95384f4e97a8c01853818 100644
--- a/Source/RWTHVRToolkit/Public/Pawn/VirtualRealityPawn.h
+++ b/Source/RWTHVRToolkit/Public/Pawn/VirtualRealityPawn.h
@@ -22,14 +22,10 @@ class RWTHVRTOOLKIT_API AVirtualRealityPawn : public APawn
 public:
 	AVirtualRealityPawn(const FObjectInitializer& ObjectInitializer);
 	
-	/* Proxy */
-	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Pawn|Proxy Objects")
-	UMotionControllerComponent* Head;
-	
-	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Pawn|Proxy Objects")
+	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Pawn|MotionControllers")
 	UMotionControllerComponent* RightHand;
 	
-	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Pawn|Proxy Objects")
+	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Pawn|MotionControllers")
 	UMotionControllerComponent* LeftHand;
 
 	/* Interaction */
@@ -42,7 +38,7 @@ public:
 	
 	/* CameraComponent */
 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Pawn|Camera")
-	UCameraComponent* CameraComponent;
+	UCameraComponent* HeadCameraComponent;
 
 
 protected: