diff --git a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
index 6208098604717f8da222341f57405d74acca6cbe..ea27c0ebab4a765daf2055bad92d6b68bb9211ea 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
@@ -50,11 +50,10 @@ void ARWTHVRPawn::BeginPlay()
 	// This is required because for collision based movement, it can happen that the physics engine
 	// for some reason acts different on the nodes, therefore leading to a potential desync when
 	// e.g. colliding with an object while moving.
-	SyncComponent = NewObject<UDisplayClusterSceneComponentSyncParent>(this);
-	// SyncComponent->SetupAttachment(RootComponent);
-	SyncComponent->RegisterComponent();
 
-	SyncComponent->AttachToComponent(RootComponent, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
+	SyncComponent = Cast<USceneComponent>(AddComponentByClass(UDisplayClusterSceneComponentSyncParent::StaticClass(),
+															  false, FTransform::Identity, false));
+	AddInstanceComponent(SyncComponent);
 #endif
 }