From 8c628451a436bdbe99651588a81d35bbb99754bc Mon Sep 17 00:00:00 2001
From: Timon Roemer <t.roemer@vis.rwth-aachen.de>
Date: Tue, 12 Mar 2024 13:53:43 +0100
Subject: [PATCH] Changes copy to reference in actor loop

---
 Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp b/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp
index f47d49f7..644f30c9 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp
@@ -3,6 +3,7 @@
 #include "EnhancedInputSubsystems.h"
 #include "Components/WidgetComponent.h"
 #include "Haptics/HapticFeedbackEffect_Curve.h"
+#include "Kismet/GameplayStatics.h"
 #include "Materials/MaterialParameterCollection.h"
 #include "Materials/MaterialParameterCollectionInstance.h"
 #include "Misc/MessageDialog.h"
@@ -413,7 +414,7 @@ UIntenSelectable* UIntenSelectComponent::GetMaxScoreActor(const float DeltaTime)
 		auto DistanceToMaxScore =
 			FVector::Distance(MaxScoreSelectable->GetOwner()->GetActorLocation(), GetComponentLocation());
 		auto Dist = TNumericLimits<float>::Max();
-		for (const auto Actor : CandidateList)
+		for (const TPair<UIntenSelectable*, FHitResult>& Actor : CandidateList)
 		{
 			const auto DistanceToCandidate = FVector::Distance(Actor.Value.ImpactPoint, GetComponentLocation());
 			if (DistanceToCandidate < Dist)
-- 
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