From 67a8a9cc62dede37d0d6f6b0b47541a5339f519c Mon Sep 17 00:00:00 2001
From: David Gilbert <gilbert@vr.rwth-aachen.de>
Date: Mon, 8 Jan 2024 13:18:59 +0100
Subject: [PATCH] fix(cave): Fixes attachement of CaveSetup to pawn, rotation
 now snaps correcly. Closes #644.

---
 Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp | 1 -
 1 file changed, 1 deletion(-)

diff --git a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
index bb90198d..6e88a3cb 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
@@ -245,7 +245,6 @@ void ARWTHVRPawn::AttachDCRAtoPawn()
 	{
 		const auto CaveSetupActor = FoundActors[0];
 		FAttachmentTransformRules AttachmentRules = FAttachmentTransformRules::SnapToTargetNotIncludingScale;
-		AttachmentRules.RotationRule = EAttachmentRule::KeepWorld;
 		CaveSetupActor->AttachToActor(this, AttachmentRules);
 		UE_LOGFMT(Toolkit, Display, "VirtualRealityPawn: Attaching CaveSetup to our pawn!");
 	}
-- 
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