diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectable.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectable.cpp
index b7a39eff0a4abd00e9f8349dc7f60470a81a111f..3cd0e3d97f05cd11f45f107103511fa3ec28c48a 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectable.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectable.cpp
@@ -8,22 +8,21 @@
 #include "Misc/MessageDialog.h"
 #include "Pawn/IntenSelectComponent.h"
 
-UIntenSelectable::UIntenSelectable()
-{
-	PrimaryComponentTick.bCanEverTick = true;
-}
+UIntenSelectable::UIntenSelectable() { PrimaryComponentTick.bCanEverTick = true; }
 
 TPair<FHitResult, float> UIntenSelectable::GetBestPointScorePair(const FVector& ConeOrigin,
-	const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle,
-	const float LastValue, const float DeltaTime) const
+																 const FVector& ConeForwardDirection,
+																 const float ConeBackwardShiftDistance,
+																 const float ConeAngle, const float LastValue,
+																 const float DeltaTime) const
 {
-	checkf(ScoringBehaviour,TEXT("%s"),*GetOwner()->GetName())
-	return ScoringBehaviour->GetBestPointScorePair(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, LastValue, DeltaTime);
+	checkf(ScoringBehaviour, TEXT("%s"), *GetOwner()->GetName()) return ScoringBehaviour->GetBestPointScorePair(
+		ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, LastValue, DeltaTime);
 }
 
 void UIntenSelectable::HandleOnSelectStartEvents(const UIntenSelectComponent* IntenSelect, const FHitResult& HitResult)
 {
-	for(const UHoverBehaviour* b : OnSelectBehaviours)
+	for (const UHoverBehaviour* b : OnSelectBehaviours)
 	{
 		b->OnHoverStartEvent.Broadcast(IntenSelect, HitResult);
 	}
@@ -31,7 +30,7 @@ void UIntenSelectable::HandleOnSelectStartEvents(const UIntenSelectComponent* In
 
 void UIntenSelectable::HandleOnSelectEndEvents(const UIntenSelectComponent* IntenSelect)
 {
-	for(const UHoverBehaviour* b : OnSelectBehaviours)
+	for (const UHoverBehaviour* b : OnSelectBehaviours)
 	{
 		b->OnHoverEndEvent.Broadcast(IntenSelect);
 	}
@@ -39,7 +38,7 @@ void UIntenSelectable::HandleOnSelectEndEvents(const UIntenSelectComponent* Inte
 
 void UIntenSelectable::HandleOnClickStartEvents(UIntenSelectComponent* IntenSelect)
 {
-	for(const UActionBehaviour* b : OnClickBehaviours)
+	for (const UActionBehaviour* b : OnClickBehaviours)
 	{
 		FInputActionValue v{};
 		const UInputAction* a{};
@@ -49,7 +48,7 @@ void UIntenSelectable::HandleOnClickStartEvents(UIntenSelectComponent* IntenSele
 
 void UIntenSelectable::HandleOnClickEndEvents(UIntenSelectComponent* IntenSelect, FInputActionValue& InputValue)
 {
-	for(const UActionBehaviour* b : OnClickBehaviours)
+	for (const UActionBehaviour* b : OnClickBehaviours)
 	{
 		const UInputAction* a{};
 		b->OnActionEndEvent.Broadcast(IntenSelect, a, InputValue);
@@ -58,24 +57,28 @@ void UIntenSelectable::HandleOnClickEndEvents(UIntenSelectComponent* IntenSelect
 
 void UIntenSelectable::InitDefaultBehaviourReferences()
 {
-	//Scoring
-	if(UIntenSelectableScoring* AttachedScoring = Cast<UIntenSelectableScoring>(GetOwner()->GetComponentByClass(UIntenSelectableScoring::StaticClass())))
+	// Scoring
+	if (UIntenSelectableScoring* AttachedScoring =
+			Cast<UIntenSelectableScoring>(GetOwner()->GetComponentByClass(UIntenSelectableScoring::StaticClass())))
 	{
 		ScoringBehaviour = AttachedScoring;
-	}else
+	}
+	else
 	{
-		ScoringBehaviour = NewObject<UIntenSelectableSinglePointScoring>(this, UIntenSelectableSinglePointScoring::StaticClass(), "Default Scoring");
+		ScoringBehaviour = NewObject<UIntenSelectableSinglePointScoring>(
+			this, UIntenSelectableSinglePointScoring::StaticClass(), "Default Scoring");
 		ScoringBehaviour->SetWorldLocation(GetOwner()->GetActorLocation());
-		ScoringBehaviour->AttachToComponent(GetOwner()->GetRootComponent(), FAttachmentTransformRules::SnapToTargetNotIncludingScale);
+		ScoringBehaviour->AttachToComponent(GetOwner()->GetRootComponent(),
+											FAttachmentTransformRules::SnapToTargetNotIncludingScale);
 	}
 
-	//Selecting
+	// Selecting
 	TInlineComponentArray<UHoverBehaviour*> AttachedSelectionBehaviours;
 	GetOwner()->GetComponents(AttachedSelectionBehaviours, true);
 
 	this->OnSelectBehaviours = AttachedSelectionBehaviours;
 
-	//Clicking
+	// Clicking
 	TInlineComponentArray<UActionBehaviour*> AttachedClickBehaviours;
 	GetOwner()->GetComponents(AttachedClickBehaviours, true);
 
@@ -97,15 +100,17 @@ void UIntenSelectable::BeginPlay()
 
 	TInlineComponentArray<UIntenSelectable*> AttachedIntenSelectables;
 	GetOwner()->GetComponents(AttachedIntenSelectables, false);
-		
-	if(AttachedIntenSelectables.Num() > 1)
+
+	if (AttachedIntenSelectables.Num() > 1)
 	{
-		if(!ScoringBehaviour)
+		if (!ScoringBehaviour)
 		{
-			ShowErrorAndQuit("Please assign the Scoring Behaviour manually when using more than one IntenSelectable Component!");
+			ShowErrorAndQuit(
+				"Please assign the Scoring Behaviour manually when using more than one IntenSelectable Component!");
 		}
-	}else
+	}
+	else
 	{
-		InitDefaultBehaviourReferences();	
-	}	
+		InitDefaultBehaviourReferences();
+	}
 }
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCircleScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCircleScoring.cpp
index 56488bc8db3b921fe11ce4f4deed79609136e726..c323f50d1148d8ecb4fc45930a9ca0f00775c69f 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCircleScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCircleScoring.cpp
@@ -6,17 +6,16 @@
 #include "Kismet/KismetMathLibrary.h"
 
 // Sets default values for this component's properties
-UIntenSelectableCircleScoring::UIntenSelectableCircleScoring()
-{
-	PrimaryComponentTick.bCanEverTick = true;
-}
+UIntenSelectableCircleScoring::UIntenSelectableCircleScoring() { PrimaryComponentTick.bCanEverTick = true; }
 
-TPair<FHitResult, float> UIntenSelectableCircleScoring::GetBestPointScorePair(const FVector& ConeOrigin,
-	const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle,
-	const float LastValue, const float DeltaTime)
+TPair<FHitResult, float>
+UIntenSelectableCircleScoring::GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
+													 const float ConeBackwardShiftDistance, const float ConeAngle,
+													 const float LastValue, const float DeltaTime)
 {
 	const FVector Point = GetClosestSelectionPointTo(ConeOrigin, ConeForwardDirection);
-	float Score = GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
+	float Score =
+		GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
 	FHitResult Result = FHitResult{GetOwner(), nullptr, Point, FVector::ForwardVector};
 	return TPair<FHitResult, float>{Result, Score};
 }
@@ -24,11 +23,13 @@ TPair<FHitResult, float> UIntenSelectableCircleScoring::GetBestPointScorePair(co
 FVector UIntenSelectableCircleScoring::GetClosestSelectionPointTo(const FVector& Point, const FVector& Direction) const
 {
 	const FVector CenterWorld = this->GetComponentLocation();
-	const FVector CircleNormalWorld = this->GetComponentTransform().TransformPositionNoScale(FVector::ForwardVector) - CenterWorld;
-	
+	const FVector CircleNormalWorld =
+		this->GetComponentTransform().TransformPositionNoScale(FVector::ForwardVector) - CenterWorld;
+
 	float t;
 	FVector Intersect;
-	if(!UKismetMathLibrary::LinePlaneIntersection_OriginNormal(Point, Point + Direction * 100000, CenterWorld, CircleNormalWorld, t, Intersect))
+	if (!UKismetMathLibrary::LinePlaneIntersection_OriginNormal(Point, Point + Direction * 100000, CenterWorld,
+																CircleNormalWorld, t, Intersect))
 	{
 		return CenterWorld;
 	}
@@ -36,17 +37,19 @@ FVector UIntenSelectableCircleScoring::GetClosestSelectionPointTo(const FVector&
 	const FVector CenterToPoint = Intersect - CenterWorld;
 
 	FVector Result;
-	if(OnlyOutline)
+	if (OnlyOutline)
 	{
 		Result = (CenterToPoint.GetSafeNormal() * Radius) + CenterWorld;
-	}else
+	}
+	else
 	{
 		const float DistanceToCenter = CenterToPoint.Size();
-		
-		if(DistanceToCenter >= Radius)
+
+		if (DistanceToCenter >= Radius)
 		{
 			Result = (CenterToPoint.GetSafeNormal() * Radius) + CenterWorld;
-		}else
+		}
+		else
 		{
 			Result = Intersect;
 		}
@@ -55,9 +58,9 @@ FVector UIntenSelectableCircleScoring::GetClosestSelectionPointTo(const FVector&
 	FVector Y = CenterToPoint.GetSafeNormal();
 	FVector Z = FVector::CrossProduct(Y, CircleNormalWorld.GetSafeNormal());
 
-	//Y = FVector(0, 0, 1);
-	//Z = FVector(1, 0, 0);
+	// Y = FVector(0, 0, 1);
+	// Z = FVector(1, 0, 0);
 	DrawDebugCircle(GetWorld(), CenterWorld, Radius, 80, FColor::Green, false, -1, 0, 1, Y, Z, false);
-	
+
 	return Result;
 }
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCubeScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCubeScoring.cpp
index 804bdd7c8a46b8388eae1a8d13b8b9c55592631e..f7e8f98116514adc45b63c2b81fa7a66acb95905 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCubeScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCubeScoring.cpp
@@ -13,17 +13,21 @@ UIntenSelectableCubeScoring::UIntenSelectableCubeScoring()
 	SetRelativeScale3D(FVector::One() * 100);
 }
 
-TPair<FHitResult, float> UIntenSelectableCubeScoring::GetBestPointScorePair(const FVector& ConeOrigin,
-	const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle,
-	const float LastValue, const float DeltaTime)
+TPair<FHitResult, float>
+UIntenSelectableCubeScoring::GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
+												   const float ConeBackwardShiftDistance, const float ConeAngle,
+												   const float LastValue, const float DeltaTime)
 {
 	FVector Point = GetClosestSelectionPointTo(ConeOrigin, ConeForwardDirection);
-	float Score = Super::GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
+	float Score = Super::GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point,
+								  LastValue, DeltaTime);
 	FHitResult Result = FHitResult{GetOwner(), nullptr, Point, FVector::ForwardVector};
 	return TPair<FHitResult, float>{Result, Score};
 }
 
-FVector UIntenSelectableCubeScoring::GetClosestPointToRectangle(const FVector& StartPoint, const FVector& Direction, const FVector& Corner00, const FVector& Corner01, const FVector& Corner10, const FVector& Corner11) const
+FVector UIntenSelectableCubeScoring::GetClosestPointToRectangle(const FVector& StartPoint, const FVector& Direction,
+																const FVector& Corner00, const FVector& Corner01,
+																const FVector& Corner10, const FVector& Corner11) const
 {
 	const float X = FVector::Distance(Corner00, Corner10);
 	const float Y = FVector::Distance(Corner00, Corner01);
@@ -31,22 +35,25 @@ FVector UIntenSelectableCubeScoring::GetClosestPointToRectangle(const FVector& S
 
 	FVector Intersection;
 	float T;
-	UKismetMathLibrary::LinePlaneIntersection_OriginNormal(StartPoint, StartPoint + Direction * 10000, Corner00, PlaneNormal, T, Intersection);
+	UKismetMathLibrary::LinePlaneIntersection_OriginNormal(StartPoint, StartPoint + Direction * 10000, Corner00,
+														   PlaneNormal, T, Intersection);
 
 	FVector LocalIntersection = this->GetComponentTransform().InverseTransformPosition(Intersection);
 
-	if(LocalIntersection.Y > X / 2)
+	if (LocalIntersection.Y > X / 2)
 	{
 		LocalIntersection.Y = X / 2;
-	}else if(LocalIntersection.Y < -X / 2)
+	}
+	else if (LocalIntersection.Y < -X / 2)
 	{
 		LocalIntersection.Y = -X / 2;
 	}
-	
-	if(LocalIntersection.Z > Y / 2)
+
+	if (LocalIntersection.Z > Y / 2)
 	{
 		LocalIntersection.Z = Y / 2;
-	}else if(LocalIntersection.Z < -Y / 2)
+	}
+	else if (LocalIntersection.Z < -Y / 2)
 	{
 		LocalIntersection.Z = -Y / 2;
 	}
@@ -56,7 +63,7 @@ FVector UIntenSelectableCubeScoring::GetClosestPointToRectangle(const FVector& S
 	{
 		const float DistToBottom = LocalIntersection.Z + (YLength / 2);
 		const float DistToLeft = LocalIntersection.Y + (XLength / 2);
-		
+
 		if(LocalIntersection.Z < 0)
 		{
 			if(LocalIntersection.Y < 0)
@@ -114,11 +121,12 @@ FVector UIntenSelectableCubeScoring::GetClosestPointToRectangle(const FVector& S
 		}
 	}
 */
-	
+
 	return this->GetComponentTransform().TransformPosition(LocalIntersection);
 }
 
-bool UIntenSelectableCubeScoring::LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA, const FVector& ToB, FVector& OutIntersection)
+bool UIntenSelectableCubeScoring::LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA,
+														 const FVector& ToB, FVector& OutIntersection)
 {
 	const FVector Da = ToA - FromA;
 	const FVector DB = ToB - FromB;
@@ -128,11 +136,12 @@ bool UIntenSelectableCubeScoring::LineToLineIntersection(const FVector& FromA, c
 	const float Prod = CrossDaDb.X * CrossDaDb.X + CrossDaDb.Y * CrossDaDb.Y + CrossDaDb.Z * CrossDaDb.Z;
 
 	const float Res = FVector::DotProduct(FVector::CrossProduct(DC, DB), FVector::CrossProduct(Da, DB) / Prod);
-	if (Res >= -0.02f && Res <= 1.02f) {
+	if (Res >= -0.02f && Res <= 1.02f)
+	{
 		OutIntersection = FromA + Da * FVector(Res, Res, Res);
 		return true;
 	}
-	
+
 	return false;
 }
 
@@ -144,28 +153,28 @@ FVector UIntenSelectableCubeScoring::GetClosestSelectionPointTo(const FVector& R
 	const FVector Z = this->GetUpVector() * Scale.Z;
 
 	TArray<FPlane> CubeSides;
-	
-	//bottom
-	const FVector BottomWorld = this->GetComponentTransform().TransformPositionNoScale(- Z / 2);
+
+	// bottom
+	const FVector BottomWorld = this->GetComponentTransform().TransformPositionNoScale(-Z / 2);
 	CubeSides.Add(FPlane{BottomWorld, -this->GetUpVector()});
 
-	//top
+	// top
 	const FVector TopWorld = this->GetComponentTransform().TransformPositionNoScale(Z / 2);
 	CubeSides.Add(FPlane{TopWorld, this->GetUpVector()});
-	
-	//left
-	const FVector LeftWorld = this->GetComponentTransform().TransformPositionNoScale(- Y / 2);
+
+	// left
+	const FVector LeftWorld = this->GetComponentTransform().TransformPositionNoScale(-Y / 2);
 	CubeSides.Add(FPlane{LeftWorld, -this->GetRightVector()});
 
-	//right
+	// right
 	const FVector RightWorld = this->GetComponentTransform().TransformPositionNoScale(Y / 2);
 	CubeSides.Add(FPlane{RightWorld, this->GetRightVector()});
 
-	//front
+	// front
 	const FVector FrontWorld = this->GetComponentTransform().TransformPositionNoScale(-X / 2);
 	CubeSides.Add(FPlane{FrontWorld, -this->GetForwardVector()});
 
-	//back
+	// back
 	const FVector BackWorld = this->GetComponentTransform().TransformPositionNoScale(X / 2);
 	CubeSides.Add(FPlane{BackWorld, this->GetForwardVector()});
 
@@ -175,32 +184,34 @@ FVector UIntenSelectableCubeScoring::GetClosestSelectionPointTo(const FVector& R
 	float OutT;
 	if(TIntrRay3AxisAlignedBox3<float>::FindIntersection(Ray, Box, OutT))
 	{
-		
+
 	}*/
-	
+
 	float MinDistance = TNumericLimits<float>::Max();
 	FVector ClosestPoint = GetComponentLocation();
 	bool IsSet = false;
-	for(FPlane Plane : CubeSides)
+	for (FPlane Plane : CubeSides)
 	{
 		const FVector PlaneToRayOrigin = RayOrigin - Plane.GetOrigin();
-		if(FVector::DotProduct(PlaneToRayOrigin.GetSafeNormal(), Plane.GetNormal()) < 0 && BackFaceCulling)
+		if (FVector::DotProduct(PlaneToRayOrigin.GetSafeNormal(), Plane.GetNormal()) < 0 && BackFaceCulling)
 		{
-			if(DrawDebug)
+			if (DrawDebug)
 			{
-				DrawDebugSolidPlane(GetWorld(), Plane, GetComponentLocation(), 20, FColor::Red.WithAlpha(9), false, -1, 0);
+				DrawDebugSolidPlane(GetWorld(), Plane, GetComponentLocation(), 20, FColor::Red.WithAlpha(9), false, -1,
+									0);
 			}
 			continue;
-		}else
+		}
+		else
 		{
-			if(DrawDebug)
+			if (DrawDebug)
 			{
-				DrawDebugSolidPlane(GetWorld(), Plane, GetComponentLocation(), 20, FColor::Green.WithAlpha(9), false, -1, 0);
+				DrawDebugSolidPlane(GetWorld(), Plane, GetComponentLocation(), 20, FColor::Green.WithAlpha(9), false,
+									-1, 0);
 			}
 		}
-		
-		
-		
+
+
 		FVector CurrentPoint = FMath::RayPlaneIntersection(RayOrigin, RayDirection, Plane);
 		FVector CurrentPointLocal = GetComponentTransform().InverseTransformPositionNoScale(CurrentPoint);
 
@@ -209,74 +220,80 @@ FVector UIntenSelectableCubeScoring::GetClosestSelectionPointTo(const FVector& R
 		CurrentPointLocal.Y = FMath::Clamp(CurrentPointLocal.Y, -Scale.Y / 2, Scale.Y / 2);
 		CurrentPointLocal.Z = FMath::Clamp(CurrentPointLocal.Z, -Scale.Z / 2, Scale.Z / 2);
 
-		if(OnlyOutline)
+		if (OnlyOutline)
 		{
-			const float XSnapDist = (Scale.X/2) - FMath::Abs(CurrentPointLocal.X);
-			const float YSnapDist = (Scale.Y/2) - FMath::Abs(CurrentPointLocal.Y);
-			const float ZSnapDist = (Scale.Z/2) - FMath::Abs(CurrentPointLocal.Z);
+			const float XSnapDist = (Scale.X / 2) - FMath::Abs(CurrentPointLocal.X);
+			const float YSnapDist = (Scale.Y / 2) - FMath::Abs(CurrentPointLocal.Y);
+			const float ZSnapDist = (Scale.Z / 2) - FMath::Abs(CurrentPointLocal.Z);
 
 			bool SnapX = true;
 			bool SnapY = true;
 			bool SnapZ = true;
-			
-			if(FVector::Parallel(Plane.GetNormal(), GetRightVector()))
+
+			if (FVector::Parallel(Plane.GetNormal(), GetRightVector()))
 			{
-				if(XSnapDist < ZSnapDist)
+				if (XSnapDist < ZSnapDist)
 				{
 					SnapZ = false;
-				}else
+				}
+				else
 				{
 					SnapX = false;
 				}
-				
-			}else if(FVector::Parallel(Plane.GetNormal(), GetUpVector()))
+			}
+			else if (FVector::Parallel(Plane.GetNormal(), GetUpVector()))
 			{
-				if(XSnapDist < YSnapDist)
+				if (XSnapDist < YSnapDist)
 				{
 					SnapY = false;
-				}else
+				}
+				else
 				{
 					SnapX = false;
 				}
-			}else if(FVector::Parallel(Plane.GetNormal(), GetForwardVector()))
+			}
+			else if (FVector::Parallel(Plane.GetNormal(), GetForwardVector()))
 			{
-				if(YSnapDist < ZSnapDist)
+				if (YSnapDist < ZSnapDist)
 				{
 					SnapZ = false;
-				}else
+				}
+				else
 				{
 					SnapY = false;
 				}
 			}
 
 
-			
-			if(SnapX)
+			if (SnapX)
 			{
-				if(CurrentPointLocal.X > 0)
+				if (CurrentPointLocal.X > 0)
 				{
 					CurrentPointLocal.X = Scale.X / 2;
-				}else
+				}
+				else
 				{
 					CurrentPointLocal.X = -Scale.X / 2;
 				}
 			}
-			if(SnapY)
+			if (SnapY)
 			{
-				if(CurrentPointLocal.Y > 0)
+				if (CurrentPointLocal.Y > 0)
 				{
 					CurrentPointLocal.Y = Scale.Y / 2;
-				}else
+				}
+				else
 				{
 					CurrentPointLocal.Y = -Scale.Y / 2;
 				}
 			}
-			if(SnapZ)
+			if (SnapZ)
 			{
-				if(CurrentPointLocal.Z > 0)
+				if (CurrentPointLocal.Z > 0)
 				{
 					CurrentPointLocal.Z = Scale.Z / 2;
-				}else
+				}
+				else
 				{
 					CurrentPointLocal.Z = -Scale.Z / 2;
 				}
@@ -287,45 +304,50 @@ FVector UIntenSelectableCubeScoring::GetClosestSelectionPointTo(const FVector& R
 
 		const float Distance = FMath::PointDistToLine(CurrentPoint, RayDirection, RayOrigin);
 
-		//DrawDebugPoint(GetWorld(), CurrentPoint, 10, FColor::Black.WithAlpha(1), false, -1, 0);
-		//GEngine->AddOnScreenDebugMessage(INDEX_NONE, -1, FColor::Red, FString::SanitizeFloat(Distance));
-		
-		if(Distance < 0.001)
+		// DrawDebugPoint(GetWorld(), CurrentPoint, 10, FColor::Black.WithAlpha(1), false, -1, 0);
+		// GEngine->AddOnScreenDebugMessage(INDEX_NONE, -1, FColor::Red, FString::SanitizeFloat(Distance));
+
+		if (Distance < 0.001)
 		{
-			if(MinDistance < 0.001)
+			if (MinDistance < 0.001)
 			{
-				const float DistToPlayerOld = IsSet ? FVector::Distance(RayOrigin, ClosestPoint) : TNumericLimits<float>::Max();
+				const float DistToPlayerOld =
+					IsSet ? FVector::Distance(RayOrigin, ClosestPoint) : TNumericLimits<float>::Max();
 				const float DistToPlayerNew = FVector::Distance(RayOrigin, CurrentPoint);
-			
-				if(DistToPlayerNew < DistToPlayerOld)
+
+				if (DistToPlayerNew < DistToPlayerOld)
 				{
 					MinDistance = Distance;
 					ClosestPoint = CurrentPoint;
 					IsSet = true;
 				}
-			}else
+			}
+			else
 			{
 				MinDistance = Distance;
 				ClosestPoint = CurrentPoint;
 				IsSet = true;
-			}			
-		}else
+			}
+		}
+		else
 		{
-			if(Distance < MinDistance)
+			if (Distance < MinDistance)
 			{
 				MinDistance = Distance;
 				ClosestPoint = CurrentPoint;
 				IsSet = true;
 			}
-		}		
+		}
 	}
 
-	if(DrawDebug) DrawDebugBox(GetWorld(), GetComponentLocation(), FVector(Scale.X, Scale.Y, Scale.Z) /2, GetComponentRotation().Quaternion(), FColor::Green, false, -1, 0, 2);
+	if (DrawDebug)
+		DrawDebugBox(GetWorld(), GetComponentLocation(), FVector(Scale.X, Scale.Y, Scale.Z) / 2,
+					 GetComponentRotation().Quaternion(), FColor::Green, false, -1, 0, 2);
 	return ClosestPoint;
 }
 
 void UIntenSelectableCubeScoring::TickComponent(float DeltaTime, ELevelTick TickType,
-	FActorComponentTickFunction* ThisTickFunction)
+												FActorComponentTickFunction* ThisTickFunction)
 {
 	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
 }
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCylinderScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCylinderScoring.cpp
index 5a72732ac3fa9352282cba19ff0101414197e440..b4b08696f52712b1ed9dbcc688fda9787c75152c 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCylinderScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableCylinderScoring.cpp
@@ -7,22 +7,23 @@
 #include "Kismet/KismetMathLibrary.h"
 
 // Sets default values for this component's properties
-UIntenSelectableCylinderScoring::UIntenSelectableCylinderScoring()
-{
-	PrimaryComponentTick.bCanEverTick = true;
-}
+UIntenSelectableCylinderScoring::UIntenSelectableCylinderScoring() { PrimaryComponentTick.bCanEverTick = true; }
 
-TPair<FHitResult, float> UIntenSelectableCylinderScoring::GetBestPointScorePair(const FVector& ConeOrigin,
-                                                                         const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle,
-                                                                         const float LastValue, const float DeltaTime)
+TPair<FHitResult, float>
+UIntenSelectableCylinderScoring::GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
+													   const float ConeBackwardShiftDistance, const float ConeAngle,
+													   const float LastValue, const float DeltaTime)
 {
 	FVector Point = GetClosestSelectionPointTo(ConeOrigin, ConeForwardDirection);
-	float Score = GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
+	float Score =
+		GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
 	FHitResult Result = FHitResult{GetOwner(), nullptr, Point, FVector::ForwardVector};
 	return TPair<FHitResult, float>{Result, Score};
 }
 
-bool UIntenSelectableCylinderScoring::LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA, const FVector& ToB, FVector& OutIntersection)
+bool UIntenSelectableCylinderScoring::LineToLineIntersection(const FVector& FromA, const FVector& FromB,
+															 const FVector& ToA, const FVector& ToB,
+															 FVector& OutIntersection)
 {
 	const FVector Da = ToA - FromA;
 	const FVector DB = ToB - FromB;
@@ -32,24 +33,26 @@ bool UIntenSelectableCylinderScoring::LineToLineIntersection(const FVector& From
 	const float Prod = CrossDaDb.X * CrossDaDb.X + CrossDaDb.Y * CrossDaDb.Y + CrossDaDb.Z * CrossDaDb.Z;
 
 	const float Res = FVector::DotProduct(FVector::CrossProduct(DC, DB), FVector::CrossProduct(Da, DB) / Prod);
-	if (Res >= -0.02f && Res <= 1.02f) {
+	if (Res >= -0.02f && Res <= 1.02f)
+	{
 		OutIntersection = FromA + Da * FVector(Res, Res, Res);
 		return true;
 	}
-	
+
 	return false;
 }
 
-FVector UIntenSelectableCylinderScoring::GetClosestSelectionPointTo(const FVector& Point, const FVector& Direction) const
+FVector UIntenSelectableCylinderScoring::GetClosestSelectionPointTo(const FVector& Point,
+																	const FVector& Direction) const
 {
 	const FVector CylinderStartWorld = this->GetComponentTransform().TransformPosition(LinePoints[0]);
 	const FVector CylinderEndWorld = this->GetComponentTransform().TransformPosition(LinePoints[1]);
-	const FVector CylinderDir  = CylinderEndWorld-CylinderStartWorld;
-	
-	const FVector CrossProd = UKismetMathLibrary::Cross_VectorVector(CylinderDir, Direction); //v
-	const FVector LineDifference = CylinderStartWorld - Point; //u
+	const FVector CylinderDir = CylinderEndWorld - CylinderStartWorld;
 
-	//Project v onto u =>
+	const FVector CrossProd = UKismetMathLibrary::Cross_VectorVector(CylinderDir, Direction); // v
+	const FVector LineDifference = CylinderStartWorld - Point; // u
+
+	// Project v onto u =>
 	const FVector Proj = LineDifference.ProjectOnTo(CrossProd);
 	const float ProjLength = Proj.Size();
 
@@ -64,26 +67,27 @@ FVector UIntenSelectableCylinderScoring::GetClosestSelectionPointTo(const FVecto
 
 	const FVector LineDirRes = Result - CylinderStartWorld;
 
-	if(LineDirRes.Size() > CylinderDir.Size())
+	if (LineDirRes.Size() > CylinderDir.Size())
 	{
 		Result = CylinderEndWorld;
 	}
 
-	if(!LineDirRes.GetSafeNormal().Equals(CylinderDir.GetSafeNormal()))
+	if (!LineDirRes.GetSafeNormal().Equals(CylinderDir.GetSafeNormal()))
 	{
 		Result = CylinderStartWorld;
 	}
-	
+
 	const FVector ToSphere = Result - Point;
 	const FVector Projection = ToSphere.ProjectOnTo(Direction);
 	const FVector ProjectionToSphere = ToSphere - Projection;
 
-	if(ProjLength >= Radius)
+	if (ProjLength >= Radius)
 	{
 		FVector ShiftResult = ProjectionToSphere.GetSafeNormal() * Radius;
 		ShiftResult -= ShiftResult.ProjectOnTo(CylinderDir);
 		return Result - ShiftResult;
-	}else
+	}
+	else
 	{
 		FVector ShiftResult = ProjectionToSphere.GetSafeNormal() * ProjLength;
 		ShiftResult -= ShiftResult.ProjectOnTo(CylinderDir);
@@ -92,15 +96,15 @@ FVector UIntenSelectableCylinderScoring::GetClosestSelectionPointTo(const FVecto
 }
 
 void UIntenSelectableCylinderScoring::TickComponent(float DeltaTime, ELevelTick TickType,
-	FActorComponentTickFunction* ThisTickFunction)
+													FActorComponentTickFunction* ThisTickFunction)
 {
 	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
 
-	if(DrawDebug)
+	if (DrawDebug)
 	{
 		const FVector StartWorld = this->GetComponentTransform().TransformPosition(LinePoints[0]);
 		const FVector EndWorld = this->GetComponentTransform().TransformPosition(LinePoints[1]);
 
-		DrawDebugCylinder(GetWorld(), StartWorld, EndWorld, Radius, 20,FColor::Green, false, 0, 0, 2);
+		DrawDebugCylinder(GetWorld(), StartWorld, EndWorld, Radius, 20, FColor::Green, false, 0, 0, 2);
 	}
 }
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableLineScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableLineScoring.cpp
index 7af4d28ffb45dea32620ad9bdab03681f15577eb..be4cdd9065f3b92f6d640fc78d3c65afa144bcc7 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableLineScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableLineScoring.cpp
@@ -9,7 +9,7 @@
 UIntenSelectableLineScoring::UIntenSelectableLineScoring()
 {
 	PrimaryComponentTick.bCanEverTick = true;
-	if(this->LinePoints.Num() == 2)
+	if (this->LinePoints.Num() == 2)
 	{
 		const FVector Average = (this->LinePoints[0] + this->LinePoints[1]) / 2;
 
@@ -19,17 +19,20 @@ UIntenSelectableLineScoring::UIntenSelectableLineScoring()
 	}
 }
 
-TPair<FHitResult, float> UIntenSelectableLineScoring::GetBestPointScorePair(const FVector& ConeOrigin,
-                                                                         const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle,
-                                                                         const float LastValue, const float DeltaTime)
+TPair<FHitResult, float>
+UIntenSelectableLineScoring::GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
+												   const float ConeBackwardShiftDistance, const float ConeAngle,
+												   const float LastValue, const float DeltaTime)
 {
 	FVector Point = GetClosestSelectionPointTo(ConeOrigin, ConeForwardDirection);
-	float Score = GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
+	float Score =
+		GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
 	FHitResult Result = FHitResult{GetOwner(), nullptr, Point, FVector::ForwardVector};
 	return TPair<FHitResult, float>{Result, Score};
 }
 
-bool UIntenSelectableLineScoring::LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA, const FVector& ToB, FVector& OutIntersection)
+bool UIntenSelectableLineScoring::LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA,
+														 const FVector& ToB, FVector& OutIntersection)
 {
 	const FVector Da = ToA - FromA;
 	const FVector DB = ToB - FromB;
@@ -39,11 +42,12 @@ bool UIntenSelectableLineScoring::LineToLineIntersection(const FVector& FromA, c
 	const float Prod = CrossDaDb.X * CrossDaDb.X + CrossDaDb.Y * CrossDaDb.Y + CrossDaDb.Z * CrossDaDb.Z;
 
 	const float Res = FVector::DotProduct(FVector::CrossProduct(DC, DB), FVector::CrossProduct(Da, DB) / Prod);
-	if (Res >= -0.02f && Res <= 1.02f) {
+	if (Res >= -0.02f && Res <= 1.02f)
+	{
 		OutIntersection = FromA + Da * FVector(Res, Res, Res);
 		return true;
 	}
-	
+
 	return false;
 }
 
@@ -51,13 +55,13 @@ FVector UIntenSelectableLineScoring::GetClosestSelectionPointTo(const FVector& P
 {
 	const FVector StartWorld = this->GetComponentTransform().TransformPosition(LinePoints[0]);
 	const FVector EndWorld = this->GetComponentTransform().TransformPosition(LinePoints[1]);
-	const FVector LineDir  = EndWorld-StartWorld;
+	const FVector LineDir = EndWorld - StartWorld;
 
 
-	const FVector CrossProd = UKismetMathLibrary::Cross_VectorVector(LineDir, Direction); //v
-	const FVector LineDifference = StartWorld - Point; //u
+	const FVector CrossProd = UKismetMathLibrary::Cross_VectorVector(LineDir, Direction); // v
+	const FVector LineDifference = StartWorld - Point; // u
 
-	//Project v onto u =>
+	// Project v onto u =>
 	const FVector Proj = LineDifference.ProjectOnTo(CrossProd);
 
 	const FVector OffsetPoint = Point + Proj;
@@ -70,12 +74,12 @@ FVector UIntenSelectableLineScoring::GetClosestSelectionPointTo(const FVector& P
 	LineToLineIntersection(FromA, FromB, ToA, ToB, Result);
 
 	const FVector LineDirRes = Result - StartWorld;
-	if(LineDirRes.Size() > LineDir.Size())
+	if (LineDirRes.Size() > LineDir.Size())
 	{
 		Result = EndWorld;
 	}
 
-	if(!LineDirRes.GetSafeNormal().Equals(LineDir.GetSafeNormal()))
+	if (!LineDirRes.GetSafeNormal().Equals(LineDir.GetSafeNormal()))
 	{
 		Result = StartWorld;
 	}
@@ -84,11 +88,11 @@ FVector UIntenSelectableLineScoring::GetClosestSelectionPointTo(const FVector& P
 }
 
 void UIntenSelectableLineScoring::TickComponent(float DeltaTime, ELevelTick TickType,
-	FActorComponentTickFunction* ThisTickFunction)
+												FActorComponentTickFunction* ThisTickFunction)
 {
 	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
 
-	if(DrawDebug)
+	if (DrawDebug)
 	{
 		const FVector StartWorld = this->GetComponentTransform().TransformPosition(LinePoints[0]);
 		const FVector EndWorld = this->GetComponentTransform().TransformPosition(LinePoints[1]);
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.cpp
index 024d0dfcb4a1fd0abbebe1ec7762d1f2af6a8043..03b04e32b549450947e0d663c4a5757e1ced9b76 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.cpp
@@ -9,39 +9,40 @@
 UIntenSelectableMultiPointScoring::UIntenSelectableMultiPointScoring()
 {
 	PrimaryComponentTick.bCanEverTick = true;
-	PointsToSelect = TArray<FVector>{FVector::UpVector * 100, FVector::DownVector * 100, FVector::RightVector * 100, FVector::LeftVector * 100};
+	PointsToSelect = TArray<FVector>{FVector::UpVector * 100, FVector::DownVector * 100, FVector::RightVector * 100,
+									 FVector::LeftVector * 100};
 }
 
-TPair<FHitResult, float> UIntenSelectableMultiPointScoring::GetBestPointScorePair(const FVector& ConeOrigin,
-	const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle,
-	const float LastValue, const float DeltaTime)
+TPair<FHitResult, float>
+UIntenSelectableMultiPointScoring::GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
+														 const float ConeBackwardShiftDistance, const float ConeAngle,
+														 const float LastValue, const float DeltaTime)
 {
 	FVector Point = GetClosestSelectionPointTo(ConeOrigin, ConeForwardDirection);
-	float Score = Super::GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
+	float Score = Super::GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point,
+								  LastValue, DeltaTime);
 	FHitResult Result = FHitResult{GetOwner(), nullptr, Point, FVector::ForwardVector};
 	return TPair<FHitResult, float>{Result, Score};
 }
 
-void UIntenSelectableMultiPointScoring::UpdatePoints()
-{
-
-}
+void UIntenSelectableMultiPointScoring::UpdatePoints() {}
 
-FVector UIntenSelectableMultiPointScoring::GetClosestSelectionPointTo(const FVector& Point, const FVector& Direction) const
+FVector UIntenSelectableMultiPointScoring::GetClosestSelectionPointTo(const FVector& Point,
+																	  const FVector& Direction) const
 {
-	if(PointsToSelect.Num() == 0)
+	if (PointsToSelect.Num() == 0)
 	{
 		return this->GetComponentLocation();
 	}
 
 	FVector ClosestPoint = this->GetComponentTransform().TransformPositionNoScale(PointsToSelect[0]);
 	float MinDistance = UKismetMathLibrary::GetPointDistanceToLine(ClosestPoint, Point, Direction);
-	
-	for(const FVector P : PointsToSelect)
+
+	for (const FVector P : PointsToSelect)
 	{
 		const FVector PointToCheck = this->GetComponentTransform().TransformPositionNoScale(P);
 		const float Dist = UKismetMathLibrary::GetPointDistanceToLine(PointToCheck, Point, Direction);
-		if(Dist < MinDistance)
+		if (Dist < MinDistance)
 		{
 			MinDistance = Dist;
 			ClosestPoint = PointToCheck;
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableRectangleScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableRectangleScoring.cpp
index 798c7f8eacaded46b54e9ca788792c329b6259a4..62737f8d1b07af27317ade5a57fd58a25eb0d92b 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableRectangleScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableRectangleScoring.cpp
@@ -6,22 +6,23 @@
 #include "Kismet/KismetMathLibrary.h"
 
 // Sets default values for this component's properties
-UIntenSelectableRectangleScoring::UIntenSelectableRectangleScoring()
-{
-	PrimaryComponentTick.bCanEverTick = true;
-}
+UIntenSelectableRectangleScoring::UIntenSelectableRectangleScoring() { PrimaryComponentTick.bCanEverTick = true; }
 
-TPair<FHitResult, float> UIntenSelectableRectangleScoring::GetBestPointScorePair(const FVector& ConeOrigin,
-	const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle,
-	const float LastValue, const float DeltaTime)
+TPair<FHitResult, float>
+UIntenSelectableRectangleScoring::GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
+														const float ConeBackwardShiftDistance, const float ConeAngle,
+														const float LastValue, const float DeltaTime)
 {
 	FVector Point = GetClosestSelectionPointTo(ConeOrigin, ConeForwardDirection);
-	float Score = Super::GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
+	float Score = Super::GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point,
+								  LastValue, DeltaTime);
 	FHitResult Result = FHitResult{GetOwner(), nullptr, Point, FVector::ForwardVector};
 	return TPair<FHitResult, float>{Result, Score};
 }
 
-bool UIntenSelectableRectangleScoring::LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA, const FVector& ToB, FVector& OutIntersection)
+bool UIntenSelectableRectangleScoring::LineToLineIntersection(const FVector& FromA, const FVector& FromB,
+															  const FVector& ToA, const FVector& ToB,
+															  FVector& OutIntersection)
 {
 	const FVector Da = ToA - FromA;
 	const FVector DB = ToB - FromB;
@@ -31,104 +32,118 @@ bool UIntenSelectableRectangleScoring::LineToLineIntersection(const FVector& Fro
 	const float Prod = CrossDaDb.X * CrossDaDb.X + CrossDaDb.Y * CrossDaDb.Y + CrossDaDb.Z * CrossDaDb.Z;
 
 	const float Res = FVector::DotProduct(FVector::CrossProduct(DC, DB), FVector::CrossProduct(Da, DB) / Prod);
-	if (Res >= -0.02f && Res <= 1.02f) {
+	if (Res >= -0.02f && Res <= 1.02f)
+	{
 		OutIntersection = FromA + Da * FVector(Res, Res, Res);
 		return true;
 	}
-	
+
 	return false;
 }
 
-FVector UIntenSelectableRectangleScoring::GetClosestSelectionPointTo(const FVector& Point, const FVector& Direction) const
+FVector UIntenSelectableRectangleScoring::GetClosestSelectionPointTo(const FVector& Point,
+																	 const FVector& Direction) const
 {
 	const FVector X = this->GetRightVector() * XLength;
 	const FVector Y = this->GetUpVector() * YLength;
 
-	const FVector CornerWorld00 = this->GetComponentTransform().TransformPosition(FVector::ZeroVector) - (X / 2) - (Y / 2);
+	const FVector CornerWorld00 =
+		this->GetComponentTransform().TransformPosition(FVector::ZeroVector) - (X / 2) - (Y / 2);
 	const FVector CornerWorld10 = CornerWorld00 + X;
 	const FVector CornerWorld01 = CornerWorld00 + Y;
 	const FVector CornerWorld11 = CornerWorld00 + X + Y;
 
-	const FVector PlaneNormal = FVector::CrossProduct(CornerWorld10 - CornerWorld00, CornerWorld01 - CornerWorld00).GetSafeNormal();
+	const FVector PlaneNormal =
+		FVector::CrossProduct(CornerWorld10 - CornerWorld00, CornerWorld01 - CornerWorld00).GetSafeNormal();
 
 	FVector Intersection;
 	float T;
-	UKismetMathLibrary::LinePlaneIntersection_OriginNormal(Point, Point + Direction * 10000, CornerWorld00, PlaneNormal, T, Intersection);
+	UKismetMathLibrary::LinePlaneIntersection_OriginNormal(Point, Point + Direction * 10000, CornerWorld00, PlaneNormal,
+														   T, Intersection);
 
 	FVector LocalIntersection = this->GetComponentTransform().InverseTransformPosition(Intersection);
 
-	if(LocalIntersection.Y > XLength / 2)
+	if (LocalIntersection.Y > XLength / 2)
 	{
 		LocalIntersection.Y = XLength / 2;
-	}else if(LocalIntersection.Y < -XLength / 2)
+	}
+	else if (LocalIntersection.Y < -XLength / 2)
 	{
 		LocalIntersection.Y = -XLength / 2;
 	}
-	
-	if(LocalIntersection.Z > YLength / 2)
+
+	if (LocalIntersection.Z > YLength / 2)
 	{
 		LocalIntersection.Z = YLength / 2;
-	}else if(LocalIntersection.Z < -YLength / 2)
+	}
+	else if (LocalIntersection.Z < -YLength / 2)
 	{
 		LocalIntersection.Z = -YLength / 2;
 	}
 
-	if(OnlyOutline)
+	if (OnlyOutline)
 	{
 		const float DistToBottom = LocalIntersection.Z + (YLength / 2);
 		const float DistToLeft = LocalIntersection.Y + (XLength / 2);
-		
-		if(LocalIntersection.Z < 0)
+
+		if (LocalIntersection.Z < 0)
 		{
-			if(LocalIntersection.Y < 0)
+			if (LocalIntersection.Y < 0)
 			{
-				//Bottom and left
-				if(DistToLeft < DistToBottom)
+				// Bottom and left
+				if (DistToLeft < DistToBottom)
 				{
-					//snap left
+					// snap left
 					LocalIntersection.Y = -(XLength / 2);
-				}else
+				}
+				else
 				{
-					//snap bottom
+					// snap bottom
 					LocalIntersection.Z = -(YLength / 2);
 				}
-			}else
+			}
+			else
 			{
-				//bottom and right
-				if(XLength - DistToLeft < DistToBottom)
+				// bottom and right
+				if (XLength - DistToLeft < DistToBottom)
 				{
-					//snap right
+					// snap right
 					LocalIntersection.Y = XLength / 2;
-				}else
+				}
+				else
 				{
-					//snap bottom
+					// snap bottom
 					LocalIntersection.Z = -(YLength / 2);
 				}
 			}
-		}else
+		}
+		else
 		{
-			if(LocalIntersection.Y < 0)
+			if (LocalIntersection.Y < 0)
 			{
-				//top and left
-				if(DistToLeft < YLength - DistToBottom)
+				// top and left
+				if (DistToLeft < YLength - DistToBottom)
 				{
-					//snap left
+					// snap left
 					LocalIntersection.Y = -(XLength / 2);
-				}else
+				}
+				else
 				{
-					//snap top
+					// snap top
 					LocalIntersection.Z = (YLength / 2);
 				}
-			}else
+			}
+			else
 			{
-				//top and right
-				if(XLength - DistToLeft < YLength - DistToBottom)
+				// top and right
+				if (XLength - DistToLeft < YLength - DistToBottom)
 				{
-					//snap right
+					// snap right
 					LocalIntersection.Y = XLength / 2;
-				}else
+				}
+				else
 				{
-					//snap top
+					// snap top
 					LocalIntersection.Z = (YLength / 2);
 				}
 			}
@@ -139,20 +154,21 @@ FVector UIntenSelectableRectangleScoring::GetClosestSelectionPointTo(const FVect
 }
 
 void UIntenSelectableRectangleScoring::TickComponent(float DeltaTime, ELevelTick TickType,
-	FActorComponentTickFunction* ThisTickFunction)
+													 FActorComponentTickFunction* ThisTickFunction)
 {
 	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
 
-	if(DrawDebug)
+	if (DrawDebug)
 	{
 		const FVector X = this->GetRightVector() * XLength;
 		const FVector Y = this->GetUpVector() * YLength;
 
-		const FVector CornerWorld00 = this->GetComponentTransform().TransformPosition(FVector::ZeroVector) - (X / 2) - (Y / 2);
+		const FVector CornerWorld00 =
+			this->GetComponentTransform().TransformPosition(FVector::ZeroVector) - (X / 2) - (Y / 2);
 		const FVector CornerWorld10 = CornerWorld00 + X;
 		const FVector CornerWorld01 = CornerWorld00 + Y;
 		const FVector CornerWorld11 = CornerWorld00 + X + Y;
-		
+
 		DrawDebugLine(GetWorld(), CornerWorld00, CornerWorld01, FColor::Green, false, -1, 0, 2);
 		DrawDebugLine(GetWorld(), CornerWorld00, CornerWorld10, FColor::Green, false, -1, 0, 2);
 		DrawDebugLine(GetWorld(), CornerWorld01, CornerWorld11, FColor::Green, false, -1, 0, 2);
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableScoring.cpp
index f269c863e4b832687579c32a1f15355e02b4accf..82455f7885caea8606e98deb229f0aa51a73cf14 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableScoring.cpp
@@ -4,31 +4,38 @@
 #include "Interaction/Interactables/IntenSelect/IntenSelectableScoring.h"
 
 float UIntenSelectableScoring::GetScore(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
-                                        const float ConeBackwardShiftDistance, const float ConeAngle, const FVector& TestPoint, const float LastValue,
-                                        const float DeltaTime)
+										const float ConeBackwardShiftDistance, const float ConeAngle,
+										const FVector& TestPoint, const float LastValue, const float DeltaTime)
 {
 	const FVector ShiftedConeOrigin = ConeOrigin - (ConeForwardDirection * ConeBackwardShiftDistance);
-	
+
 	const float D_Perspective = FMath::PointDistToLine(TestPoint, ConeForwardDirection, ShiftedConeOrigin);
 	const float D_Projection = (TestPoint - ShiftedConeOrigin).ProjectOnTo(ConeForwardDirection).Size();
-	
-	const float Angle = FMath::RadiansToDegrees(FMath::Atan(D_Perspective / (FMath::Pow(D_Projection / 100, CompensationConstant) * 100)));
+
+	const float Angle = FMath::RadiansToDegrees(
+		FMath::Atan(D_Perspective / (FMath::Pow(D_Projection / 100, CompensationConstant) * 100)));
 	float S_Contrib = 1 - (Angle / ConeAngle);
-	if(S_Contrib < 0) S_Contrib = 0;
+	if (S_Contrib < 0)
+		S_Contrib = 0;
 
-	//GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Red, GetOwner()->GetName() + " - Contrib: " + FString::FromInt(S_Contrib));
+	// GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Red, GetOwner()->GetName() + " - Contrib: " +
+	// FString::FromInt(S_Contrib));
 
-	if(LastValue != 0)
+	if (LastValue != 0)
 	{
 		constexpr float Interpolate = 0.5;
-		if(S_Contrib > LastValue)
+		if (S_Contrib > LastValue)
 		{
-			CurrentScore = LastValue + (((LastValue * Interpolate) + (S_Contrib * (1-Interpolate))) - LastValue) * DeltaTime * Snappiness;
-		}else
+			CurrentScore = LastValue +
+				(((LastValue * Interpolate) + (S_Contrib * (1 - Interpolate))) - LastValue) * DeltaTime * Snappiness;
+		}
+		else
 		{
-			CurrentScore = LastValue + (((LastValue * Interpolate) + (S_Contrib * (1-Interpolate))) - LastValue) * DeltaTime * Stickiness;
+			CurrentScore = LastValue +
+				(((LastValue * Interpolate) + (S_Contrib * (1 - Interpolate))) - LastValue) * DeltaTime * Stickiness;
 		}
-	}else
+	}
+	else
 	{
 		CurrentScore = S_Contrib * Snappiness * DeltaTime;
 	}
@@ -36,20 +43,15 @@ float UIntenSelectableScoring::GetScore(const FVector& ConeOrigin, const FVector
 }
 
 // Sets default values for this component's properties
-UIntenSelectableScoring::UIntenSelectableScoring()
-{
-	PrimaryComponentTick.bCanEverTick = true;
-}
+UIntenSelectableScoring::UIntenSelectableScoring() { PrimaryComponentTick.bCanEverTick = true; }
 
 TPair<FHitResult, float> UIntenSelectableScoring::GetBestPointScorePair(const FVector& ConeOrigin,
-                                                                     const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle,
-                                                                     const float LastValue, const float DeltaTime)
+																		const FVector& ConeForwardDirection,
+																		const float ConeBackwardShiftDistance,
+																		const float ConeAngle, const float LastValue,
+																		const float DeltaTime)
 {
 	return {};
 }
 
-void UIntenSelectableScoring::BeginPlay()
-{
-	Super::BeginPlay();
-}
-
+void UIntenSelectableScoring::BeginPlay() { Super::BeginPlay(); }
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.cpp
index 5d68040e5e64870a6a6d988651917efe6ccfe702..e42770a89577caa97c2208b2a6905db8ca6bcbba 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.cpp
@@ -1,21 +1,16 @@
 #include "Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.h"
 
-UIntenSelectableSinglePointScoring::UIntenSelectableSinglePointScoring()
-{
-	PrimaryComponentTick.bCanEverTick = true;
-}
+UIntenSelectableSinglePointScoring::UIntenSelectableSinglePointScoring() { PrimaryComponentTick.bCanEverTick = true; }
 
-TPair<FHitResult, float> UIntenSelectableSinglePointScoring::GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance,
+TPair<FHitResult, float> UIntenSelectableSinglePointScoring::GetBestPointScorePair(
+	const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance,
 	const float ConeAngle, const float LastValue, const float DeltaTime)
 {
 	const FVector Point = this->GetComponentLocation();
-	float Score = GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
+	float Score =
+		GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
 	FHitResult Result = FHitResult{GetOwner(), nullptr, Point, FVector::ForwardVector};
 	return TPair<FHitResult, float>{Result, Score};
 }
 
-void UIntenSelectableSinglePointScoring::BeginPlay()
-{
-	Super::BeginPlay();
-}
-
+void UIntenSelectableSinglePointScoring::BeginPlay() { Super::BeginPlay(); }
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableSphereScoring.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableSphereScoring.cpp
index 8fe6dd277eca4fece49e995c2949626b7030b15c..36ddcbb571c7fe464ed38d9ff6c1cb5b60d40d04 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableSphereScoring.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/IntenSelect/IntenSelectableSphereScoring.cpp
@@ -8,17 +8,16 @@
 #include "Kismet/KismetMathLibrary.h"
 
 // Sets default values for this component's properties
-UIntenSelectableSphereScoring::UIntenSelectableSphereScoring()
-{
-	PrimaryComponentTick.bCanEverTick = true;
-}
+UIntenSelectableSphereScoring::UIntenSelectableSphereScoring() { PrimaryComponentTick.bCanEverTick = true; }
 
-TPair<FHitResult, float> UIntenSelectableSphereScoring::GetBestPointScorePair(const FVector& ConeOrigin,
-	const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle,
-	const float LastValue, const float DeltaTime)
+TPair<FHitResult, float>
+UIntenSelectableSphereScoring::GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
+													 const float ConeBackwardShiftDistance, const float ConeAngle,
+													 const float LastValue, const float DeltaTime)
 {
 	FVector Point = GetClosestSelectionPointTo(ConeOrigin, ConeForwardDirection);
-	float Score = GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
+	float Score =
+		GetScore(ConeOrigin, ConeForwardDirection, ConeBackwardShiftDistance, ConeAngle, Point, LastValue, DeltaTime);
 	FHitResult Result = FHitResult{GetOwner(), nullptr, Point, FVector::ForwardVector};
 	return TPair<FHitResult, float>{Result, Score};
 }
@@ -34,32 +33,34 @@ FVector UIntenSelectableSphereScoring::GetClosestSelectionPointTo(const FVector&
 
 	FVector Result = CenterWorld - ProjectionToSphere.GetSafeNormal() * Radius;
 
-	if(!OnlyOutline)
+	if (!OnlyOutline)
 	{
 		const float t = FVector::DotProduct(ToSphere, Direction.GetSafeNormal());
 		const FVector TPoint = Point + Direction.GetSafeNormal() * t;
 		const float Y = (CenterWorld - TPoint).Size();
-		
-		if(Y <= Radius)
+
+		if (Y <= Radius)
 		{
-			const float X = + FMath::Sqrt((Radius * Radius) - (Y * Y));
+			const float X = +FMath::Sqrt((Radius * Radius) - (Y * Y));
 
 			const FVector Result1 = Point + Direction.GetSafeNormal() * (t - X);
 			const FVector Result2 = Point + Direction.GetSafeNormal() * (t + X);
 
-			if(FVector::Distance(Point, Result1) < FVector::Distance(Point, Result2))
+			if (FVector::Distance(Point, Result1) < FVector::Distance(Point, Result2))
 			{
 				Result = Result1;
-			}else
+			}
+			else
 			{
 				Result = Result2;
 			}
 		}
-		
+
 		/*
 		TArray<FHitResult> Out;
 		const float Dist = FVector::Distance(Point, GetComponentLocation());
-		if(GetWorld()->LineTraceMultiByChannel(Out, Point, Point + (Direction.GetSafeNormal() * Dist), ECollisionChannel::ECC_Visibility))
+		if(GetWorld()->LineTraceMultiByChannel(Out, Point, Point + (Direction.GetSafeNormal() * Dist),
+		ECollisionChannel::ECC_Visibility))
 		{
 			for(auto Hit : Out)
 			{
@@ -72,10 +73,10 @@ FVector UIntenSelectableSphereScoring::GetClosestSelectionPointTo(const FVector&
 		}*/
 	}
 
-	if(DrawDebug)
+	if (DrawDebug)
 	{
 		DrawDebugSphere(GetWorld(), CenterWorld, Radius, 20, FColor::Green, false, -1, 0, 1);
 	}
-	
+
 	return Result;
 }
diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactors/DirectInteractionComponent.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactors/DirectInteractionComponent.cpp
index c8cf9ce35e45d0bc107cd73da08333ef5ba5b2d9..5de410ffdecabb93d61eb71b4f4560c38a2d6938 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactors/DirectInteractionComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactors/DirectInteractionComponent.cpp
@@ -112,8 +112,7 @@ void UDirectInteractionComponent::OnBeginInteraction(const FInputActionValue& Va
 	if (bOnlyInteractWithClosestActor)
 	{
 		auto MinElement = *Algo::MinElementBy(
-			CurrentInteractableComponentsInRange,
-			[&](auto Element)
+			CurrentInteractableComponentsInRange, [&](auto Element)
 			{ return FVector(Element->GetOwner()->GetActorLocation() - InteractionLocation).Size(); });
 		MinElement->HandleOnActionStartEvents(this, InteractionInputAction, Value, EInteractorType::Direct);
 		CurrentlyInteractedComponents = {MinElement};
diff --git a/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp b/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp
index f0570786c4cabe7bf6d52082ff771ce2115f8806..f47d49f7e38109b3a261319fe6863c9d32a70d68 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/IntenSelectComponent.cpp
@@ -1,58 +1,66 @@
 #include "Pawn/IntenSelectComponent.h"
-
 #include "EnhancedInputComponent.h"
 #include "EnhancedInputSubsystems.h"
 #include "Components/WidgetComponent.h"
 #include "Haptics/HapticFeedbackEffect_Curve.h"
-#include "Materials/MaterialExpressionStrata.h"
 #include "Materials/MaterialParameterCollection.h"
 #include "Materials/MaterialParameterCollectionInstance.h"
 #include "Misc/MessageDialog.h"
-#include "UI/IntenSelectableWidget.h"
 #include "Templates/Tuple.h"
 
 
 //				INITIALIZATION
 
 // Sets default values for this component's properties
-UIntenSelectComponent::UIntenSelectComponent(const FObjectInitializer& ObjectInitializer)
-	: Super(ObjectInitializer)
+UIntenSelectComponent::UIntenSelectComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
 {
 	PrimaryComponentTick.bCanEverTick = true;
-	bShowDebug = false; //otherwise the WidgetInteractionComponent debug vis is shown
-	InteractionSource = EWidgetInteractionSource::Custom; //can also be kept at default (World), this way, however, we efficiently reuse the line traces
+	bShowDebug = false; // otherwise the WidgetInteractionComponent debug vis is shown
+	InteractionSource = EWidgetInteractionSource::Custom; // can also be kept at default (World), this way, however, we
+														  // efficiently reuse the line traces
 
-	ConstructorHelpers::FObjectFinder<UStaticMesh> DefaultConeMesh(TEXT("StaticMesh'/RWTHVRToolkit/IntenSelect/DebugConeMesh.DebugConeMesh'"));
+	ConstructorHelpers::FObjectFinder<UStaticMesh> DefaultConeMesh(
+		TEXT("StaticMesh'/RWTHVRToolkit/IntenSelect/DebugConeMesh.DebugConeMesh'"));
 	this->DebugConeMesh = DefaultConeMesh.Object;
-	
-	ConstructorHelpers::FObjectFinder<UMaterialInterface> DefaultConeMeshMaterial(TEXT("Material'/RWTHVRToolkit/IntenSelect/DebugConeMaterial.DebugConeMaterial'"));
+
+	ConstructorHelpers::FObjectFinder<UMaterialInterface> DefaultConeMeshMaterial(
+		TEXT("Material'/RWTHVRToolkit/IntenSelect/DebugConeMaterial.DebugConeMaterial'"));
 	this->DebugConeMaterial = DefaultConeMeshMaterial.Object;
 
-	ConstructorHelpers::FObjectFinder<UStaticMesh> DefaultSplineMesh(TEXT("StaticMesh'/RWTHVRToolkit/IntenSelect/sectionedCubeMesh.sectionedCubeMesh'"));
+	ConstructorHelpers::FObjectFinder<UStaticMesh> DefaultSplineMesh(
+		TEXT("StaticMesh'/RWTHVRToolkit/IntenSelect/sectionedCubeMesh.sectionedCubeMesh'"));
 	this->SplineMesh = DefaultSplineMesh.Object;
-	
-	ConstructorHelpers::FObjectFinder<UStaticMesh> DefaultForwardRayMesh(TEXT("StaticMesh'/RWTHVRToolkit/IntenSelect/RayMesh.RayMesh'"));
+
+	ConstructorHelpers::FObjectFinder<UStaticMesh> DefaultForwardRayMesh(
+		TEXT("StaticMesh'/RWTHVRToolkit/IntenSelect/RayMesh.RayMesh'"));
 	this->ForwardRayMesh = DefaultForwardRayMesh.Object;
 
-	ConstructorHelpers::FObjectFinder<UMaterialInterface> DefaultSplineMaterial(TEXT("Material'/RWTHVRToolkit/IntenSelect/SelectionSplineMaterial.SelectionSplineMaterial'"));
+	ConstructorHelpers::FObjectFinder<UMaterialInterface> DefaultSplineMaterial(
+		TEXT("Material'/RWTHVRToolkit/IntenSelect/SelectionSplineMaterial.SelectionSplineMaterial'"));
 	this->SplineMaterial = DefaultSplineMaterial.Object;
-	
-	ConstructorHelpers::FObjectFinder<UMaterialInterface> DefaultForwardRayMaterial(TEXT("Material'/RWTHVRToolkit/IntenSelect/ForwadRayMaterial.ForwadRayMaterial'"));
+
+	ConstructorHelpers::FObjectFinder<UMaterialInterface> DefaultForwardRayMaterial(
+		TEXT("Material'/RWTHVRToolkit/IntenSelect/ForwadRayMaterial.ForwadRayMaterial'"));
 	this->ForwardRayMaterial = DefaultForwardRayMaterial.Object;
 
-	ConstructorHelpers::FObjectFinder<UHapticFeedbackEffect_Curve> DefaultSelectionFeedbackHaptic(TEXT("HapticFeedbackEffect_Curve'/RWTHVRToolkit/IntenSelect/OnSelectHapticFeedback.OnSelectHapticFeedback'"));
+	ConstructorHelpers::FObjectFinder<UHapticFeedbackEffect_Curve> DefaultSelectionFeedbackHaptic(
+		TEXT("HapticFeedbackEffect_Curve'/RWTHVRToolkit/IntenSelect/OnSelectHapticFeedback.OnSelectHapticFeedback'"));
 	this->SelectionFeedbackHaptic = DefaultSelectionFeedbackHaptic.Object;
-	
-	ConstructorHelpers::FObjectFinder<USoundBase> DefaultOnSelectSound(TEXT("SoundWave'/RWTHVRToolkit/IntenSelect/OnSelectSound.OnSelectSound'"));
+
+	ConstructorHelpers::FObjectFinder<USoundBase> DefaultOnSelectSound(
+		TEXT("SoundWave'/RWTHVRToolkit/IntenSelect/OnSelectSound.OnSelectSound'"));
 	this->OnSelectSound = DefaultOnSelectSound.Object;
-	
-	ConstructorHelpers::FObjectFinder<UMaterialParameterCollection> DefaultMaterialParamCollection(TEXT("MaterialParameterCollection'/RWTHVRToolkit/IntenSelect/ForwardRayParams.ForwardRayParams'"));
+
+	ConstructorHelpers::FObjectFinder<UMaterialParameterCollection> DefaultMaterialParamCollection(
+		TEXT("MaterialParameterCollection'/RWTHVRToolkit/IntenSelect/ForwardRayParams.ForwardRayParams'"));
 	this->MaterialParamCollection = DefaultMaterialParamCollection.Object;
-	
-	ConstructorHelpers::FObjectFinder<UCurveFloat> DefaultForwardRayTransparencyCurve(TEXT("CurveFloat'/RWTHVRToolkit/IntenSelect/ForwardRayTransparencyCurve.ForwardRayTransparencyCurve'"));
+
+	ConstructorHelpers::FObjectFinder<UCurveFloat> DefaultForwardRayTransparencyCurve(
+		TEXT("CurveFloat'/RWTHVRToolkit/IntenSelect/ForwardRayTransparencyCurve.ForwardRayTransparencyCurve'"));
 	this->ForwardRayTransparencyCurve = DefaultForwardRayTransparencyCurve.Object;
-	
-	ConstructorHelpers::FObjectFinder<UInputAction> InputActionClick(TEXT("/Script/EnhancedInput.InputAction'/RWTHVRToolkit/IntenSelect/IntenSelectClick.IntenSelectClick'"));
+
+	ConstructorHelpers::FObjectFinder<UInputAction> InputActionClick(
+		TEXT("/Script/EnhancedInput.InputAction'/RWTHVRToolkit/IntenSelect/IntenSelectClick.IntenSelectClick'"));
 	this->InputClick = InputActionClick.Object;
 }
 
@@ -66,35 +74,38 @@ void UIntenSelectComponent::BeginPlay()
 	this->InitForwardRayMeshComponent();
 	this->InitDebugConeMeshComponent();
 	this->InitInputBindings();
-	this->InitMaterialParamCollection();	
-	
+	this->InitMaterialParamCollection();
+
 	this->SphereCastRadius = CalculateSphereCastRadius();
 	this->InteractionDistance = this->MaxSelectionDistance;
 
 	this->SetActive(SetActiveOnStart, false);
 }
 
-void UIntenSelectComponent::InitInputBindings(){
+void UIntenSelectComponent::InitInputBindings()
+{
 	const APlayerController* PC = UGameplayStatics::GetPlayerController(GetWorld(), 0);
 
-	UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(PC->GetLocalPlayer());
+	UEnhancedInputLocalPlayerSubsystem* Subsystem =
+		ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(PC->GetLocalPlayer());
 
 	UInputComponent* PlayerInputComponent = PC->InputComponent;
 	UEnhancedInputComponent* PEI = Cast<UEnhancedInputComponent>(PlayerInputComponent);
 
-	if(!PEI){
+	if (!PEI)
+	{
 		const FString Message = "Could not get PlayerInputComponent for IntenSelect Input Assignment!";
-		
-		#if WITH_EDITOR
-			const FText Title = FText::FromString(FString("ERROR"));
-			FMessageDialog::Open(EAppMsgType::Ok, FText::FromString(Message), Title);
-		#endif
-			
+
+#if WITH_EDITOR
+		const FText Title = FText::FromString(FString("ERROR"));
+		FMessageDialog::Open(EAppMsgType::Ok, FText::FromString(Message), Title);
+#endif
+
 		UE_LOG(LogTemp, Error, TEXT("%s"), *Message)
 		UKismetSystemLibrary::QuitGame(this, nullptr, EQuitPreference::Quit, false);
 		return;
-		}
-	
+	}
+
 	// Bind the actions
 	PEI->BindAction(InputClick, ETriggerEvent::Started, this, &UIntenSelectComponent::OnFireDown);
 	PEI->BindAction(InputClick, ETriggerEvent::Completed, this, &UIntenSelectComponent::OnFireUp);
@@ -104,29 +115,30 @@ void UIntenSelectComponent::InitSplineComponent()
 {
 	SplineComponent = NewObject<USplineComponent>(this, TEXT("SplineComponent"));
 
-	if(SplineComponent)
+	if (SplineComponent)
 	{
 		SplineComponent->SetupAttachment(this);
 		SplineComponent->SetMobility(EComponentMobility::Movable);
 		SplineComponent->RegisterComponent();
 		SplineComponent->CreationMethod = EComponentCreationMethod::Instance;
-
-	}else
+	}
+	else
 	{
 		const FString Message = "Error while spawning SplineComponent!";
-		#if WITH_EDITOR
-			const FText Title = FText::FromString(FString("ERROR"));
-			FMessageDialog::Open(EAppMsgType::Ok, FText::FromString(Message), Title);
-		#endif
-		
+#if WITH_EDITOR
+		const FText Title = FText::FromString(FString("ERROR"));
+		FMessageDialog::Open(EAppMsgType::Ok, FText::FromString(Message), Title);
+#endif
+
 		UE_LOG(LogTemp, Error, TEXT("%s"), *Message)
 	}
 }
 
 void UIntenSelectComponent::InitSplineMeshComponent()
 {
-	SplineMeshComponent = NewObject<USplineMeshComponent>(this, USplineMeshComponent::StaticClass(), TEXT("SplineMeshComponent"));
-	if(SplineMeshComponent)
+	SplineMeshComponent =
+		NewObject<USplineMeshComponent>(this, USplineMeshComponent::StaticClass(), TEXT("SplineMeshComponent"));
+	if (SplineMeshComponent)
 	{
 		SplineMeshComponent->SetupAttachment(this);
 		SplineMeshComponent->SetMobility(EComponentMobility::Movable);
@@ -153,8 +165,8 @@ void UIntenSelectComponent::InitSplineMeshComponent()
 
 		SplineMeshComponent->SetForwardAxis(ESplineMeshAxis::Z);
 		SplineMeshComponent->CastShadow = false;
-		
-	}else
+	}
+	else
 	{
 		UE_LOG(LogTemp, Error, TEXT("Error while spawning SplineMeshComponent!"))
 	}
@@ -162,9 +174,10 @@ void UIntenSelectComponent::InitSplineMeshComponent()
 
 void UIntenSelectComponent::InitForwardRayMeshComponent()
 {
-	ForwardRayMeshComponent = NewObject<UStaticMeshComponent>(this, UStaticMeshComponent::StaticClass(), TEXT("ForwardRay"));
+	ForwardRayMeshComponent =
+		NewObject<UStaticMeshComponent>(this, UStaticMeshComponent::StaticClass(), TEXT("ForwardRay"));
 
-	if(ForwardRayMeshComponent)
+	if (ForwardRayMeshComponent)
 	{
 		ForwardRayMeshComponent->SetupAttachment(this);
 		ForwardRayMeshComponent->SetMobility((EComponentMobility::Movable));
@@ -178,21 +191,23 @@ void UIntenSelectComponent::InitForwardRayMeshComponent()
 		ForwardRayMeshComponent->SetRelativeScale3D(FVector(MeshLength, ForwardRayWidth, ForwardRayWidth));
 		ForwardRayMeshComponent->SetRelativeLocation(FVector(MeshLength * 50, 0, 0));
 
-		//const ConstructorHelpers::FObjectFinder<UStaticMesh> CubeMesh(TEXT("/Engine/BasicShapes/Cube.Cube"));
-		if(ForwardRayMesh)
+		// const ConstructorHelpers::FObjectFinder<UStaticMesh> CubeMesh(TEXT("/Engine/BasicShapes/Cube.Cube"));
+		if (ForwardRayMesh)
 		{
 			ForwardRayMeshComponent->SetStaticMesh(ForwardRayMesh);
-		}else
+		}
+		else
 		{
 			UE_LOG(LogTemp, Warning, TEXT("Mesh for RayComponent not set!"));
 		}
 
-		UMaterialInstanceDynamic* DynamicMaterial = UMaterialInstanceDynamic::Create(ForwardRayMaterial, ForwardRayMeshComponent);
+		UMaterialInstanceDynamic* DynamicMaterial =
+			UMaterialInstanceDynamic::Create(ForwardRayMaterial, ForwardRayMeshComponent);
 		this->ForwardRayMeshComponent->SetMaterial(0, DynamicMaterial);
 
 		ForwardRayMeshComponent->SetHiddenInGame(!bDrawForwardRay);
-
-	}else
+	}
+	else
 	{
 		UE_LOG(LogTemp, Error, TEXT("Error while spawning ForwardRayMesh component!"));
 	}
@@ -200,17 +215,20 @@ void UIntenSelectComponent::InitForwardRayMeshComponent()
 
 void UIntenSelectComponent::InitMaterialParamCollection()
 {
-	if(MaterialParamCollection)
+	if (MaterialParamCollection)
 	{
 		this->ParameterCollectionInstance = GetWorld()->GetParameterCollectionInstance(MaterialParamCollection);
-		if(this->ParameterCollectionInstance)
+		if (this->ParameterCollectionInstance)
 		{
 			this->ParameterCollectionInstance->SetScalarParameterValue("Transparency", DebugRayTransparency);
-		}else
+		}
+		else
 		{
-			UE_LOG(LogTemp, Warning, TEXT("MaterialParameterCollection required for rendering of IntenSelect could not be found!"))
+			UE_LOG(LogTemp, Warning,
+				   TEXT("MaterialParameterCollection required for rendering of IntenSelect could not be found!"))
 		}
-	}else
+	}
+	else
 	{
 		UE_LOG(LogTemp, Warning, TEXT("MaterialParameterCollection required for InteSelect visualization is not set!"));
 	}
@@ -218,22 +236,24 @@ void UIntenSelectComponent::InitMaterialParamCollection()
 
 void UIntenSelectComponent::InitDebugConeMeshComponent()
 {
-	DebugConeMeshComponent = NewObject<UStaticMeshComponent>(this, UStaticMeshComponent::StaticClass(), TEXT("DebugCone"));
+	DebugConeMeshComponent =
+		NewObject<UStaticMeshComponent>(this, UStaticMeshComponent::StaticClass(), TEXT("DebugCone"));
 
-	if(DebugConeMeshComponent)
+	if (DebugConeMeshComponent)
 	{
 		DebugConeMeshComponent->SetupAttachment(this);
 		DebugConeMeshComponent->SetMobility(EComponentMobility::Movable);
 		DebugConeMeshComponent->RegisterComponent();
 		DebugConeMeshComponent->CreationMethod = EComponentCreationMethod::Instance;
-		
+
 
 		FTransform ConeTransform = DebugConeMeshComponent->GetRelativeTransform();
 		const float ConeScale = MaxSelectionDistance / 50 * FMath::Tan(FMath::DegreesToRadians(SelectionConeAngle));
 		ConeTransform.SetScale3D(FVector(ConeScale, ConeScale, MaxSelectionDistance / 100));
 
 		DebugConeMeshComponent->SetRelativeTransform(ConeTransform);
-		DebugConeMeshComponent->SetRelativeLocation(FVector(MaxSelectionDistance - ConeBackwardShiftDistance, 0, 0), false);
+		DebugConeMeshComponent->SetRelativeLocation(FVector(MaxSelectionDistance - ConeBackwardShiftDistance, 0, 0),
+													false);
 		DebugConeMeshComponent->SetRelativeRotation(DebugConeRotation, false);
 		DebugConeMeshComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision);
 
@@ -255,7 +275,8 @@ void UIntenSelectComponent::InitDebugConeMeshComponent()
 		}
 
 		DebugConeMeshComponent->SetVisibility(bDrawDebugCone);
-	}else
+	}
+	else
 	{
 		UE_LOG(LogTemp, Error, TEXT("Error while spawning DebugCone component!"))
 	}
@@ -269,23 +290,26 @@ float UIntenSelectComponent::CalculateSphereCastRadius() const
 	return FMath::Tan(FMath::DegreesToRadians(SelectionConeAngle)) * MaxSelectionDistance;
 }
 
-bool UIntenSelectComponent::CheckPointInCone(const FVector ConeStartPoint, const FVector ConeForward, const FVector PointToTest, const float Angle) const
+bool UIntenSelectComponent::CheckPointInCone(const FVector ConeStartPoint, const FVector ConeForward,
+											 const FVector PointToTest, const float Angle) const
 {
 	const FVector ShiftedStartOriginPoint = ConeStartPoint - (ConeForward * ConeBackwardShiftDistance);
 	const FVector DirectionToTestPoint = (PointToTest - ShiftedStartOriginPoint).GetSafeNormal();
 
-	const float AngleToTestPoint = FMath::RadiansToDegrees(FMath::Acos((FVector::DotProduct(ConeForward ,DirectionToTestPoint))));
-	
+	const float AngleToTestPoint =
+		FMath::RadiansToDegrees(FMath::Acos((FVector::DotProduct(ConeForward, DirectionToTestPoint))));
+
 	return AngleToTestPoint <= Angle;
 }
 
 void UIntenSelectComponent::OnNewSelected_Implementation(UIntenSelectable* Selection)
 {
 	CurrentSelection = Selection;
-		
-	if(FeedbackCooldown == 0)
+
+	if (FeedbackCooldown == 0)
 	{
-		//UGameplayStatics::GetPlayerController(GetWorld(), 0)->PlayHapticEffect(SelectionFeedbackHaptic, EControllerHand::Right, 0.1, false);
+		// UGameplayStatics::GetPlayerController(GetWorld(), 0)->PlayHapticEffect(SelectionFeedbackHaptic,
+		// EControllerHand::Right, 0.1, false);
 		UGameplayStatics::PlaySound2D(GetWorld(), OnSelectSound);
 		FeedbackCooldown = 0.1;
 	}
@@ -293,13 +317,17 @@ void UIntenSelectComponent::OnNewSelected_Implementation(UIntenSelectable* Selec
 
 bool UIntenSelectComponent::GetActorsFromSphereCast(const FVector& SphereCastStart, TArray<FHitResult>& OutHits) const
 {
-	const FVector StartPos = SphereCastStart + (GetComponentTransform().GetRotation().GetForwardVector() * SphereCastRadius);
-	const FVector EndPos = StartPos + (this->GetComponentTransform().GetRotation().GetForwardVector() * (MaxSelectionDistance));
+	const FVector StartPos =
+		SphereCastStart + (GetComponentTransform().GetRotation().GetForwardVector() * SphereCastRadius);
+	const FVector EndPos =
+		StartPos + (this->GetComponentTransform().GetRotation().GetForwardVector() * (MaxSelectionDistance));
 
 	const FCollisionQueryParams Params = FCollisionQueryParams(FName(TEXT("SphereTraceMultiForObjects")), false);
-	//GetWorld()->SweepMultiByChannel(OutHits, StartPos, EndPos, FQuat::Identity, ECC_Visibility, FCollisionShape::MakeSphere(SphereCastRadius), Params);
-	
-	GetWorld()->SweepMultiByChannel(OutHits, StartPos, EndPos, FQuat::Identity, ECC_Visibility, FCollisionShape::MakeSphere(SphereCastRadius), Params);
+	// GetWorld()->SweepMultiByChannel(OutHits, StartPos, EndPos, FQuat::Identity, ECC_Visibility,
+	// FCollisionShape::MakeSphere(SphereCastRadius), Params);
+
+	GetWorld()->SweepMultiByChannel(OutHits, StartPos, EndPos, FQuat::Identity, ECC_Visibility,
+									FCollisionShape::MakeSphere(SphereCastRadius), Params);
 	// UKismetSystemLibrary::SphereTraceMulti(GetWorld(),StartPos,EndPos,SphereCastRadius,ETraceTypeQuery::TraceTypeQuery1,false,{},EDrawDebugTrace::ForOneFrame,OutHits,true);
 	return true;
 }
@@ -310,19 +338,19 @@ UIntenSelectable* UIntenSelectComponent::GetMaxScoreActor(const float DeltaTime)
 	const FVector ConeForward = this->GetComponentTransform().GetRotation().GetForwardVector();
 
 	TArray<FHitResult> OutHits;
-	if (GetActorsFromSphereCast(ConeOrigin, OutHits)) {
+	if (GetActorsFromSphereCast(ConeOrigin, OutHits))
+	{
 		for (const FHitResult& Hit : OutHits)
 		{
 			const FVector PointToCheck = Hit.ImpactPoint;
 			const float DistanceToActor = FVector::Dist(ConeOrigin, PointToCheck);
 
 			const AActor* HitActor = Hit.GetActor();
-			if(HitActor)
+			if (HitActor)
 			{
 				const auto Selectable = HitActor->FindComponentByClass<UIntenSelectable>();
 
-				if(Selectable && Selectable->IsSelectable
-					&& DistanceToActor <= MaxSelectionDistance)
+				if (Selectable && Selectable->IsSelectable && DistanceToActor <= MaxSelectionDistance)
 				{
 					ScoreMap.FindOrAdd(Selectable, 0);
 				}
@@ -334,18 +362,19 @@ UIntenSelectable* UIntenSelectComponent::GetMaxScoreActor(const float DeltaTime)
 	float MaxScore = TNumericLimits<float>::Min();
 	TArray<UIntenSelectable*> RemoveList;
 	TArray<TPair<UIntenSelectable*, FHitResult>> CandidateList;
-	
+
 	for (TTuple<UIntenSelectable*, float>& OldScoreEntry : ScoreMap)
 	{
-		//GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Black,  OldScoreEntry.Key->GetOwner()->GetName() + " - Score: " + FString::SanitizeFloat(OldScoreEntry.Value));
-		if(!OldScoreEntry.Key)
+		// GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Black,  OldScoreEntry.Key->GetOwner()->GetName() + "
+		// - Score: " + FString::SanitizeFloat(OldScoreEntry.Value));
+		if (!OldScoreEntry.Key)
 		{
 			continue;
 		}
 
 		TPair<FHitResult, float> NewScorePair = OldScoreEntry.Key->GetBestPointScorePair(
 			ConeOrigin, ConeForward, ConeBackwardShiftDistance, SelectionConeAngle, OldScoreEntry.Value, DeltaTime);
-		
+
 		ContactPointMap.Add(OldScoreEntry.Key, NewScorePair.Key);
 		const float DistanceToActor = FVector::Dist(ConeOrigin, NewScorePair.Key.ImpactPoint);
 
@@ -358,13 +387,15 @@ UIntenSelectable* UIntenSelectComponent::GetMaxScoreActor(const float DeltaTime)
 		{
 			OldScoreEntry.Value = NewScorePair.Value;
 
-			if (NewScorePair.Value > (1.0 - Eps) && this->CheckPointInCone(ConeOrigin, ConeForward, NewScorePair.Key.ImpactPoint, SelectionConeAngle))
+			if (NewScorePair.Value > (1.0 - Eps) &&
+				this->CheckPointInCone(ConeOrigin, ConeForward, NewScorePair.Key.ImpactPoint, SelectionConeAngle))
 			{
 				CandidateList.Emplace(OldScoreEntry.Key, NewScorePair.Key);
 				MaxScore = NewScorePair.Value;
 				MaxScoreSelectable = OldScoreEntry.Key;
 			}
-			else if (NewScorePair.Value > MaxScore && this->CheckPointInCone(ConeOrigin, ConeForward, NewScorePair.Key.ImpactPoint, SelectionConeAngle))
+			else if (NewScorePair.Value > MaxScore &&
+					 this->CheckPointInCone(ConeOrigin, ConeForward, NewScorePair.Key.ImpactPoint, SelectionConeAngle))
 			{
 				MaxScore = NewScorePair.Value;
 				MaxScoreSelectable = OldScoreEntry.Key;
@@ -379,12 +410,13 @@ UIntenSelectable* UIntenSelectComponent::GetMaxScoreActor(const float DeltaTime)
 	}
 	if (CandidateList.Num() > 0)
 	{
-		auto DistanceToMaxScore = FVector::Distance(MaxScoreSelectable->GetOwner()->GetActorLocation(),GetComponentLocation());
+		auto DistanceToMaxScore =
+			FVector::Distance(MaxScoreSelectable->GetOwner()->GetActorLocation(), GetComponentLocation());
 		auto Dist = TNumericLimits<float>::Max();
-		for(const auto Actor : CandidateList)
+		for (const auto Actor : CandidateList)
 		{
 			const auto DistanceToCandidate = FVector::Distance(Actor.Value.ImpactPoint, GetComponentLocation());
-			if(DistanceToCandidate < Dist)
+			if (DistanceToCandidate < Dist)
 			{
 				MaxScoreSelectable = Actor.Key;
 				Dist = DistanceToCandidate;
@@ -392,7 +424,7 @@ UIntenSelectable* UIntenSelectComponent::GetMaxScoreActor(const float DeltaTime)
 		}
 	}
 
-	return  MaxScoreSelectable;
+	return MaxScoreSelectable;
 }
 //				RAYCASTING
 
@@ -401,15 +433,15 @@ void UIntenSelectComponent::HandleWidgetInteraction()
 {
 	const FVector Forward = this->GetComponentTransform().GetRotation().GetForwardVector();
 	const FVector Origin = this->GetComponentTransform().GetLocation();
-	
+
 	TOptional<FHitResult> Hit = RaytraceForFirstHit(Origin, Origin + Forward * MaxSelectionDistance);
-	
+
 	if (!Hit.IsSet())
 	{
 		IsWidgetInFocus = false;
 		return;
 	}
-	
+
 	SetCustomHitResult(Hit.GetValue());
 	UWidgetComponent* FocusedWidget = Cast<UWidgetComponent>(Hit.GetValue().GetComponent());
 	IsWidgetInFocus = (FocusedWidget != nullptr);
@@ -462,8 +494,8 @@ TOptional<FHitResult> UIntenSelectComponent::RaytraceForFirstHit(const FVector&
 	if (GetWorld()->LineTraceSingleByChannel(Hit, Start, End, ECollisionChannel::ECC_Visibility, Params))
 	{
 		return {Hit};
-
-	}else
+	}
+	else
 	{
 		return {};
 	}
@@ -479,7 +511,7 @@ void UIntenSelectComponent::DrawSelectionCurve(const FVector& EndPoint) const
 
 	SplineComponent->ClearSplinePoints(true);
 	SplineMeshComponent->SetHiddenInGame(false);
-	
+
 	AddSplinePointsDefault(StartPoint, Forward, EndPoint);
 
 	const FVector StartPosition = SplineComponent->GetLocationAtSplinePoint(0, ESplineCoordinateSpace::Local);
@@ -490,7 +522,8 @@ void UIntenSelectComponent::DrawSelectionCurve(const FVector& EndPoint) const
 	SplineMeshComponent->SetStartAndEnd(StartPosition, StartTangent, EndPosition, EndTangent, true);
 }
 
-void UIntenSelectComponent::AddSplinePointsDefault(const FVector& StartPoint, const FVector& Forward, const FVector& EndPoint) const
+void UIntenSelectComponent::AddSplinePointsDefault(const FVector& StartPoint, const FVector& Forward,
+												   const FVector& EndPoint) const
 {
 	SplineComponent->AddSplineWorldPoint(StartPoint);
 
@@ -501,22 +534,26 @@ void UIntenSelectComponent::AddSplinePointsDefault(const FVector& StartPoint, co
 
 	SplineComponent->SetSplinePointType(0, ESplinePointType::Curve, true);
 	SplineComponent->SetSplinePointType(1, ESplinePointType::Curve, true);
-	
-	SplineComponent->SetTangentAtSplinePoint(0, Forward * ForwardProjection.Size() * SplineCurvatureStrength, ESplineCoordinateSpace::World, true);
+
+	SplineComponent->SetTangentAtSplinePoint(0, Forward * ForwardProjection.Size() * SplineCurvatureStrength,
+											 ESplineCoordinateSpace::World, true);
 	SplineComponent->SetTangentAtSplinePoint(1, StartToEnd.GetSafeNormal(), ESplineCoordinateSpace::World, true);
 }
 
 void UIntenSelectComponent::UpdateForwardRay(const FVector& ReferencePoint) const
 {
-	if(ForwardRayTransparencyCurve)
+	if (ForwardRayTransparencyCurve)
 	{
 		const FVector ConeForward = this->GetComponentTransform().GetRotation().GetForwardVector();
-		const FVector ConeOrigin = this->GetComponentTransform().GetLocation() - (ConeForward * ConeBackwardShiftDistance);
+		const FVector ConeOrigin =
+			this->GetComponentTransform().GetLocation() - (ConeForward * ConeBackwardShiftDistance);
 
 		const FVector TestPointVector = (ReferencePoint - ConeOrigin).GetSafeNormal();
-		const float AngleToTestPoint = FMath::RadiansToDegrees(FMath::Acos((FVector::DotProduct(ConeForward, TestPointVector))));
-		
-		const float NewTransparency = ForwardRayTransparencyCurve->GetFloatValue(AngleToTestPoint / SelectionConeAngle) * DebugRayTransparency;
+		const float AngleToTestPoint =
+			FMath::RadiansToDegrees(FMath::Acos((FVector::DotProduct(ConeForward, TestPointVector))));
+
+		const float NewTransparency =
+			ForwardRayTransparencyCurve->GetFloatValue(AngleToTestPoint / SelectionConeAngle) * DebugRayTransparency;
 		ParameterCollectionInstance->SetScalarParameterValue("Transparency", NewTransparency);
 	}
 }
@@ -525,27 +562,30 @@ void UIntenSelectComponent::UpdateForwardRay(const FVector& ReferencePoint) cons
 
 void UIntenSelectComponent::OnFireDown()
 {
-	//start interaction of WidgetInteractionComponent
+	// start interaction of WidgetInteractionComponent
 	PressPointerKey(EKeys::LeftMouseButton);
 
-	if(!CurrentSelection)
+	if (!CurrentSelection)
 	{
 		return;
 	}
-	
-	if(CurrentSelection)
+
+	if (CurrentSelection)
 	{
 		const FHitResult GrabbedPoint = *ContactPointMap.Find(CurrentSelection);
 		CurrentSelection->HandleOnClickStartEvents(this);
 		LastKnownSelection = CurrentSelection;
-		LastKnownGrabPoint = LastKnownSelection->GetOwner()->GetRootComponent()->GetComponentTransform().InverseTransformPosition(GrabbedPoint.ImpactPoint);
-	}else
+		LastKnownGrabPoint =
+			LastKnownSelection->GetOwner()->GetRootComponent()->GetComponentTransform().InverseTransformPosition(
+				GrabbedPoint.ImpactPoint);
+	}
+	else
 	{
 		LastKnownSelection = nullptr;
 	}
-	
+
 	IsGrabbing = true;
-		
+
 	if (bDrawForwardRay && ParameterCollectionInstance)
 	{
 		ParameterCollectionInstance->SetScalarParameterValue("Transparency", 0);
@@ -554,11 +594,11 @@ void UIntenSelectComponent::OnFireDown()
 
 void UIntenSelectComponent::OnFireUp()
 {
-	//end interaction of WidgetInteractionComponent
+	// end interaction of WidgetInteractionComponent
 	ReleasePointerKey(EKeys::LeftMouseButton);
 
 	IsGrabbing = false;
-	
+
 	if (LastKnownSelection)
 	{
 		FInputActionValue v;
@@ -568,14 +608,15 @@ void UIntenSelectComponent::OnFireUp()
 
 //				SELECTION-HANDLING
 
-void UIntenSelectComponent::SelectObject(UIntenSelectable* SelectableComponent, AActor* SelectedBy) {
+void UIntenSelectComponent::SelectObject(UIntenSelectable* SelectableComponent, AActor* SelectedBy)
+{
 	CurrentSelection = SelectableComponent;
 }
 
 void UIntenSelectComponent::Unselect()
 {
 	IsGrabbing = false;
-	
+
 	SplineMeshComponent->SetHiddenInGame(true);
 
 	CurrentSelection = nullptr;
@@ -584,27 +625,28 @@ void UIntenSelectComponent::Unselect()
 
 void UIntenSelectComponent::SetActive(bool bNewActive, bool bReset)
 {
-	if(bNewActive)
+	if (bNewActive)
 	{
 		ForwardRayMeshComponent->SetVisibility(true);
 		SplineMeshComponent->SetVisibility(true);
-		
+
 		Super::SetActive(true, bReset);
-	}else
+	}
+	else
 	{
-		if(CurrentSelection)
+		if (CurrentSelection)
 		{
 			HandleNoActorSelected();
 		}
 
-		if(LastKnownSelection)
+		if (LastKnownSelection)
 		{
 			OnFireUp();
 		}
 
 		ForwardRayMeshComponent->SetVisibility(false);
 		SplineMeshComponent->SetVisibility(false);
-		
+
 		Super::SetActive(false, bReset);
 	}
 }
@@ -623,21 +665,18 @@ void UIntenSelectComponent::HandleCooldown(const float DeltaTime)
 	}
 }
 
-void UIntenSelectComponent::HandleGrabbing(const float DeltaTime) const
-{
-	
-}
+void UIntenSelectComponent::HandleGrabbing(const float DeltaTime) const {}
 
 void UIntenSelectComponent::HandleActorSelected(UIntenSelectable* NewSelection)
 {
 	if (NewSelection != CurrentSelection)
 	{
-		if(CurrentSelection)
+		if (CurrentSelection)
 		{
 			CurrentSelection->HandleOnSelectEndEvents(this);
 		}
-		
-		if(NewSelection)
+
+		if (NewSelection)
 		{
 			UIntenSelectable* NewIntenSelectable = NewSelection;
 			const FHitResult GrabbedPoint = *ContactPointMap.Find(NewIntenSelectable);
@@ -647,8 +686,8 @@ void UIntenSelectComponent::HandleActorSelected(UIntenSelectable* NewSelection)
 		CurrentSelection = NewSelection;
 		OnNewSelected(NewSelection);
 	}
-	
-	if(CurrentSelection)
+
+	if (CurrentSelection)
 	{
 		const UIntenSelectable* NewIntenSelectable = NewSelection;
 		const auto V_Net = ContactPointMap.Find(NewIntenSelectable)->ImpactPoint;
@@ -676,12 +715,12 @@ FVector UIntenSelectComponent::ConvertNetVector(FVector_NetQuantize v)
 void UIntenSelectComponent::HandleNoActorSelected()
 {
 	SplineMeshComponent->SetHiddenInGame(true);
-	
-	if(CurrentSelection)
+
+	if (CurrentSelection)
 	{
 		CurrentSelection->HandleOnSelectEndEvents(this);
 	}
-	
+
 	if (bDrawForwardRay && ParameterCollectionInstance)
 	{
 		ParameterCollectionInstance->SetScalarParameterValue("Transparency", DebugRayTransparency);
@@ -689,39 +728,42 @@ void UIntenSelectComponent::HandleNoActorSelected()
 	CurrentSelection = nullptr;
 }
 
-void UIntenSelectComponent::TickComponent(const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
+void UIntenSelectComponent::TickComponent(const float DeltaTime, const ELevelTick TickType,
+										  FActorComponentTickFunction* ThisTickFunction)
 {
 	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
-	
+
 	this->HandleCooldown(DeltaTime);
 	UIntenSelectable* const NewSelection = GetMaxScoreActor(DeltaTime);
-	
-	if(IsGrabbing && LastKnownSelection)
+
+	if (IsGrabbing && LastKnownSelection)
 	{
-		const FVector GrabPointWorld = LastKnownSelection->GetOwner()->GetRootComponent()->GetComponentTransform().
-		                                                   TransformPosition(LastKnownGrabPoint);
+		const FVector GrabPointWorld =
+			LastKnownSelection->GetOwner()->GetRootComponent()->GetComponentTransform().TransformPosition(
+				LastKnownGrabPoint);
 		DrawSelectionCurve(GrabPointWorld);
 
 		const FVector ConeOrigin = this->GetComponentLocation();
 		const FVector ConeForward = this->GetForwardVector().GetSafeNormal();
-		
-		if(!this->CheckPointInCone(ConeOrigin, ConeForward, GrabPointWorld, MaxClickStickAngle))
+
+		if (!this->CheckPointInCone(ConeOrigin, ConeForward, GrabPointWorld, MaxClickStickAngle))
 		{
 			OnFireUp();
 		}
-		
+
 		return;
-	}else if(CurrentSelection && ContactPointMap.Contains(CurrentSelection))
+	}
+	else if (CurrentSelection && ContactPointMap.Contains(CurrentSelection))
 	{
 		const FVector GrabbedPoint = ConvertNetVector(ContactPointMap.Find(CurrentSelection)->ImpactPoint);
 		DrawSelectionCurve(GrabbedPoint);
 	}
-	
-	//this->HandleWidgetInteraction();
+
+	// this->HandleWidgetInteraction();
 	IsWidgetInFocus = false;
-	if(IsWidgetInFocus)
+	if (IsWidgetInFocus)
 	{
-		//GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Red, "Widget focused");
+		// GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Red, "Widget focused");
 		HandleNoActorSelected();
 
 		const FVector PointToDrawTo = WidgetFocusPoint;
@@ -732,16 +774,17 @@ void UIntenSelectComponent::TickComponent(const float DeltaTime, const ELevelTic
 		}
 
 		DrawSelectionCurve(PointToDrawTo);
-	}else
+	}
+	else
 	{
 		if (NewSelection)
 		{
-			//GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Red, "Focused Actor:" + NewSelection->GetName());
+			// GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Red, "Focused Actor:" + NewSelection->GetName());
 			HandleActorSelected(NewSelection);
 		}
 		else
 		{
-			//GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Red, "No Actor in Focus");
+			// GEngine->AddOnScreenDebugMessage(INDEX_NONE, 0, FColor::Red, "No Actor in Focus");
 			HandleNoActorSelected();
 		}
 	}
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectable.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectable.h
index 9495bcf7dd44b6dfa9fb0be95f50a87e8e34aff6..ea8fccb95d7a1fad3a1a5e87ed78ea2a50c90861 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectable.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectable.h
@@ -13,7 +13,7 @@ class UClickBehaviour;
 class USelectionBehaviour;
 class UIntenSelectComponent;
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectable : public UActorComponent
 {
 	GENERATED_BODY()
@@ -24,19 +24,21 @@ public:
 
 	UPROPERTY(EditAnywhere, BlueprintReadWrite)
 	UIntenSelectableScoring* ScoringBehaviour;
-	
+
 	UPROPERTY(EditAnywhere, BlueprintReadWrite)
 	TArray<UHoverBehaviour*> OnSelectBehaviours;
-	
+
 	UPROPERTY(EditAnywhere, BlueprintReadWrite)
 	TArray<UActionBehaviour*> OnClickBehaviours;
-	
+
 
 public:
 	UIntenSelectable();
 
-	TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime) const;
-	
+	TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
+												   const float ConeBackwardShiftDistance, const float ConeAngle,
+												   const float LastValue, const float DeltaTime) const;
+
 	void HandleOnSelectStartEvents(const UIntenSelectComponent* IntenSelect, const FHitResult& HitResult);
 	void HandleOnSelectEndEvents(const UIntenSelectComponent* IntenSelect);
 	void HandleOnClickStartEvents(UIntenSelectComponent* IntenSelect);
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCircleScoring.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCircleScoring.h
index d77f11e2d9b2e64a160b1c6695105fcd712f14d2..28046b36670ec03e2f8333b7a46d8d4d50ff6c28 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCircleScoring.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCircleScoring.h
@@ -6,7 +6,7 @@
 #include "IntenSelectableScoring.h"
 #include "IntenSelectableCircleScoring.generated.h"
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectableCircleScoring : public UIntenSelectableScoring
 {
 	GENERATED_BODY()
@@ -16,13 +16,15 @@ protected:
 
 public:
 	UIntenSelectableCircleScoring();
-	
+
 	UPROPERTY(EditAnywhere)
 	bool OnlyOutline = true;
-	
+
 	UPROPERTY(EditAnywhere)
 	float Radius = 50;
-	
-	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime) override;
 
+	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin,
+														   const FVector& ConeForwardDirection,
+														   const float ConeBackwardShiftDistance, const float ConeAngle,
+														   const float LastValue, const float DeltaTime) override;
 };
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCubeScoring.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCubeScoring.h
index 63fe569ed0019348b8206570efc736b223aaf991..34d8b637040fbfd282cfaeeea6b4891eb4f50e7d 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCubeScoring.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCubeScoring.h
@@ -4,17 +4,19 @@
 #include "IntenSelectableScoring.h"
 #include "IntenSelectableCubeScoring.generated.h"
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectableCubeScoring : public UIntenSelectableScoring
 {
 	GENERATED_BODY()
 
 protected:
-	static bool LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA, const FVector& ToB, FVector& OutIntersection);
-	
+	static bool LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA,
+									   const FVector& ToB, FVector& OutIntersection);
+
 	FVector GetClosestSelectionPointTo(const FVector& RayOrigin, const FVector& RayDirection);
 
-	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
+	virtual void TickComponent(float DeltaTime, ELevelTick TickType,
+							   FActorComponentTickFunction* ThisTickFunction) override;
 
 public:
 	UIntenSelectableCubeScoring();
@@ -24,20 +26,24 @@ public:
 
 	UPROPERTY(EditAnywhere)
 	bool BackFaceCulling = false;
-	
+
 	UPROPERTY(EditAnywhere)
 	bool OnlyOutline = false;
 
-	//UPROPERTY(EditAnywhere)
-	//float XLength = 100;
-	
-	//UPROPERTY(EditAnywhere)
-	//float YLength = 100;
+	// UPROPERTY(EditAnywhere)
+	// float XLength = 100;
+
+	// UPROPERTY(EditAnywhere)
+	// float YLength = 100;
+
+	// UPROPERTY(EditAnywhere)
+	// float ZLength = 100;
 
-	//UPROPERTY(EditAnywhere)
-	//float ZLength = 100;
-	
-	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime) override;
+	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin,
+														   const FVector& ConeForwardDirection,
+														   const float ConeBackwardShiftDistance, const float ConeAngle,
+														   const float LastValue, const float DeltaTime) override;
 
-	FVector GetClosestPointToRectangle(const FVector& StartPoint, const FVector& Direction, const FVector& Corner00, const FVector& Corner01, const FVector& Corner10, const FVector& Corner11) const;
+	FVector GetClosestPointToRectangle(const FVector& StartPoint, const FVector& Direction, const FVector& Corner00,
+									   const FVector& Corner01, const FVector& Corner10, const FVector& Corner11) const;
 };
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCylinderScoring.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCylinderScoring.h
index 658626b44159e53b3c3e3fa8dbe68e8952925f1a..b7fece39b285fe4fbcddc27897e321088a96ac30 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCylinderScoring.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableCylinderScoring.h
@@ -4,17 +4,19 @@
 #include "IntenSelectableScoring.h"
 #include "IntenSelectableCylinderScoring.generated.h"
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectableCylinderScoring : public UIntenSelectableScoring
 {
 	GENERATED_BODY()
 
 protected:
-	static bool LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA, const FVector& ToB, FVector& OutIntersection);
-	
+	static bool LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA,
+									   const FVector& ToB, FVector& OutIntersection);
+
 	FVector GetClosestSelectionPointTo(const FVector& Point, const FVector& Direction) const;
 
-	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
+	virtual void TickComponent(float DeltaTime, ELevelTick TickType,
+							   FActorComponentTickFunction* ThisTickFunction) override;
 
 public:
 	UIntenSelectableCylinderScoring();
@@ -26,18 +28,20 @@ public:
 		// Check if the property changed is MyMonitoredProperty
 		if (PropertyChangedEvent.Property && PropertyChangedEvent.Property->GetName() == TEXT("LinePoints"))
 		{
-
 		}
 	}
-	
+
 	UPROPERTY(EditAnywhere)
 	bool DrawDebug = true;
-	
-	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime) override;
+
+	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin,
+														   const FVector& ConeForwardDirection,
+														   const float ConeBackwardShiftDistance, const float ConeAngle,
+														   const float LastValue, const float DeltaTime) override;
 
 	UPROPERTY(EditAnywhere)
-		TArray<FVector> LinePoints{FVector::UpVector * 50, FVector::DownVector * 50};
+	TArray<FVector> LinePoints{FVector::UpVector * 50, FVector::DownVector * 50};
 
 	UPROPERTY(EditAnywhere)
-		float Radius = 50;
+	float Radius = 50;
 };
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableLineScoring.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableLineScoring.h
index 1a08b0f9855feba4d48ec85b5e63d2b3dbcbe0d0..fab919a87338f3bc4a17892f1024116cf320f9ec 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableLineScoring.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableLineScoring.h
@@ -4,26 +4,31 @@
 #include "IntenSelectableScoring.h"
 #include "IntenSelectableLineScoring.generated.h"
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectableLineScoring : public UIntenSelectableScoring
 {
 	GENERATED_BODY()
 
 protected:
-	static bool LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA, const FVector& ToB, FVector& OutIntersection);
-	
+	static bool LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA,
+									   const FVector& ToB, FVector& OutIntersection);
+
 	FVector GetClosestSelectionPointTo(const FVector& Point, const FVector& Direction) const;
 
-	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
+	virtual void TickComponent(float DeltaTime, ELevelTick TickType,
+							   FActorComponentTickFunction* ThisTickFunction) override;
 
 public:
 	UIntenSelectableLineScoring();
 
 	UPROPERTY(EditAnywhere)
 	bool DrawDebug = true;
-	
-	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime) override;
 
-	UPROPERTY(EditAnywhere, meta=(EditFixedSize))
-		TArray<FVector> LinePoints{FVector::RightVector * 50, FVector::LeftVector * 50};
+	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin,
+														   const FVector& ConeForwardDirection,
+														   const float ConeBackwardShiftDistance, const float ConeAngle,
+														   const float LastValue, const float DeltaTime) override;
+
+	UPROPERTY(EditAnywhere, meta = (EditFixedSize))
+	TArray<FVector> LinePoints{FVector::RightVector * 50, FVector::LeftVector * 50};
 };
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.h
index 07c2f928ef120f7465c9f45359b99112090dfa2a..fa2742e320b50dc7930be04efec380802f6c0e7c 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableMultiPointScoring.h
@@ -6,7 +6,7 @@
 #include "IntenSelectableScoring.h"
 #include "IntenSelectableMultiPointScoring.generated.h"
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectableMultiPointScoring : public UIntenSelectableScoring
 {
 	GENERATED_BODY()
@@ -17,11 +17,13 @@ protected:
 public:
 	UIntenSelectableMultiPointScoring();
 
-	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime) override;
+	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin,
+														   const FVector& ConeForwardDirection,
+														   const float ConeBackwardShiftDistance, const float ConeAngle,
+														   const float LastValue, const float DeltaTime) override;
+
+	void UpdatePoints();
 
-    void UpdatePoints();
-	
 	UPROPERTY(EditAnywhere, BlueprintReadWrite)
 	TArray<FVector> PointsToSelect;
-
 };
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableRectangleScoring.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableRectangleScoring.h
index 364b6c6852f272abacac97b96bd3b8510f5b350e..12eceb0e803def69c1672f676b50c0aa14d88014 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableRectangleScoring.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableRectangleScoring.h
@@ -4,17 +4,19 @@
 #include "IntenSelectableScoring.h"
 #include "IntenSelectableRectangleScoring.generated.h"
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectableRectangleScoring : public UIntenSelectableScoring
 {
 	GENERATED_BODY()
 
 protected:
-	static bool LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA, const FVector& ToB, FVector& OutIntersection);
-	
+	static bool LineToLineIntersection(const FVector& FromA, const FVector& FromB, const FVector& ToA,
+									   const FVector& ToB, FVector& OutIntersection);
+
 	FVector GetClosestSelectionPointTo(const FVector& Point, const FVector& Direction) const;
 
-	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
+	virtual void TickComponent(float DeltaTime, ELevelTick TickType,
+							   FActorComponentTickFunction* ThisTickFunction) override;
 
 public:
 	UIntenSelectableRectangleScoring();
@@ -27,9 +29,12 @@ public:
 
 	UPROPERTY(EditAnywhere)
 	float XLength = 100;
-	
+
 	UPROPERTY(EditAnywhere)
 	float YLength = 100;
-	
-	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime) override;
+
+	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin,
+														   const FVector& ConeForwardDirection,
+														   const float ConeBackwardShiftDistance, const float ConeAngle,
+														   const float LastValue, const float DeltaTime) override;
 };
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableScoring.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableScoring.h
index 76a14940d273a9b89d226ba4714a9419413531b0..529fcd36af3cf04393313110b79f5c0f05a7e6cd 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableScoring.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableScoring.h
@@ -4,32 +4,37 @@
 #include "Components/SceneComponent.h"
 #include "IntenSelectableScoring.generated.h"
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectableScoring : public USceneComponent
 {
 	GENERATED_BODY()
 
 protected:
-	float GetScore(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const FVector& TestPoint, const float LastValue, const float DeltaTime);
-	
+	float GetScore(const FVector& ConeOrigin, const FVector& ConeForwardDirection,
+				   const float ConeBackwardShiftDistance, const float ConeAngle, const FVector& TestPoint,
+				   const float LastValue, const float DeltaTime);
+
 public:
 	UIntenSelectableScoring();
 
 	UPROPERTY(BlueprintReadOnly)
 	float CurrentScore = 0;
 	UPROPERTY(EditAnywhere)
-		bool IsSelectable = true;
+	bool IsSelectable = true;
 	UPROPERTY(EditAnywhere)
-		float Stickiness = 10;
+	float Stickiness = 10;
 	UPROPERTY(EditAnywhere)
-		float Snappiness = 15;
+	float Snappiness = 15;
 	UPROPERTY(EditAnywhere)
-		float CompensationConstant = 0.8;
+	float CompensationConstant = 0.8;
 
 	bool bOverwritingContrib = false;
 	float Contrib = 0;
 
-	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime);
+	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin,
+														   const FVector& ConeForwardDirection,
+														   const float ConeBackwardShiftDistance, const float ConeAngle,
+														   const float LastValue, const float DeltaTime);
 
 	virtual void BeginPlay() override;
 };
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.h
index 8b8e80591cf06ad14145308bb7f046a29106fc7a..e7b53ddb2bf86cc238f946eb4a19d8d0138c5f1c 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableSinglePointScoring.h
@@ -4,15 +4,18 @@
 #include "IntenSelectableScoring.h"
 #include "IntenSelectableSinglepointScoring.generated.h"
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectableSinglePointScoring : public UIntenSelectableScoring
 {
 	GENERATED_BODY()
 
 public:
 	UIntenSelectableSinglePointScoring();
-	
-	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime) override;
+
+	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin,
+														   const FVector& ConeForwardDirection,
+														   const float ConeBackwardShiftDistance, const float ConeAngle,
+														   const float LastValue, const float DeltaTime) override;
 
 	virtual void BeginPlay() override;
 };
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableSphereScoring.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableSphereScoring.h
index a3842bc0c795e7745f7e50d41dfc260d3e4b3d5b..42100b8d9857b49a5e21bb8062ed99602f532cc7 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableSphereScoring.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/IntenSelect/IntenSelectableSphereScoring.h
@@ -4,7 +4,7 @@
 #include "IntenSelectableScoring.h"
 #include "IntenSelectableSphereScoring.generated.h"
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectableSphereScoring : public UIntenSelectableScoring
 {
 	GENERATED_BODY()
@@ -17,16 +17,18 @@ public:
 
 	UPROPERTY(EditAnywhere)
 	UMaterialInstance* DebugMaterial;
-	
+
 	UPROPERTY(EditAnywhere)
 	bool OnlyOutline = false;
-	
+
 	UPROPERTY(EditAnywhere)
 	float Radius = 50;
-	
+
 	UPROPERTY(EditAnywhere)
 	bool DrawDebug = true;
-	
-	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin, const FVector& ConeForwardDirection, const float ConeBackwardShiftDistance, const float ConeAngle, const float LastValue, const float DeltaTime) override;
 
+	virtual TPair<FHitResult, float> GetBestPointScorePair(const FVector& ConeOrigin,
+														   const FVector& ConeForwardDirection,
+														   const float ConeBackwardShiftDistance, const float ConeAngle,
+														   const float LastValue, const float DeltaTime) override;
 };
diff --git a/Source/RWTHVRToolkit/Public/Pawn/IntenSelectComponent.h b/Source/RWTHVRToolkit/Public/Pawn/IntenSelectComponent.h
index 7414739ee123aebe3006731f8c52854f7b5a6432..ebb11aae55a37e1cd0974a0578c0ea3c712a3715 100644
--- a/Source/RWTHVRToolkit/Public/Pawn/IntenSelectComponent.h
+++ b/Source/RWTHVRToolkit/Public/Pawn/IntenSelectComponent.h
@@ -3,12 +3,10 @@
 #pragma once
 
 #pragma region /** Includes */
-#include "Kismet/KismetSystemLibrary.h"
 #include "Components/SplineComponent.h"
 #include "Components/SplineMeshComponent.h"
 #include "CoreMinimal.h"
 #include "InputAction.h"
-#include "Kismet/GameplayStatics.h"
 #include "Components/WidgetInteractionComponent.h"
 #include "Interaction/Interactables/IntenSelect/IntenSelectable.h"
 #include "IntenSelectComponent.generated.h"
@@ -16,14 +14,14 @@
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnNewComponent);
 
-UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
+UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class RWTHVRTOOLKIT_API UIntenSelectComponent : public UWidgetInteractionComponent
 {
 	GENERATED_BODY()
 
-	
-//	VARIABLES
-	
+
+	//	VARIABLES
+
 #pragma region /** INTERNAL VARIABLES */
 private:
 	float SphereCastRadius;
@@ -33,104 +31,104 @@ private:
 	FVector WidgetFocusPoint;
 
 	UPROPERTY()
-		UWidgetComponent* LastFocusedWidget;
+	UWidgetComponent* LastFocusedWidget;
 	UPROPERTY()
-		TMap<UIntenSelectable*, float> ScoreMap;
+	TMap<UIntenSelectable*, float> ScoreMap;
 	UPROPERTY()
-		TMap<UIntenSelectable*, FHitResult> ContactPointMap;
+	TMap<UIntenSelectable*, FHitResult> ContactPointMap;
 	UPROPERTY()
-		UIntenSelectable* CurrentSelection;
+	UIntenSelectable* CurrentSelection;
 	UPROPERTY()
-		UIntenSelectable* LastKnownSelection;
+	UIntenSelectable* LastKnownSelection;
 	UPROPERTY()
-		FVector LastKnownGrabPoint;
+	FVector LastKnownGrabPoint;
 	UPROPERTY()
-		UStaticMeshComponent* DebugConeMeshComponent;
+	UStaticMeshComponent* DebugConeMeshComponent;
 	UPROPERTY()
-		UStaticMeshComponent* ForwardRayMeshComponent;
+	UStaticMeshComponent* ForwardRayMeshComponent;
 	UPROPERTY()
-		USplineComponent* SplineComponent;
+	USplineComponent* SplineComponent;
 	UPROPERTY()
-		USplineMeshComponent* SplineMeshComponent;
+	USplineMeshComponent* SplineMeshComponent;
 	UPROPERTY()
-		UMaterialParameterCollectionInstance* ParameterCollectionInstance;
+	UMaterialParameterCollectionInstance* ParameterCollectionInstance;
 	UPROPERTY()
-		UStaticMesh* DebugConeMesh;
+	UStaticMesh* DebugConeMesh;
 	UPROPERTY()
-		UMaterialInterface* DebugConeMaterial;
+	UMaterialInterface* DebugConeMaterial;
 	UPROPERTY()
-		UStaticMesh* ForwardRayMesh;
+	UStaticMesh* ForwardRayMesh;
 #pragma endregion
 
 #pragma region /** SETTINGS */
 public:
 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "IntenSelect|Settings")
-		bool SetActiveOnStart = true;	
+	bool SetActiveOnStart = true;
 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "IntenSelect|Settings")
-		float MaxSelectionDistance = 5000;
+	float MaxSelectionDistance = 5000;
 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "IntenSelect|Settings")
-		float SelectionConeAngle = 5;
+	float SelectionConeAngle = 5;
 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "IntenSelect|Settings")
-		float SplineCurvatureStrength = 1;
+	float SplineCurvatureStrength = 1;
 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "IntenSelect|Settings")
-		float ConeBackwardShiftDistance = 0;
+	float ConeBackwardShiftDistance = 0;
 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "IntenSelect|Settings")
-		float MaxClickStickAngle = 10;
+	float MaxClickStickAngle = 10;
 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "IntenSelect|Settings")
-		float ForwardRayWidth = 0.01;
+	float ForwardRayWidth = 0.01;
 #pragma endregion
 
 #pragma region /** REFERENCES */
 public:
-	UPROPERTY(EditAnywhere, Category= "IntenSelect|References")
-		UStaticMesh* SplineMesh;
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
-		UMaterialInterface* SplineMaterial;
+	UStaticMesh* SplineMesh;
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
-		UMaterialInterface* ForwardRayMaterial;
+	UMaterialInterface* SplineMaterial;
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
-		UHapticFeedbackEffect_Base* SelectionFeedbackHaptic;
+	UMaterialInterface* ForwardRayMaterial;
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
-		USoundBase* OnSelectSound;
+	UHapticFeedbackEffect_Base* SelectionFeedbackHaptic;
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
-		UMaterialParameterCollection* MaterialParamCollection;
+	USoundBase* OnSelectSound;
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
-		UCurveFloat* ForwardRayTransparencyCurve;
+	UMaterialParameterCollection* MaterialParamCollection;
+	UPROPERTY(EditAnywhere, Category = "IntenSelect|References")
+	UCurveFloat* ForwardRayTransparencyCurve;
 #pragma endregion
 
 #pragma region /** DEBUG */
 public:
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|Debug")
-		bool bDrawDebugCone = false;
+	bool bDrawDebugCone = false;
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|Debug")
-		bool bDrawForwardRay = true;
+	bool bDrawForwardRay = true;
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|Debug")
-		FRotator DebugConeRotation = FRotator(90, 0, 0);
+	FRotator DebugConeRotation = FRotator(90, 0, 0);
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|Debug")
-		FVector DebugConeScale = FVector(1,1,1);
+	FVector DebugConeScale = FVector(1, 1, 1);
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|Debug")
-		FVector DebugConePosition = FVector(-90, 0, 0);
+	FVector DebugConePosition = FVector(-90, 0, 0);
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|Debug")
-		float DebugRayTransparency = 1;
+	float DebugRayTransparency = 1;
 #pragma endregion
 
 
 #pragma region /** Input */
 public:
 	UPROPERTY(EditAnywhere, Category = "IntenSelect|Input")
-		UInputAction* InputClick;
- 
+	UInputAction* InputClick;
+
 #pragma endregion
-	
+
 #pragma region /** EVENTS */
 public:
 	UPROPERTY(BlueprintAssignable)
-		FOnNewComponent OnNewSelectedEvent;
+	FOnNewComponent OnNewSelectedEvent;
 #pragma endregion
 
 
-// FUNCTIONS
-	
+	// FUNCTIONS
+
 #pragma region /** INITIALIZATION */
 private:
 	void InitInputBindings();
@@ -140,28 +138,29 @@ private:
 	void InitForwardRayMeshComponent();
 	void InitMaterialParamCollection();
 #pragma endregion
-	
+
 #pragma region /** SCORING */
 private:
 	float CalculateSphereCastRadius() const;
 	bool GetActorsFromSphereCast(const FVector& SphereCastStart, TArray<FHitResult>& OutHits) const;
-	bool CheckPointInCone(const FVector ConeStartPoint, const FVector ConeForward, const FVector PointToTest, const float Angle) const;
+	bool CheckPointInCone(const FVector ConeStartPoint, const FVector ConeForward, const FVector PointToTest,
+						  const float Angle) const;
 	UIntenSelectable* GetMaxScoreActor(const float DeltaTime);
 #pragma endregion
-	
+
 #pragma region /** VISUALS */
 private:
 	void DrawSelectionCurve(const FVector& EndPoint) const;
 	void AddSplinePointsDefault(const FVector& StartPoint, const FVector& Forward, const FVector& EndPoint) const;
 	void UpdateForwardRay(const FVector& ReferencePoint) const;
 #pragma endregion
-	
+
 #pragma region /** RAYCASTING */
 private:
 	void HandleWidgetInteraction();
 	TOptional<FHitResult> RaytraceForFirstHit(const FVector& Start, const FVector& End) const;
 #pragma endregion
-		
+
 #pragma region /** INPUT-HANDLING */
 private:
 	UFUNCTION(BlueprintCallable)
@@ -177,25 +176,26 @@ private:
 	void HandleNoActorSelected();
 	void HandleActorSelected(UIntenSelectable* NewSelection);
 	FVector ConvertNetVector(FVector_NetQuantize v);
-#pragma endregion 
-	
-public:	
+#pragma endregion
+
+public:
 	UIntenSelectComponent(const FObjectInitializer& ObjectInitializer);
 
 #pragma region /** SELECTION */
 	void SelectObject(UIntenSelectable* SelectableComponent, AActor* SelectedBy);
 	void Unselect();
-#pragma endregion 
+#pragma endregion
 
 	virtual void SetActive(bool bNewActive, bool bReset) override;
-	
+
 	UFUNCTION(BlueprintNativeEvent)
-		void OnNewSelected(UIntenSelectable* Selection);
+	void OnNewSelected(UIntenSelectable* Selection);
 
 protected:
 	// Called when the game starts
 	virtual void BeginPlay() override;
 
 	// Called every frame
-	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
+	virtual void TickComponent(float DeltaTime, ELevelTick TickType,
+							   FActorComponentTickFunction* ThisTickFunction) override;
 };
diff --git a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCircleScoringVisualizer.cpp b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCircleScoringVisualizer.cpp
index 7a77b74e67202fa90191d7d537dfd33c9a1c986f..b0dc19d143b2f2f2edc95dac79ee2c3f27690ff7 100644
--- a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCircleScoringVisualizer.cpp
+++ b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCircleScoringVisualizer.cpp
@@ -9,27 +9,29 @@ IMPLEMENT_HIT_PROXY(FCircleProxy, HComponentVisProxy);
 
 FIntenSelectableCircleScoringVisualizer::FIntenSelectableCircleScoringVisualizer()
 {
-	PointsProperty = FindFProperty<FProperty>(UIntenSelectableCircleScoring::StaticClass(), GET_MEMBER_NAME_CHECKED(UIntenSelectableCircleScoring, Radius));
+	PointsProperty = FindFProperty<FProperty>(UIntenSelectableCircleScoring::StaticClass(),
+											  GET_MEMBER_NAME_CHECKED(UIntenSelectableCircleScoring, Radius));
 }
 
-FIntenSelectableCircleScoringVisualizer::~FIntenSelectableCircleScoringVisualizer()
-{
-}
+FIntenSelectableCircleScoringVisualizer::~FIntenSelectableCircleScoringVisualizer() {}
 
 FVector FIntenSelectableCircleScoringVisualizer::GetCurrentVectorWorld() const
 {
 	switch (CurrentSelectionIndex)
 	{
-		case 0:
-			return GetEditedScoringComponent()->GetComponentLocation();
-		case 1:
-			{
-				const FVector CenterWorld = GetEditedScoringComponent()->GetComponentLocation();
-				const FVector NormalWorldPoint = GetEditedScoringComponent()->GetComponentTransform().TransformPosition(FVector::ForwardVector);
-				const FVector WorldNormalDir = NormalWorldPoint - CenterWorld;
-				const FVector Y = WorldNormalDir.RotateAngleAxis(90, GetEditedScoringComponent()->GetRightVector()).GetSafeNormal() * GetEditedScoringComponent()->Radius;
-				return CenterWorld + Y;
-			}
+	case 0:
+		return GetEditedScoringComponent()->GetComponentLocation();
+	case 1:
+		{
+			const FVector CenterWorld = GetEditedScoringComponent()->GetComponentLocation();
+			const FVector NormalWorldPoint =
+				GetEditedScoringComponent()->GetComponentTransform().TransformPosition(FVector::ForwardVector);
+			const FVector WorldNormalDir = NormalWorldPoint - CenterWorld;
+			const FVector Y =
+				WorldNormalDir.RotateAngleAxis(90, GetEditedScoringComponent()->GetRightVector()).GetSafeNormal() *
+				GetEditedScoringComponent()->Radius;
+			return CenterWorld + Y;
+		}
 	default:
 		return FVector::ZeroVector;
 	}
@@ -37,7 +39,8 @@ FVector FIntenSelectableCircleScoringVisualizer::GetCurrentVectorWorld() const
 
 bool FIntenSelectableCircleScoringVisualizer::IsVisualizingArchetype() const
 {
-	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() && FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
+	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() &&
+		FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
 }
 
 UIntenSelectableCircleScoring* FIntenSelectableCircleScoringVisualizer::GetEditedScoringComponent() const
@@ -45,10 +48,7 @@ UIntenSelectableCircleScoring* FIntenSelectableCircleScoringVisualizer::GetEdite
 	return Cast<UIntenSelectableCircleScoring>(ScoringBehaviourPropertyPath.GetComponent());
 }
 
-bool FIntenSelectableCircleScoringVisualizer::ShowWhenSelected()
-{
-	return false;
-}
+bool FIntenSelectableCircleScoringVisualizer::ShowWhenSelected() { return false; }
 
 bool FIntenSelectableCircleScoringVisualizer::ShouldShowForSelectedSubcomponents(const UActorComponent* Component)
 {
@@ -56,24 +56,27 @@ bool FIntenSelectableCircleScoringVisualizer::ShouldShowForSelectedSubcomponents
 }
 
 bool FIntenSelectableCircleScoringVisualizer::VisProxyHandleClick(FEditorViewportClient* InViewportClient,
-                                                                  HComponentVisProxy* VisProxy, const FViewportClick& Click)
+																  HComponentVisProxy* VisProxy,
+																  const FViewportClick& Click)
 {
 	bool bEditing = false;
 
-	//UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
-	
+	// UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
+
 	if (VisProxy && VisProxy->Component.IsValid())
 	{
 		bEditing = true;
-		
+
 		if (VisProxy->IsA(FCircleProxy::StaticGetType()))
 		{
-			const UIntenSelectableCircleScoring* T = Cast<const UIntenSelectableCircleScoring>(VisProxy->Component.Get());
+			const UIntenSelectableCircleScoring* T =
+				Cast<const UIntenSelectableCircleScoring>(VisProxy->Component.Get());
 			ScoringBehaviourPropertyPath = FComponentPropertyPath(T);
-			
+
 			FCircleProxy* Proxy = (FCircleProxy*)VisProxy;
 			CurrentSelectionIndex = Proxy->TargetIndex;
-		}else
+		}
+		else
 		{
 			CurrentSelectionIndex = INDEX_NONE;
 		}
@@ -86,90 +89,96 @@ bool FIntenSelectableCircleScoringVisualizer::VisProxyHandleClick(FEditorViewpor
 	return bEditing;
 }
 
-void FIntenSelectableCircleScoringVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) {
+void FIntenSelectableCircleScoringVisualizer::DrawVisualization(const UActorComponent* Component,
+																const FSceneView* View, FPrimitiveDrawInterface* PDI)
+{
 	const UIntenSelectableCircleScoring* ComponentCasted = Cast<UIntenSelectableCircleScoring>(Component);
-	
+
 	if (ComponentCasted != nullptr)
 	{
 		PDI->SetHitProxy(new FCircleProxy(Component, 0));
-		
+
 		const FVector CenterWorld = ComponentCasted->GetComponentLocation();
 		PDI->DrawPoint(CenterWorld, FColor::Green, 20.f, SDPG_Foreground);
 		PDI->SetHitProxy(nullptr);
-		
+
 		PDI->SetHitProxy(new FCircleProxy(Component, 1));
-		const FVector NormalWorldPoint = ComponentCasted->GetComponentTransform().TransformPosition(FVector::ForwardVector);
+		const FVector NormalWorldPoint =
+			ComponentCasted->GetComponentTransform().TransformPosition(FVector::ForwardVector);
 		const FVector WorldNormalDir = NormalWorldPoint - CenterWorld;
 		const FVector Y = WorldNormalDir.RotateAngleAxis(90, ComponentCasted->GetRightVector());
 		const FVector Z = FVector::CrossProduct(Y.GetSafeNormal(), WorldNormalDir);
-		DrawCircle(PDI, CenterWorld, Y.GetSafeNormal(), Z.GetSafeNormal(), FColor::Green, ComponentCasted->Radius, 100, SDPG_Foreground, 2);
+		DrawCircle(PDI, CenterWorld, Y.GetSafeNormal(), Z.GetSafeNormal(), FColor::Green, ComponentCasted->Radius, 100,
+				   SDPG_Foreground, 2);
 
 		PDI->SetHitProxy(nullptr);
-
 	}
 }
 
-void FIntenSelectableCircleScoringVisualizer::EndEditing()
-{
-
-}
+void FIntenSelectableCircleScoringVisualizer::EndEditing() {}
 
 UActorComponent* FIntenSelectableCircleScoringVisualizer::GetEditedComponent() const
 {
 	return GetEditedScoringComponent();
 }
 
-bool FIntenSelectableCircleScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport,
-                                                             FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale)
+bool FIntenSelectableCircleScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient,
+															   FViewport* Viewport, FVector& DeltaTranslate,
+															   FRotator& DeltaRotate, FVector& DeltaScale)
 {
 	bool bHandled = false;
 
 	if (CurrentSelectionIndex != INDEX_NONE)
 	{
-		//UE_LOG(LogTemp, Warning, TEXT("Current Selection! %s"), *DeltaTranslate.ToString());
+		// UE_LOG(LogTemp, Warning, TEXT("Current Selection! %s"), *DeltaTranslate.ToString());
 
-		if(CurrentSelectionIndex == 0)
+		if (CurrentSelectionIndex == 0)
 		{
 			const FVector LocalCenter = GetEditedScoringComponent()->GetComponentLocation();
 			const FVector NewCenter = LocalCenter + DeltaTranslate;
 			GetEditedScoringComponent()->SetWorldLocation(NewCenter);
 			GetEditedScoringComponent()->AddWorldRotation(DeltaRotate);
-			
+
 			bHandled = true;
-		}else if(CurrentSelectionIndex == 1)
+		}
+		else if (CurrentSelectionIndex == 1)
 		{
 			const FVector CenterWorld = GetEditedScoringComponent()->GetComponentLocation();
-			const FVector NormalWorldPoint = GetEditedScoringComponent()->GetComponentTransform().TransformPosition(FVector::ForwardVector);
+			const FVector NormalWorldPoint =
+				GetEditedScoringComponent()->GetComponentTransform().TransformPosition(FVector::ForwardVector);
 			const FVector WorldNormalDir = NormalWorldPoint - CenterWorld;
-			const FVector RadiusVector = WorldNormalDir.RotateAngleAxis(90, GetEditedScoringComponent()->GetRightVector()).GetSafeNormal() * GetEditedScoringComponent()->Radius;
-
-			const FVector ClampedTranslate = DeltaTranslate.Size() > 100 ? DeltaTranslate.GetSafeNormal() * 100 : DeltaTranslate;
-			GetEditedScoringComponent()->Radius = FVector::Distance(CenterWorld, CenterWorld + RadiusVector + ClampedTranslate);
+			const FVector RadiusVector =
+				WorldNormalDir.RotateAngleAxis(90, GetEditedScoringComponent()->GetRightVector()).GetSafeNormal() *
+				GetEditedScoringComponent()->Radius;
+
+			const FVector ClampedTranslate =
+				DeltaTranslate.Size() > 100 ? DeltaTranslate.GetSafeNormal() * 100 : DeltaTranslate;
+			GetEditedScoringComponent()->Radius =
+				FVector::Distance(CenterWorld, CenterWorld + RadiusVector + ClampedTranslate);
 			bHandled = true;
 		}
 
 		TArray<FProperty*> Properties;
 		Properties.Add(PointsProperty);
 		NotifyPropertiesModified(GetEditedScoringComponent(), Properties, EPropertyChangeType::ValueSet);
-	}else
+	}
+	else
 	{
-		//UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
+		// UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
 	}
 
 	return bHandled;
 }
 
 bool FIntenSelectableCircleScoringVisualizer::GetWidgetLocation(const FEditorViewportClient* ViewportClient,
-	FVector& OutLocation) const
+																FVector& OutLocation) const
 {
 	if (CurrentSelectionIndex != INDEX_NONE)
 	{
 		OutLocation = GetCurrentVectorWorld();
-        
+
 		return true;
 	}
 
 	return false;
 }
-
-
diff --git a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCubeScoringVisualizer.cpp b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCubeScoringVisualizer.cpp
index 97e3f43c8bf5d83c7866c1ab3b87b9998bca8c91..719a5bc4eca4e981730cd047cfff1c21d6a06e39 100644
--- a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCubeScoringVisualizer.cpp
+++ b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCubeScoringVisualizer.cpp
@@ -10,14 +10,12 @@
 
 IMPLEMENT_HIT_PROXY(FCubeProxy, HComponentVisProxy);
 
-FIntenSelectableCubeScoringVisualizer::FIntenSelectableCubeScoringVisualizer() : DebugMaterial(FColoredMaterialRenderProxy(GEngine->ConstraintLimitMaterial->GetRenderProxy(), FColor::Green))
+FIntenSelectableCubeScoringVisualizer::FIntenSelectableCubeScoringVisualizer() :
+	DebugMaterial(FColoredMaterialRenderProxy(GEngine->ConstraintLimitMaterial->GetRenderProxy(), FColor::Green))
 {
-	
 }
 
-FIntenSelectableCubeScoringVisualizer::~FIntenSelectableCubeScoringVisualizer()
-{
-}
+FIntenSelectableCubeScoringVisualizer::~FIntenSelectableCubeScoringVisualizer() {}
 
 FVector FIntenSelectableCubeScoringVisualizer::GetCurrentVectorWorld() const
 {
@@ -26,7 +24,8 @@ FVector FIntenSelectableCubeScoringVisualizer::GetCurrentVectorWorld() const
 
 bool FIntenSelectableCubeScoringVisualizer::IsVisualizingArchetype() const
 {
-	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() && FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
+	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() &&
+		FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
 }
 
 UIntenSelectableCubeScoring* FIntenSelectableCubeScoringVisualizer::GetEditedScoringComponent() const
@@ -34,10 +33,7 @@ UIntenSelectableCubeScoring* FIntenSelectableCubeScoringVisualizer::GetEditedSco
 	return Cast<UIntenSelectableCubeScoring>(ScoringBehaviourPropertyPath.GetComponent());
 }
 
-bool FIntenSelectableCubeScoringVisualizer::ShowWhenSelected()
-{
-	return false;
-}
+bool FIntenSelectableCubeScoringVisualizer::ShowWhenSelected() { return false; }
 
 bool FIntenSelectableCubeScoringVisualizer::ShouldShowForSelectedSubcomponents(const UActorComponent* Component)
 {
@@ -45,24 +41,26 @@ bool FIntenSelectableCubeScoringVisualizer::ShouldShowForSelectedSubcomponents(c
 }
 
 bool FIntenSelectableCubeScoringVisualizer::VisProxyHandleClick(FEditorViewportClient* InViewportClient,
-                                                                HComponentVisProxy* VisProxy, const FViewportClick& Click)
+																HComponentVisProxy* VisProxy,
+																const FViewportClick& Click)
 {
 	bool bEditing = false;
 
-	//UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
-	
+	// UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
+
 	if (VisProxy && VisProxy->Component.IsValid())
 	{
 		bEditing = true;
-		
+
 		if (VisProxy->IsA(FCubeProxy::StaticGetType()))
 		{
 			const UIntenSelectableCubeScoring* T = Cast<const UIntenSelectableCubeScoring>(VisProxy->Component.Get());
 			ScoringBehaviourPropertyPath = FComponentPropertyPath(T);
-			
+
 			FCubeProxy* Proxy = (FCubeProxy*)VisProxy;
 			CurrentSelectionIndex = Proxy->TargetIndex;
-		}else
+		}
+		else
 		{
 			CurrentSelectionIndex = INDEX_NONE;
 		}
@@ -75,26 +73,25 @@ bool FIntenSelectableCubeScoringVisualizer::VisProxyHandleClick(FEditorViewportC
 	return bEditing;
 }
 
-void FIntenSelectableCubeScoringVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) {
+void FIntenSelectableCubeScoringVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View,
+															  FPrimitiveDrawInterface* PDI)
+{
 	const UIntenSelectableCubeScoring* ComponentCasted = Cast<UIntenSelectableCubeScoring>(Component);
-	
+
 	if (ComponentCasted != nullptr)
 	{
 		PDI->SetHitProxy(new FCubeProxy(Component, 0));
-		
+
 		const auto Scale = ComponentCasted->GetRelativeTransform().GetScale3D();
 		const FVector Radii{Scale.X, Scale.Y, Scale.Z};
 		DrawBox(PDI, ComponentCasted->GetComponentTransform().ToMatrixNoScale(), Radii / 2, &DebugMaterial, 0);
 		PDI->DrawPoint(ComponentCasted->GetComponentLocation(), FColor::Green, 20, 0);
-		
+
 		PDI->SetHitProxy(nullptr);
 	}
 }
 
-void FIntenSelectableCubeScoringVisualizer::EndEditing()
-{
-
-}
+void FIntenSelectableCubeScoringVisualizer::EndEditing() {}
 
 UActorComponent* FIntenSelectableCubeScoringVisualizer::GetEditedComponent() const
 {
@@ -102,13 +99,14 @@ UActorComponent* FIntenSelectableCubeScoringVisualizer::GetEditedComponent() con
 }
 
 bool FIntenSelectableCubeScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport,
-                                                             FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale)
+															 FVector& DeltaTranslate, FRotator& DeltaRotate,
+															 FVector& DeltaScale)
 {
 	bool bHandled = false;
 
 	if (CurrentSelectionIndex != INDEX_NONE)
 	{
-		//UE_LOG(LogTemp, Warning, TEXT("Current Selection! %s"), *DeltaTranslate.ToString());
+		// UE_LOG(LogTemp, Warning, TEXT("Current Selection! %s"), *DeltaTranslate.ToString());
 
 		const FVector LocalCenter = GetEditedScoringComponent()->GetComponentLocation();
 		const FVector NewCenter = LocalCenter + DeltaTranslate;
@@ -116,32 +114,31 @@ bool FIntenSelectableCubeScoringVisualizer::HandleInputDelta(FEditorViewportClie
 		GetEditedScoringComponent()->AddWorldRotation(DeltaRotate);
 
 		auto Scale = GetEditedScoringComponent()->GetRelativeTransform().GetScale3D();
-		
+
 		Scale.X += DeltaScale.X * 3;
 		Scale.Y += DeltaScale.Y * 3;
 		Scale.Z += DeltaScale.Z * 3;
-		
+
 		GetEditedScoringComponent()->GetRelativeTransform().SetScale3D(Scale);
 		bHandled = true;
-	}else
+	}
+	else
 	{
-		//UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
+		// UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
 	}
 
 	return bHandled;
 }
 
 bool FIntenSelectableCubeScoringVisualizer::GetWidgetLocation(const FEditorViewportClient* ViewportClient,
-	FVector& OutLocation) const
+															  FVector& OutLocation) const
 {
 	if (CurrentSelectionIndex != INDEX_NONE)
 	{
 		OutLocation = GetCurrentVectorWorld();
-        
+
 		return true;
 	}
 
 	return false;
 }
-
-
diff --git a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCylinderScoringVisualizer.cpp b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCylinderScoringVisualizer.cpp
index 7dc319633ee56cc884feb3bb1a01737483afcfc2..076cf8e42e290a4bfb229c3b19c029f664ecdde8 100644
--- a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCylinderScoringVisualizer.cpp
+++ b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableCylinderScoringVisualizer.cpp
@@ -4,40 +4,39 @@
 
 IMPLEMENT_HIT_PROXY(FCylinderPointProxy, HComponentVisProxy);
 
-FIntenSelectableCylinderScoringVisualizer::FIntenSelectableCylinderScoringVisualizer() : DebugMaterial(FColoredMaterialRenderProxy(GEngine->ConstraintLimitMaterial->GetRenderProxy(), FColor::Green))
+FIntenSelectableCylinderScoringVisualizer::FIntenSelectableCylinderScoringVisualizer() :
+	DebugMaterial(FColoredMaterialRenderProxy(GEngine->ConstraintLimitMaterial->GetRenderProxy(), FColor::Green))
 {
-	RadiusProperty = FindFProperty<FProperty>(UIntenSelectableCylinderScoring::StaticClass(), GET_MEMBER_NAME_CHECKED(UIntenSelectableCylinderScoring, Radius));
-	PointsProperty = FindFProperty<FProperty>(UIntenSelectableCylinderScoring::StaticClass(), GET_MEMBER_NAME_CHECKED(UIntenSelectableCylinderScoring, LinePoints));
+	RadiusProperty = FindFProperty<FProperty>(UIntenSelectableCylinderScoring::StaticClass(),
+											  GET_MEMBER_NAME_CHECKED(UIntenSelectableCylinderScoring, Radius));
+	PointsProperty = FindFProperty<FProperty>(UIntenSelectableCylinderScoring::StaticClass(),
+											  GET_MEMBER_NAME_CHECKED(UIntenSelectableCylinderScoring, LinePoints));
 }
 
-FIntenSelectableCylinderScoringVisualizer::~FIntenSelectableCylinderScoringVisualizer()
-{
-	
-}
+FIntenSelectableCylinderScoringVisualizer::~FIntenSelectableCylinderScoringVisualizer() {}
 
 bool FIntenSelectableCylinderScoringVisualizer::IsVisualizingArchetype() const
 {
-	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() && FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
+	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() &&
+		FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
 }
 
 FVector FIntenSelectableCylinderScoringVisualizer::GetCurrentVectorWorld() const
 {
-	if(GetEditedScoringComponent())
+	if (GetEditedScoringComponent())
 	{
-		if(CurrentCylinderSelectionIndex == INDEX_NONE)
+		if (CurrentCylinderSelectionIndex == INDEX_NONE)
 		{
 			return GetEditedScoringComponent()->GetComponentLocation();
 		}
-		return GetEditedScoringComponent()->GetComponentTransform().TransformPositionNoScale(GetEditedScoringComponent()->LinePoints[CurrentCylinderSelectionIndex]);
+		return GetEditedScoringComponent()->GetComponentTransform().TransformPositionNoScale(
+			GetEditedScoringComponent()->LinePoints[CurrentCylinderSelectionIndex]);
 	}
 
 	return FVector::ZeroVector;
 }
 
-bool FIntenSelectableCylinderScoringVisualizer::ShowWhenSelected()
-{
-	return false;
-}
+bool FIntenSelectableCylinderScoringVisualizer::ShowWhenSelected() { return false; }
 
 bool FIntenSelectableCylinderScoringVisualizer::ShouldShowForSelectedSubcomponents(const UActorComponent* Component)
 {
@@ -45,24 +44,27 @@ bool FIntenSelectableCylinderScoringVisualizer::ShouldShowForSelectedSubcomponen
 }
 
 bool FIntenSelectableCylinderScoringVisualizer::VisProxyHandleClick(FEditorViewportClient* InViewportClient,
-                                                                    HComponentVisProxy* VisProxy, const FViewportClick& Click)
+																	HComponentVisProxy* VisProxy,
+																	const FViewportClick& Click)
 {
 	bool bEditing = false;
 
-	//UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
-	
+	// UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
+
 	if (VisProxy && VisProxy->Component.IsValid())
 	{
 		bEditing = true;
-		
+
 		if (VisProxy->IsA(FCylinderPointProxy::StaticGetType()))
 		{
-			const UIntenSelectableCylinderScoring* T = Cast<const UIntenSelectableCylinderScoring>(VisProxy->Component.Get());
+			const UIntenSelectableCylinderScoring* T =
+				Cast<const UIntenSelectableCylinderScoring>(VisProxy->Component.Get());
 			ScoringBehaviourPropertyPath = FComponentPropertyPath(T);
-			
+
 			FCylinderPointProxy* Proxy = (FCylinderPointProxy*)VisProxy;
 			CurrentCylinderSelectionIndex = Proxy->TargetIndex;
-		}else
+		}
+		else
 		{
 			CurrentCylinderSelectionIndex = INDEX_NONE;
 		}
@@ -75,36 +77,40 @@ bool FIntenSelectableCylinderScoringVisualizer::VisProxyHandleClick(FEditorViewp
 	return bEditing;
 }
 
-void FIntenSelectableCylinderScoringVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) {
+void FIntenSelectableCylinderScoringVisualizer::DrawVisualization(const UActorComponent* Component,
+																  const FSceneView* View, FPrimitiveDrawInterface* PDI)
+{
 	const UIntenSelectableCylinderScoring* ComponentCasted = Cast<UIntenSelectableCylinderScoring>(Component);
-	
+
 	if (ComponentCasted != nullptr)
 	{
-		for(int i = 0; i < ComponentCasted->LinePoints.Num(); i++)
+		for (int i = 0; i < ComponentCasted->LinePoints.Num(); i++)
 		{
 			PDI->SetHitProxy(new FCylinderPointProxy(Component, i));
-			
-			FVector PointWorld = ComponentCasted->GetComponentTransform().TransformPositionNoScale(ComponentCasted->LinePoints[i]);
+
+			FVector PointWorld =
+				ComponentCasted->GetComponentTransform().TransformPositionNoScale(ComponentCasted->LinePoints[i]);
 			PDI->DrawPoint(PointWorld, FColor::Green, 20.f, SDPG_Foreground);
-			
+
 			PDI->SetHitProxy(nullptr);
 		}
 
-		const FVector Start = ComponentCasted->GetComponentTransform().TransformPositionNoScale(ComponentCasted->LinePoints[0]);
-		const FVector End = ComponentCasted->GetComponentTransform().TransformPositionNoScale(ComponentCasted->LinePoints[1]);
+		const FVector Start =
+			ComponentCasted->GetComponentTransform().TransformPositionNoScale(ComponentCasted->LinePoints[0]);
+		const FVector End =
+			ComponentCasted->GetComponentTransform().TransformPositionNoScale(ComponentCasted->LinePoints[1]);
 		PDI->DrawLine(Start, End, FColor::Green, SDPG_World);
 
-		const float Dist = (End-Start).Size();
-		DrawCylinder(PDI, Start, End, ComponentCasted->Radius,20 , &DebugMaterial, 0);
-
+		const float Dist = (End - Start).Size();
+		DrawCylinder(PDI, Start, End, ComponentCasted->Radius, 20, &DebugMaterial, 0);
 	}
 }
 
 void FIntenSelectableCylinderScoringVisualizer::EndEditing()
 {
 	CurrentCylinderSelectionIndex = INDEX_NONE;
-	//GetEditedScoringComponent()->MarkRenderStateDirty();
-	//GEditor->RedrawLevelEditingViewports(true);
+	// GetEditedScoringComponent()->MarkRenderStateDirty();
+	// GEditor->RedrawLevelEditingViewports(true);
 }
 
 UActorComponent* FIntenSelectableCylinderScoringVisualizer::GetEditedComponent() const
@@ -117,42 +123,46 @@ UIntenSelectableCylinderScoring* FIntenSelectableCylinderScoringVisualizer::GetE
 	return Cast<UIntenSelectableCylinderScoring>(ScoringBehaviourPropertyPath.GetComponent());
 }
 
-bool FIntenSelectableCylinderScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport,
-                                                                 FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale)
+bool FIntenSelectableCylinderScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient,
+																 FViewport* Viewport, FVector& DeltaTranslate,
+																 FRotator& DeltaRotate, FVector& DeltaScale)
 {
 	bool bHandled = false;
 
 	UIntenSelectableCylinderScoring* ScoringComponent = GetEditedScoringComponent();
 
-	if(ScoringComponent)
+	if (ScoringComponent)
 	{
 		if (CurrentCylinderSelectionIndex != INDEX_NONE)
 		{
 			ScoringComponent->Modify();
-			
-			const FVector WorldSelection = ScoringComponent->GetComponentTransform().TransformPositionNoScale(ScoringComponent->LinePoints[CurrentCylinderSelectionIndex]);
-			const FVector NewWorldPos = ScoringComponent->GetComponentTransform().InverseTransformPositionNoScale(WorldSelection + DeltaTranslate);
-		
+
+			const FVector WorldSelection = ScoringComponent->GetComponentTransform().TransformPositionNoScale(
+				ScoringComponent->LinePoints[CurrentCylinderSelectionIndex]);
+			const FVector NewWorldPos = ScoringComponent->GetComponentTransform().InverseTransformPositionNoScale(
+				WorldSelection + DeltaTranslate);
+
 			ScoringComponent->LinePoints[CurrentCylinderSelectionIndex] += DeltaTranslate;
-		
-			//UE_LOG(LogTemp, Warning, TEXT("Component: %s"), *(ScoringComponent->LinePoints[CurrentCylinderSelectionIndex]).ToString());
+
+			// UE_LOG(LogTemp, Warning, TEXT("Component: %s"),
+			// *(ScoringComponent->LinePoints[CurrentCylinderSelectionIndex]).ToString());
 
 
 			TArray<FProperty*> Properties;
 			Properties.Add(PointsProperty);
 			Properties.Add(RadiusProperty);
 			NotifyPropertiesModified(ScoringComponent, Properties, EPropertyChangeType::ValueSet);
-			
+
 			/*
 			const FVector Average = (ScoringComponent->LinePoints[0] + ScoringComponent->LinePoints[1]) / 2;
 
 			ScoringComponent->SetWorldLocation(ScoringComponent->GetComponentTransform().TransformPositionNoScale(Average));
 			ScoringComponent->LinePoints[0] -= Average;
 			ScoringComponent->LinePoints[1] -= Average;
-			
+
 			ScoringComponent->MarkRenderStateDirty();
 			GEditor->RedrawLevelEditingViewports(true);
-			
+
 			ScoringComponent->PostEditChange();
 			GEditor->NoteActorMovement();
 
@@ -162,39 +172,38 @@ bool FIntenSelectableCylinderScoringVisualizer::HandleInputDelta(FEditorViewport
 
 			// If the component's package might be unsaved, mark it dirty to ensure changes aren't lost
 			ScoringComponent->GetOuter()->MarkPackageDirty();*/
-		
+
 			GEditor->RedrawLevelEditingViewports(true);
-		
+
 			bHandled = true;
-		}else
+		}
+		else
 		{
-			//ScoringComponent->AddWorldOffset(DeltaTranslate);
-			//ScoringComponent->AddWorldRotation(DeltaRotate);
-			
+			// ScoringComponent->AddWorldOffset(DeltaTranslate);
+			// ScoringComponent->AddWorldRotation(DeltaRotate);
+
 			ScoringComponent->Modify();
 			ScoringComponent->MarkRenderStateDirty();
 			GEditor->RedrawLevelEditingViewports(true);
-			
-			//UE_LOG(LogTemp, Warning, TEXT("Cylinder Selected!"));
-			
+
+			// UE_LOG(LogTemp, Warning, TEXT("Cylinder Selected!"));
+
 			return false;
 		}
 	}
-	
+
 	return bHandled;
 }
 
 bool FIntenSelectableCylinderScoringVisualizer::GetWidgetLocation(const FEditorViewportClient* ViewportClient,
-	FVector& OutLocation) const
+																  FVector& OutLocation) const
 {
 	if (GetEditedComponent() && CurrentCylinderSelectionIndex != INDEX_NONE)
 	{
 		OutLocation = GetCurrentVectorWorld();
-        
+
 		return true;
 	}
 
 	return false;
 }
-
-
diff --git a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableLineScoringVisualizer.cpp b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableLineScoringVisualizer.cpp
index 6a5c4514610b7e234da2aabcbb12190969b3b107..59c8e11f79ec3f58b6588e89439f483a096913b1 100644
--- a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableLineScoringVisualizer.cpp
+++ b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableLineScoringVisualizer.cpp
@@ -8,35 +8,33 @@ IMPLEMENT_HIT_PROXY(FLinePointProxy, HComponentVisProxy);
 
 FIntenSelectableLineScoringVisualizer::FIntenSelectableLineScoringVisualizer()
 {
-	PointsProperty = FindFProperty<FProperty>(UIntenSelectableLineScoring::StaticClass(), GET_MEMBER_NAME_CHECKED(UIntenSelectableLineScoring, LinePoints));
+	PointsProperty = FindFProperty<FProperty>(UIntenSelectableLineScoring::StaticClass(),
+											  GET_MEMBER_NAME_CHECKED(UIntenSelectableLineScoring, LinePoints));
 }
 
-FIntenSelectableLineScoringVisualizer::~FIntenSelectableLineScoringVisualizer()
-{
-	
-}
+FIntenSelectableLineScoringVisualizer::~FIntenSelectableLineScoringVisualizer() {}
 
 FVector FIntenSelectableLineScoringVisualizer::GetCurrentVectorWorld() const
 {
-	if(CurrentLineSelectionIndex == INDEX_NONE)
+	if (CurrentLineSelectionIndex == INDEX_NONE)
 	{
 		return FVector::ZeroVector;
-	}else if(CurrentLineSelectionIndex == 2)
+	}
+	else if (CurrentLineSelectionIndex == 2)
 	{
 		return GetEditedScoringComponent()->GetComponentLocation();
 	}
-	return GetEditedScoringComponent()->GetComponentTransform().TransformPositionNoScale(GetEditedScoringComponent()->LinePoints[CurrentLineSelectionIndex]);
+	return GetEditedScoringComponent()->GetComponentTransform().TransformPositionNoScale(
+		GetEditedScoringComponent()->LinePoints[CurrentLineSelectionIndex]);
 }
 
 bool FIntenSelectableLineScoringVisualizer::IsVisualizingArchetype() const
 {
-	return (GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() && FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner()));
+	return (GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() &&
+			FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner()));
 }
 
-bool FIntenSelectableLineScoringVisualizer::ShowWhenSelected()
-{
-	return false;
-}
+bool FIntenSelectableLineScoringVisualizer::ShowWhenSelected() { return false; }
 
 bool FIntenSelectableLineScoringVisualizer::ShouldShowForSelectedSubcomponents(const UActorComponent* Component)
 {
@@ -44,24 +42,26 @@ bool FIntenSelectableLineScoringVisualizer::ShouldShowForSelectedSubcomponents(c
 }
 
 bool FIntenSelectableLineScoringVisualizer::VisProxyHandleClick(FEditorViewportClient* InViewportClient,
-                                                                HComponentVisProxy* VisProxy, const FViewportClick& Click)
+																HComponentVisProxy* VisProxy,
+																const FViewportClick& Click)
 {
 	bool bEditing = false;
 
-	//UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
-	
+	// UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
+
 	if (VisProxy && VisProxy->Component.IsValid())
 	{
 		bEditing = true;
-		
+
 		if (VisProxy->IsA(FLinePointProxy::StaticGetType()))
 		{
 			const UIntenSelectableLineScoring* T = Cast<const UIntenSelectableLineScoring>(VisProxy->Component.Get());
 			ScoringBehaviourPropertyPath = FComponentPropertyPath(T);
-			
+
 			FLinePointProxy* Proxy = (FLinePointProxy*)VisProxy;
 			CurrentLineSelectionIndex = Proxy->TargetIndex;
-		}else
+		}
+		else
 		{
 			CurrentLineSelectionIndex = INDEX_NONE;
 		}
@@ -74,24 +74,28 @@ bool FIntenSelectableLineScoringVisualizer::VisProxyHandleClick(FEditorViewportC
 	return bEditing;
 }
 
-void FIntenSelectableLineScoringVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) {
+void FIntenSelectableLineScoringVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View,
+															  FPrimitiveDrawInterface* PDI)
+{
 	const UIntenSelectableLineScoring* ComponentCasted = Cast<UIntenSelectableLineScoring>(Component);
-	
+
 	if (ComponentCasted != nullptr && ComponentCasted->LinePoints.Num() == 2)
 	{
-		for(int i = 0; i < ComponentCasted->LinePoints.Num() && i <= 2; i++)
+		for (int i = 0; i < ComponentCasted->LinePoints.Num() && i <= 2; i++)
 		{
 			PDI->SetHitProxy(new FLinePointProxy(Component, i));
-			
-			FVector PointWorld = ComponentCasted->GetComponentTransform().TransformPosition(ComponentCasted->LinePoints[i]);
+
+			FVector PointWorld =
+				ComponentCasted->GetComponentTransform().TransformPosition(ComponentCasted->LinePoints[i]);
 			PDI->DrawPoint(PointWorld, FColor::Green, 20.f, SDPG_Foreground);
-			
+
 			PDI->SetHitProxy(nullptr);
 		}
 
 		PDI->SetHitProxy(new FLinePointProxy(Component, 2));
-		
-		const FVector Start = ComponentCasted->GetComponentTransform().TransformPosition(ComponentCasted->LinePoints[0]);
+
+		const FVector Start =
+			ComponentCasted->GetComponentTransform().TransformPosition(ComponentCasted->LinePoints[0]);
 		const FVector End = ComponentCasted->GetComponentTransform().TransformPosition(ComponentCasted->LinePoints[1]);
 		PDI->DrawLine(Start, End, FColor::Green, SDPG_Foreground, 3);
 
@@ -116,66 +120,68 @@ UIntenSelectableLineScoring* FIntenSelectableLineScoringVisualizer::GetEditedSco
 }
 
 bool FIntenSelectableLineScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport,
-                                                             FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale)
+															 FVector& DeltaTranslate, FRotator& DeltaRotate,
+															 FVector& DeltaScale)
 {
 	bool bHandled = false;
 
 	if (CurrentLineSelectionIndex != INDEX_NONE)
 	{
 		UIntenSelectableLineScoring* ScoringComponent = GetEditedScoringComponent();
-		
-		if(ScoringComponent->LinePoints.Num() == 2)
+
+		if (ScoringComponent->LinePoints.Num() == 2)
 		{
 
-			if(CurrentLineSelectionIndex == 2)
+			if (CurrentLineSelectionIndex == 2)
 			{
 				ScoringComponent->AddWorldOffset(DeltaTranslate);
 				ScoringComponent->AddWorldRotation(DeltaRotate);
-			}else
+			}
+			else
 			{
-				//UE_LOG(LogTemp, Warning, TEXT("Current Selection! %s"), *DeltaTranslate.ToString());
-		
-				const FVector WorldSelection = ScoringComponent->GetComponentTransform().TransformPositionNoScale(GetEditedScoringComponent()->LinePoints[CurrentLineSelectionIndex]);
-				const FVector NewWorldPos = ScoringComponent->GetComponentTransform().InverseTransformPositionNoScale(WorldSelection + DeltaTranslate);
+				// UE_LOG(LogTemp, Warning, TEXT("Current Selection! %s"), *DeltaTranslate.ToString());
+
+				const FVector WorldSelection = ScoringComponent->GetComponentTransform().TransformPositionNoScale(
+					GetEditedScoringComponent()->LinePoints[CurrentLineSelectionIndex]);
+				const FVector NewWorldPos = ScoringComponent->GetComponentTransform().InverseTransformPositionNoScale(
+					WorldSelection + DeltaTranslate);
 				ScoringComponent->LinePoints[CurrentLineSelectionIndex] = NewWorldPos;
 
 				const FVector Average = (ScoringComponent->LinePoints[0] + ScoringComponent->LinePoints[1]) / 2;
 
-				ScoringComponent->SetWorldLocation(ScoringComponent->GetComponentTransform().TransformPositionNoScale(Average));
+				ScoringComponent->SetWorldLocation(
+					ScoringComponent->GetComponentTransform().TransformPositionNoScale(Average));
 				ScoringComponent->LinePoints[0] -= Average;
 				ScoringComponent->LinePoints[1] -= Average;
 			}
-			
+
 
 			TArray<FProperty*> Properties;
 			Properties.Add(PointsProperty);
 			NotifyPropertiesModified(ScoringComponent, Properties, EPropertyChangeType::ValueSet);
-		
+
 			ScoringComponent->MarkRenderStateDirty();
 			GEditor->RedrawLevelEditingViewports(true);
 			bHandled = true;
 		}
-		
-		
-	}else
+	}
+	else
 	{
-		//UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
+		// UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
 	}
 
 	return bHandled;
 }
 
 bool FIntenSelectableLineScoringVisualizer::GetWidgetLocation(const FEditorViewportClient* ViewportClient,
-	FVector& OutLocation) const
+															  FVector& OutLocation) const
 {
 	if (GetEditedScoringComponent() && CurrentLineSelectionIndex != INDEX_NONE)
 	{
 		OutLocation = GetCurrentVectorWorld();
-        
+
 		return true;
 	}
 
 	return false;
 }
-
-
diff --git a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableMultiPointScoringVisualizer.cpp b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableMultiPointScoringVisualizer.cpp
index 305b49b132f927b23622eef3e762c62f07ec0795..fd6d48ce19f48b35dfbb3524f3204b4fda59516c 100644
--- a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableMultiPointScoringVisualizer.cpp
+++ b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableMultiPointScoringVisualizer.cpp
@@ -7,31 +7,30 @@ IMPLEMENT_HIT_PROXY(FMultiPointProxy, HComponentVisProxy);
 
 FIntenSelectableMultiPointScoringVisualizer::FIntenSelectableMultiPointScoringVisualizer()
 {
-	PointsProperty = FindFProperty<FProperty>(UIntenSelectableMultiPointScoring::StaticClass(), GET_MEMBER_NAME_CHECKED(UIntenSelectableMultiPointScoring, PointsToSelect));
+	PointsProperty =
+		FindFProperty<FProperty>(UIntenSelectableMultiPointScoring::StaticClass(),
+								 GET_MEMBER_NAME_CHECKED(UIntenSelectableMultiPointScoring, PointsToSelect));
 }
 
-FIntenSelectableMultiPointScoringVisualizer::~FIntenSelectableMultiPointScoringVisualizer()
-{
-}
+FIntenSelectableMultiPointScoringVisualizer::~FIntenSelectableMultiPointScoringVisualizer() {}
 
 FVector FIntenSelectableMultiPointScoringVisualizer::GetCurrentVectorWorld() const
 {
-	if(CurrentSelectionIndex == INDEX_NONE)
+	if (CurrentSelectionIndex == INDEX_NONE)
 	{
 		return FVector::ZeroVector;
 	}
-	return GetEditedScoringComponent()->GetComponentTransform().TransformPosition(GetEditedScoringComponent()->PointsToSelect[CurrentSelectionIndex]);
+	return GetEditedScoringComponent()->GetComponentTransform().TransformPosition(
+		GetEditedScoringComponent()->PointsToSelect[CurrentSelectionIndex]);
 }
 
 bool FIntenSelectableMultiPointScoringVisualizer::IsVisualizingArchetype() const
 {
-	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() && FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
+	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() &&
+		FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
 }
 
-bool FIntenSelectableMultiPointScoringVisualizer::ShowWhenSelected()
-{
-	return false;
-}
+bool FIntenSelectableMultiPointScoringVisualizer::ShowWhenSelected() { return false; }
 
 bool FIntenSelectableMultiPointScoringVisualizer::ShouldShowForSelectedSubcomponents(const UActorComponent* Component)
 {
@@ -39,67 +38,71 @@ bool FIntenSelectableMultiPointScoringVisualizer::ShouldShowForSelectedSubcompon
 }
 
 bool FIntenSelectableMultiPointScoringVisualizer::VisProxyHandleClick(FEditorViewportClient* InViewportClient,
-                                                                      HComponentVisProxy* VisProxy, const FViewportClick& Click)
+																	  HComponentVisProxy* VisProxy,
+																	  const FViewportClick& Click)
 {
 	bool bEditing = false;
-	
+
 	if (VisProxy && VisProxy->Component.IsValid())
 	{
 		bEditing = true;
-		
+
 		if (VisProxy->IsA(FMultiPointProxy::StaticGetType()))
 		{
-			const UIntenSelectableMultiPointScoring* T = Cast<const UIntenSelectableMultiPointScoring>(VisProxy->Component.Get());
+			const UIntenSelectableMultiPointScoring* T =
+				Cast<const UIntenSelectableMultiPointScoring>(VisProxy->Component.Get());
 			ScoringBehaviourPropertyPath = FComponentPropertyPath(T);
-			
+
 			FMultiPointProxy* Proxy = (FMultiPointProxy*)VisProxy;
 			CurrentSelectionIndex = Proxy->TargetIndex;
-			//UE_LOG(LogTemp, Warning, TEXT("Handling Click %i"), CurrentSelectionIndex);
-		}else
+			// UE_LOG(LogTemp, Warning, TEXT("Handling Click %i"), CurrentSelectionIndex);
+		}
+		else
 		{
 			CurrentSelectionIndex = INDEX_NONE;
-			//UE_LOG(LogTemp, Warning, TEXT("Handling Click => no selection"));
+			// UE_LOG(LogTemp, Warning, TEXT("Handling Click => no selection"));
 		}
 	}
 	else
 	{
 		CurrentSelectionIndex = INDEX_NONE;
-		//UE_LOG(LogTemp, Warning, TEXT("Handling Click => no selection"));
-
+		// UE_LOG(LogTemp, Warning, TEXT("Handling Click => no selection"));
 	}
 
 	return bEditing;
 }
 
-void FIntenSelectableMultiPointScoringVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) {
+void FIntenSelectableMultiPointScoringVisualizer::DrawVisualization(const UActorComponent* Component,
+																	const FSceneView* View,
+																	FPrimitiveDrawInterface* PDI)
+{
 	const UIntenSelectableMultiPointScoring* ComponentCasted = Cast<UIntenSelectableMultiPointScoring>(Component);
-	
+
 	if (ComponentCasted != nullptr)
 	{
-		for(int i = 0; i < ComponentCasted->PointsToSelect.Num(); i++)
+		for (int i = 0; i < ComponentCasted->PointsToSelect.Num(); i++)
 		{
 			PDI->SetHitProxy(new FMultiPointProxy(Component, i));
-			
-			FVector PointWorld = ComponentCasted->GetComponentTransform().TransformPosition(ComponentCasted->PointsToSelect[i]);
+
+			FVector PointWorld =
+				ComponentCasted->GetComponentTransform().TransformPosition(ComponentCasted->PointsToSelect[i]);
 			PDI->DrawPoint(PointWorld, FColor::Green, 20.f, SDPG_Foreground);
-			
+
 			PDI->SetHitProxy(nullptr);
 		}
 	}
 }
 
-void FIntenSelectableMultiPointScoringVisualizer::EndEditing()
-{
-
-}
+void FIntenSelectableMultiPointScoringVisualizer::EndEditing() {}
 
 UActorComponent* FIntenSelectableMultiPointScoringVisualizer::GetEditedComponent() const
 {
 	return GetEditedScoringComponent();
 }
 
-bool FIntenSelectableMultiPointScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport,
-                                                             FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale)
+bool FIntenSelectableMultiPointScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient,
+																   FViewport* Viewport, FVector& DeltaTranslate,
+																   FRotator& DeltaRotate, FVector& DeltaScale)
 {
 	bool bHandled = false;
 
@@ -107,25 +110,28 @@ bool FIntenSelectableMultiPointScoringVisualizer::HandleInputDelta(FEditorViewpo
 	{
 		UIntenSelectableMultiPointScoring* ScoringComponent = GetEditedScoringComponent();
 		ScoringComponent->Modify();
-		
-		const FVector WorldSelection = ScoringComponent->GetComponentTransform().TransformPosition(GetEditedScoringComponent()->PointsToSelect[CurrentSelectionIndex]);
-		const FVector NewWorldPos = ScoringComponent->GetComponentTransform().InverseTransformPosition(WorldSelection + DeltaTranslate);
+
+		const FVector WorldSelection = ScoringComponent->GetComponentTransform().TransformPosition(
+			GetEditedScoringComponent()->PointsToSelect[CurrentSelectionIndex]);
+		const FVector NewWorldPos =
+			ScoringComponent->GetComponentTransform().InverseTransformPosition(WorldSelection + DeltaTranslate);
 		ScoringComponent->PointsToSelect[CurrentSelectionIndex] = NewWorldPos;
 
-		//UE_LOG(LogTemp, Warning, TEXT("New Pos: %s"), *ScoringComponent->PointsToSelect[CurrentSelectionIndex].ToString());
-		
+		// UE_LOG(LogTemp, Warning, TEXT("New Pos: %s"),
+		// *ScoringComponent->PointsToSelect[CurrentSelectionIndex].ToString());
+
 		ScoringComponent->MarkRenderStateDirty();
 		bHandled = true;
-		
+
 		TArray<FProperty*> Properties;
 		Properties.Add(PointsProperty);
 		NotifyPropertiesModified(ScoringComponent, Properties, EPropertyChangeType::ValueSet);
-		
-		GEditor->RedrawLevelEditingViewports(false);
 
-	}else
+		GEditor->RedrawLevelEditingViewports(false);
+	}
+	else
 	{
-		//UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
+		// UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
 	}
 
 	return bHandled;
@@ -137,12 +143,12 @@ UIntenSelectableMultiPointScoring* FIntenSelectableMultiPointScoringVisualizer::
 }
 
 bool FIntenSelectableMultiPointScoringVisualizer::GetWidgetLocation(const FEditorViewportClient* ViewportClient,
-                                                                    FVector& OutLocation) const
+																	FVector& OutLocation) const
 {
 	if (GetEditedScoringComponent() && CurrentSelectionIndex != INDEX_NONE)
 	{
 		OutLocation = GetCurrentVectorWorld();
-        
+
 		return true;
 	}
 
diff --git a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableMultiRectangleScoringVisualizer.cpp b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableMultiRectangleScoringVisualizer.cpp
index 077c97102bb94e0f40be3f9f8fcb180820346cf7..8096efefa9a261de88bc6cbc0faf101b7d9bd019 100644
--- a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableMultiRectangleScoringVisualizer.cpp
+++ b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableMultiRectangleScoringVisualizer.cpp
@@ -7,23 +7,23 @@ IMPLEMENT_HIT_PROXY(FRectangleProxy, HComponentVisProxy);
 
 FIntenSelectableRectangleScoringVisualizer::FIntenSelectableRectangleScoringVisualizer()
 {
-	XLengthProperty = FindFProperty<FProperty>(UIntenSelectableRectangleScoring::StaticClass(), GET_MEMBER_NAME_CHECKED(UIntenSelectableRectangleScoring, XLength));
-	YLengthProperty = FindFProperty<FProperty>(UIntenSelectableRectangleScoring::StaticClass(), GET_MEMBER_NAME_CHECKED(UIntenSelectableRectangleScoring, YLength));
+	XLengthProperty = FindFProperty<FProperty>(UIntenSelectableRectangleScoring::StaticClass(),
+											   GET_MEMBER_NAME_CHECKED(UIntenSelectableRectangleScoring, XLength));
+	YLengthProperty = FindFProperty<FProperty>(UIntenSelectableRectangleScoring::StaticClass(),
+											   GET_MEMBER_NAME_CHECKED(UIntenSelectableRectangleScoring, YLength));
 }
 
-FIntenSelectableRectangleScoringVisualizer::~FIntenSelectableRectangleScoringVisualizer()
-{
-}
+FIntenSelectableRectangleScoringVisualizer::~FIntenSelectableRectangleScoringVisualizer() {}
 
 bool FIntenSelectableRectangleScoringVisualizer::IsVisualizingArchetype() const
 {
-	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() && FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
-
+	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() &&
+		FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
 }
 
 FVector FIntenSelectableRectangleScoringVisualizer::GetCurrentVectorWorld() const
 {
-	if(CurrentSelectionIndex == INDEX_NONE)
+	if (CurrentSelectionIndex == INDEX_NONE)
 	{
 		return FVector::ZeroVector;
 	}
@@ -31,7 +31,8 @@ FVector FIntenSelectableRectangleScoringVisualizer::GetCurrentVectorWorld() cons
 	const FVector X = GetEditedScoringComponent()->GetRightVector() * GetEditedScoringComponent()->XLength;
 	const FVector Y = GetEditedScoringComponent()->GetUpVector() * GetEditedScoringComponent()->YLength;
 
-	const FVector CornerWorld00 = GetEditedScoringComponent()->GetComponentTransform().TransformPosition(FVector::ZeroVector) - (X / 2) - (Y / 2);
+	const FVector CornerWorld00 =
+		GetEditedScoringComponent()->GetComponentTransform().TransformPosition(FVector::ZeroVector) - (X / 2) - (Y / 2);
 	const FVector CornerWorld10 = CornerWorld00 + X;
 	const FVector CornerWorld01 = CornerWorld00 + Y;
 	const FVector CornerWorld11 = CornerWorld00 + X + Y;
@@ -40,51 +41,52 @@ FVector FIntenSelectableRectangleScoringVisualizer::GetCurrentVectorWorld() cons
 	switch (CurrentSelectionIndex)
 	{
 	case 0:
-		//bottom
+		// bottom
 		return CornerWorld00 + (CornerWorld10 - CornerWorld00) * 0.5;
 	case 1:
-		//left
+		// left
 		return CornerWorld00 + (CornerWorld01 - CornerWorld00) * 0.5;
 	case 2:
-		//top
+		// top
 		return CornerWorld01 + (CornerWorld11 - CornerWorld01) * 0.5;
 	case 3:
-		//right
+		// right
 		return CornerWorld11 + (CornerWorld10 - CornerWorld11) * 0.5;
 	case 4:
-		//middle
+		// middle
 		return CornerWorld00 + ((CornerWorld10 - CornerWorld00) * 0.5) - ((CornerWorld10 - CornerWorld11) * 0.5);
 	default:
 		return FVector::ZeroVector;
 	}
 }
 
-bool FIntenSelectableRectangleScoringVisualizer::ShowWhenSelected()
-{
-	return false;
-}
+bool FIntenSelectableRectangleScoringVisualizer::ShowWhenSelected() { return false; }
 
 bool FIntenSelectableRectangleScoringVisualizer::ShouldShowForSelectedSubcomponents(const UActorComponent* Component)
 {
 	return false;
 }
 
-bool FIntenSelectableRectangleScoringVisualizer::VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click)
+bool FIntenSelectableRectangleScoringVisualizer::VisProxyHandleClick(FEditorViewportClient* InViewportClient,
+																	 HComponentVisProxy* VisProxy,
+																	 const FViewportClick& Click)
 {
 	bool bEditing = false;
 
 	if (VisProxy && VisProxy->Component.IsValid())
 	{
 		bEditing = true;
-		
+
 		if (VisProxy->IsA(FRectangleProxy::StaticGetType()))
 		{
-			const UIntenSelectableRectangleScoring* T = Cast<const UIntenSelectableRectangleScoring>(VisProxy->Component.Get());
+			const UIntenSelectableRectangleScoring* T =
+				Cast<const UIntenSelectableRectangleScoring>(VisProxy->Component.Get());
 			ScoringBehaviourPropertyPath = FComponentPropertyPath(T);
-			
+
 			FRectangleProxy* Proxy = (FRectangleProxy*)VisProxy;
 			CurrentSelectionIndex = Proxy->TargetIndex;
-		}else
+		}
+		else
 		{
 			CurrentSelectionIndex = INDEX_NONE;
 		}
@@ -97,52 +99,53 @@ bool FIntenSelectableRectangleScoringVisualizer::VisProxyHandleClick(FEditorView
 	return bEditing;
 }
 
-void FIntenSelectableRectangleScoringVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) {
+void FIntenSelectableRectangleScoringVisualizer::DrawVisualization(const UActorComponent* Component,
+																   const FSceneView* View, FPrimitiveDrawInterface* PDI)
+{
 	const UIntenSelectableRectangleScoring* ComponentCasted = Cast<UIntenSelectableRectangleScoring>(Component);
-	
+
 	if (ComponentCasted != nullptr)
 	{
 		const FVector X = ComponentCasted->GetRightVector() * ComponentCasted->XLength;
 		const FVector Y = ComponentCasted->GetUpVector() * ComponentCasted->YLength;
 
-		const FVector CornerWorld00 = ComponentCasted->GetComponentTransform().TransformPosition(FVector::ZeroVector) - (X / 2) - (Y / 2);
+		const FVector CornerWorld00 =
+			ComponentCasted->GetComponentTransform().TransformPosition(FVector::ZeroVector) - (X / 2) - (Y / 2);
 		const FVector CornerWorld10 = CornerWorld00 + X;
 		const FVector CornerWorld01 = CornerWorld00 + Y;
 		const FVector CornerWorld11 = CornerWorld00 + X + Y;
 
-		//bottom 0
+		// bottom 0
 		PDI->SetHitProxy(new FRectangleProxy(Component, 0));
 		PDI->DrawLine(CornerWorld00, CornerWorld10, FColor::Green, SDPG_Foreground, 3);
 		PDI->SetHitProxy(nullptr);
 
-		//left 1
+		// left 1
 		PDI->SetHitProxy(new FRectangleProxy(Component, 1));
 		PDI->DrawLine(CornerWorld00, CornerWorld01, FColor::Green, SDPG_Foreground, 3);
 		PDI->SetHitProxy(nullptr);
 
-		//up 2
+		// up 2
 		PDI->SetHitProxy(new FRectangleProxy(Component, 2));
 		PDI->DrawLine(CornerWorld01, CornerWorld11, FColor::Green, SDPG_Foreground, 3);
 		PDI->SetHitProxy(nullptr);
 
 
-		//right 3
+		// right 3
 		PDI->SetHitProxy(new FRectangleProxy(Component, 3));
 		PDI->DrawLine(CornerWorld11, CornerWorld10, FColor::Green, SDPG_Foreground, 3);
 		PDI->SetHitProxy(nullptr);
 
-		//middle
+		// middle
 		PDI->SetHitProxy(new FRectangleProxy(Component, 4));
-		const FVector Middle = CornerWorld00 + ((CornerWorld10 - CornerWorld00) * 0.5) - ((CornerWorld10 - CornerWorld11) * 0.5);
+		const FVector Middle =
+			CornerWorld00 + ((CornerWorld10 - CornerWorld00) * 0.5) - ((CornerWorld10 - CornerWorld11) * 0.5);
 		PDI->DrawPoint(Middle, FColor::Green, 20, SDPG_Foreground);
 		PDI->SetHitProxy(nullptr);
 	}
 }
 
-void FIntenSelectableRectangleScoringVisualizer::EndEditing()
-{
-	GEditor->RedrawLevelEditingViewports(true);
-}
+void FIntenSelectableRectangleScoringVisualizer::EndEditing() { GEditor->RedrawLevelEditingViewports(true); }
 
 UActorComponent* FIntenSelectableRectangleScoringVisualizer::GetEditedComponent() const
 {
@@ -154,61 +157,66 @@ UIntenSelectableRectangleScoring* FIntenSelectableRectangleScoringVisualizer::Ge
 	return Cast<UIntenSelectableRectangleScoring>(ScoringBehaviourPropertyPath.GetComponent());
 }
 
-bool FIntenSelectableRectangleScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport,
-                                                                  FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale)
+bool FIntenSelectableRectangleScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient,
+																  FViewport* Viewport, FVector& DeltaTranslate,
+																  FRotator& DeltaRotate, FVector& DeltaScale)
 {
 	bool bHandled = false;
-	
+
 	if (CurrentSelectionIndex != INDEX_NONE)
 	{
 		UIntenSelectableRectangleScoring* ScoringComponent = GetEditedScoringComponent();
 		ScoringComponent->Modify();
-		
+
 		switch (CurrentSelectionIndex)
 		{
 		case 0:
-			//bottom
+			// bottom
 			ScoringComponent->YLength -= DeltaTranslate.Z;
-			if(ScoringComponent->YLength < 0.1)
+			if (ScoringComponent->YLength < 0.1)
 			{
 				ScoringComponent->YLength = 0.1;
-			}else
+			}
+			else
 			{
 				ScoringComponent->AddLocalOffset(FVector::UpVector * DeltaTranslate.Z / 2);
 			}
 			bHandled = true;
 			break;
 		case 1:
-			//left
+			// left
 			ScoringComponent->XLength -= DeltaTranslate.Y;
-			if(ScoringComponent->XLength < 0.1)
+			if (ScoringComponent->XLength < 0.1)
 			{
 				ScoringComponent->XLength = 0.1;
-			}else
+			}
+			else
 			{
 				ScoringComponent->AddLocalOffset(FVector::RightVector * DeltaTranslate.Y / 2);
 			}
 			bHandled = true;
 			break;
 		case 2:
-			//top
+			// top
 			ScoringComponent->YLength += DeltaTranslate.Z;
-			if(ScoringComponent->YLength < 0.1)
+			if (ScoringComponent->YLength < 0.1)
 			{
 				ScoringComponent->YLength = 0.1;
-			}else
+			}
+			else
 			{
 				ScoringComponent->AddLocalOffset(FVector::UpVector * DeltaTranslate.Z / 2);
 			}
 			bHandled = true;
 			break;
 		case 3:
-			//right
+			// right
 			ScoringComponent->XLength += DeltaTranslate.Y;
-			if(ScoringComponent->XLength < 0.1)
+			if (ScoringComponent->XLength < 0.1)
 			{
 				ScoringComponent->XLength = 0.1;
-			}else
+			}
+			else
 			{
 				ScoringComponent->AddLocalOffset(FVector::RightVector * DeltaTranslate.Y / 2);
 			}
@@ -216,13 +224,14 @@ bool FIntenSelectableRectangleScoringVisualizer::HandleInputDelta(FEditorViewpor
 			break;
 		case 4:
 			{
-				//middle
+				// middle
 				const FVector WorldCenter = ScoringComponent->GetComponentLocation();
 				const FVector NewWorldCenter = WorldCenter + DeltaTranslate;
 				ScoringComponent->SetWorldLocation(NewWorldCenter);
 				ScoringComponent->AddWorldRotation(DeltaRotate);
-				
-				const FVector LocalScaleDelta = ScoringComponent->GetComponentTransform().InverseTransformVector(DeltaScale);
+
+				const FVector LocalScaleDelta =
+					ScoringComponent->GetComponentTransform().InverseTransformVector(DeltaScale);
 				ScoringComponent->XLength += LocalScaleDelta.Y * 4;
 				ScoringComponent->YLength += LocalScaleDelta.Z * 4;
 				bHandled = true;
@@ -237,27 +246,26 @@ bool FIntenSelectableRectangleScoringVisualizer::HandleInputDelta(FEditorViewpor
 		Properties.Add(XLengthProperty);
 		Properties.Add(YLengthProperty);
 		NotifyPropertiesModified(ScoringComponent, Properties, EPropertyChangeType::ValueSet);
-		
+
 		return bHandled;
-	}else
+	}
+	else
 	{
-		//UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
+		// UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
 	}
 
 	return false;
 }
 
 bool FIntenSelectableRectangleScoringVisualizer::GetWidgetLocation(const FEditorViewportClient* ViewportClient,
-	FVector& OutLocation) const
+																   FVector& OutLocation) const
 {
 	if (CurrentSelectionIndex != INDEX_NONE)
 	{
 		OutLocation = GetCurrentVectorWorld();
-        
+
 		return true;
 	}
 
 	return false;
 }
-
-
diff --git a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableSphereScoringVisualizer.cpp b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableSphereScoringVisualizer.cpp
index db203cd61f332a740ebf81ddf33fe82e3b063a4b..34657800ad77a3ee67fffb8124fcbae5dea14a7d 100644
--- a/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableSphereScoringVisualizer.cpp
+++ b/Source/RWTHVRToolkitEditor/Private/Interaction/IntenSelectableSphereScoringVisualizer.cpp
@@ -9,18 +9,19 @@
 
 IMPLEMENT_HIT_PROXY(FSphereProxy, HComponentVisProxy);
 
-FIntenSelectableSphereScoringVisualizer::FIntenSelectableSphereScoringVisualizer() : DebugMaterial(FColoredMaterialRenderProxy(GEngine->ConstraintLimitMaterial->GetRenderProxy(), FColor::Green))
+FIntenSelectableSphereScoringVisualizer::FIntenSelectableSphereScoringVisualizer() :
+	DebugMaterial(FColoredMaterialRenderProxy(GEngine->ConstraintLimitMaterial->GetRenderProxy(), FColor::Green))
 {
-	PointsProperty = FindFProperty<FProperty>(UIntenSelectableSphereScoring::StaticClass(), GET_MEMBER_NAME_CHECKED(UIntenSelectableSphereScoring, Radius));
+	PointsProperty = FindFProperty<FProperty>(UIntenSelectableSphereScoring::StaticClass(),
+											  GET_MEMBER_NAME_CHECKED(UIntenSelectableSphereScoring, Radius));
 }
 
-FIntenSelectableSphereScoringVisualizer::~FIntenSelectableSphereScoringVisualizer()
-{
-}
+FIntenSelectableSphereScoringVisualizer::~FIntenSelectableSphereScoringVisualizer() {}
 
 bool FIntenSelectableSphereScoringVisualizer::IsVisualizingArchetype() const
 {
-	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() && FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
+	return GetEditedScoringComponent() && GetEditedScoringComponent()->GetOwner() &&
+		FActorEditorUtils::IsAPreviewOrInactiveActor(GetEditedScoringComponent()->GetOwner());
 }
 
 FVector FIntenSelectableSphereScoringVisualizer::GetCurrentVectorWorld() const
@@ -28,10 +29,7 @@ FVector FIntenSelectableSphereScoringVisualizer::GetCurrentVectorWorld() const
 	return GetEditedScoringComponent()->GetComponentLocation();
 }
 
-bool FIntenSelectableSphereScoringVisualizer::ShowWhenSelected()
-{
-	return false;
-}
+bool FIntenSelectableSphereScoringVisualizer::ShowWhenSelected() { return false; }
 
 bool FIntenSelectableSphereScoringVisualizer::ShouldShowForSelectedSubcomponents(const UActorComponent* Component)
 {
@@ -39,24 +37,27 @@ bool FIntenSelectableSphereScoringVisualizer::ShouldShowForSelectedSubcomponents
 }
 
 bool FIntenSelectableSphereScoringVisualizer::VisProxyHandleClick(FEditorViewportClient* InViewportClient,
-                                                                  HComponentVisProxy* VisProxy, const FViewportClick& Click)
+																  HComponentVisProxy* VisProxy,
+																  const FViewportClick& Click)
 {
 	bool bEditing = false;
 
-	//UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
-	
+	// UE_LOG(LogTemp, Warning, TEXT("Handling Click"));
+
 	if (VisProxy && VisProxy->Component.IsValid())
 	{
 		bEditing = true;
-		
+
 		if (VisProxy->IsA(FSphereProxy::StaticGetType()))
 		{
-			const UIntenSelectableSphereScoring* T = Cast<const UIntenSelectableSphereScoring>(VisProxy->Component.Get());
+			const UIntenSelectableSphereScoring* T =
+				Cast<const UIntenSelectableSphereScoring>(VisProxy->Component.Get());
 			ScoringBehaviourPropertyPath = FComponentPropertyPath(T);
-			
+
 			FSphereProxy* Proxy = (FSphereProxy*)VisProxy;
 			CurrentSelectionIndex = Proxy->TargetIndex;
-		}else
+		}
+		else
 		{
 			CurrentSelectionIndex = INDEX_NONE;
 		}
@@ -69,23 +70,23 @@ bool FIntenSelectableSphereScoringVisualizer::VisProxyHandleClick(FEditorViewpor
 	return bEditing;
 }
 
-void FIntenSelectableSphereScoringVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) {
+void FIntenSelectableSphereScoringVisualizer::DrawVisualization(const UActorComponent* Component,
+																const FSceneView* View, FPrimitiveDrawInterface* PDI)
+{
 	const UIntenSelectableSphereScoring* ComponentCasted = Cast<UIntenSelectableSphereScoring>(Component);
-	
+
 	if (ComponentCasted != nullptr)
 	{
 		PDI->SetHitProxy(new FSphereProxy(Component, 0));
-		
-		DrawSphere(PDI, ComponentCasted->GetComponentLocation(), FRotator::ZeroRotator, FVector::OneVector * ComponentCasted->Radius, 50, 50, &DebugMaterial, 0, false);
+
+		DrawSphere(PDI, ComponentCasted->GetComponentLocation(), FRotator::ZeroRotator,
+				   FVector::OneVector * ComponentCasted->Radius, 50, 50, &DebugMaterial, 0, false);
 
 		PDI->SetHitProxy(nullptr);
 	}
 }
 
-void FIntenSelectableSphereScoringVisualizer::EndEditing()
-{
-
-}
+void FIntenSelectableSphereScoringVisualizer::EndEditing() {}
 
 UActorComponent* FIntenSelectableSphereScoringVisualizer::GetEditedComponent() const
 {
@@ -97,26 +98,27 @@ UIntenSelectableSphereScoring* FIntenSelectableSphereScoringVisualizer::GetEdite
 	return Cast<UIntenSelectableSphereScoring>(ScoringBehaviourPropertyPath.GetComponent());
 }
 
-bool FIntenSelectableSphereScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport,
-                                                               FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale)
+bool FIntenSelectableSphereScoringVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient,
+															   FViewport* Viewport, FVector& DeltaTranslate,
+															   FRotator& DeltaRotate, FVector& DeltaScale)
 {
 	bool bHandled = false;
 
 	if (true || CurrentSelectionIndex != INDEX_NONE)
 	{
-		//UE_LOG(LogTemp, Warning, TEXT("Current Selection! %s"), *DeltaTranslate.ToString());
+		// UE_LOG(LogTemp, Warning, TEXT("Current Selection! %s"), *DeltaTranslate.ToString());
 
-		if((true || CurrentSelectionIndex == 0 )&& GetEditedComponent())
+		if ((true || CurrentSelectionIndex == 0) && GetEditedComponent())
 		{
 			UIntenSelectableSphereScoring* ScoringComponent = GetEditedScoringComponent();
 			ScoringComponent->Modify();
-			
+
 			const FVector LocalCenter = ScoringComponent->GetComponentLocation();
 			const FVector NewCenter = LocalCenter + DeltaTranslate;
-			
+
 			ScoringComponent->SetWorldLocation(NewCenter);
 			ScoringComponent->AddWorldRotation(DeltaRotate);
-			
+
 			const float AverageScaleFactor = (DeltaScale.X + DeltaScale.Y + DeltaScale.Z) / 3.0f;
 
 			// Apply the average scale factor to the original radius
@@ -128,7 +130,8 @@ bool FIntenSelectableSphereScoringVisualizer::HandleInputDelta(FEditorViewportCl
 			}
 			else
 			{
-				// Scale down: Decrease the radius, ensuring not to reduce it below a minimum threshold (e.g., not making it negative)
+				// Scale down: Decrease the radius, ensuring not to reduce it below a minimum threshold (e.g., not
+				// making it negative)
 				NewRadius = ScoringComponent->Radius * FMath::Max(0.1f, 1.0f + AverageScaleFactor);
 			}
 			ScoringComponent->Radius = NewRadius;
@@ -141,25 +144,24 @@ bool FIntenSelectableSphereScoringVisualizer::HandleInputDelta(FEditorViewportCl
 			GEditor->RedrawLevelEditingViewports(false);
 			bHandled = true;
 		}
-	}else
+	}
+	else
 	{
-		//UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
+		// UE_LOG(LogTemp, Warning, TEXT("No Current Selection!"));
 	}
 
 	return bHandled;
 }
 
 bool FIntenSelectableSphereScoringVisualizer::GetWidgetLocation(const FEditorViewportClient* ViewportClient,
-	FVector& OutLocation) const
+																FVector& OutLocation) const
 {
 	if (CurrentSelectionIndex != INDEX_NONE)
 	{
 		OutLocation = GetCurrentVectorWorld();
-        
+
 		return true;
 	}
 
 	return false;
 }
-
-
diff --git a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCircleScoringVisualizer.h b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCircleScoringVisualizer.h
index 4f71ca88dcd1bb3e9495e0ad7e2a232e7e45e5d0..42880d84730f4166abedc015739d26369303bef2 100644
--- a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCircleScoringVisualizer.h
+++ b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCircleScoringVisualizer.h
@@ -6,19 +6,19 @@
 #include "ComponentVisualizer.h"
 class UIntenSelectableCircleScoring;
 /**
- * 
+ *
  */
 class FPrimitiveDrawInterface;
 class FSceneView;
 
-struct FCircleProxy : HComponentVisProxy 
+struct FCircleProxy : HComponentVisProxy
 {
 	DECLARE_HIT_PROXY();
 
-	FCircleProxy (const UActorComponent* InComponent, int32 InTargetIndex)
-	: HComponentVisProxy (InComponent)
-	, TargetIndex(InTargetIndex)
-	{}
+	FCircleProxy(const UActorComponent* InComponent, int32 InTargetIndex) :
+		HComponentVisProxy(InComponent), TargetIndex(InTargetIndex)
+	{
+	}
 
 	int32 TargetIndex;
 };
@@ -30,7 +30,7 @@ private:
 	int CurrentSelectionIndex;
 	FProperty* PointsProperty;
 	FComponentPropertyPath ScoringBehaviourPropertyPath;
-	
+
 public:
 	FIntenSelectableCircleScoringVisualizer();
 	~FIntenSelectableCircleScoringVisualizer();
@@ -39,14 +39,16 @@ public:
 
 	virtual bool IsVisualizingArchetype() const override;
 	UIntenSelectableCircleScoring* GetEditedScoringComponent() const;
-	
+
 	virtual bool ShowWhenSelected() override;
 	virtual bool ShouldShowForSelectedSubcomponents(const UActorComponent* Component) override;
-	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override;
-	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
+	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy,
+									 const FViewportClick& Click) override;
+	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View,
+								   FPrimitiveDrawInterface* PDI) override;
 	virtual void EndEditing() override;
 	virtual UActorComponent* GetEditedComponent() const override;
-	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale) override;
+	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate,
+								  FRotator& DeltaRotate, FVector& DeltaScale) override;
 	virtual bool GetWidgetLocation(const FEditorViewportClient* ViewportClient, FVector& OutLocation) const override;
-	
 };
diff --git a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCubeScoringVisualizer.h b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCubeScoringVisualizer.h
index 2983aff71fab52bfce477910e0b64201f6d06a87..6ffffcfbdeaa5eed9e91261ee3ec94b9938928a1 100644
--- a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCubeScoringVisualizer.h
+++ b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCubeScoringVisualizer.h
@@ -8,14 +8,14 @@ class UIntenSelectableCubeScoring;
 class FPrimitiveDrawInterface;
 class FSceneView;
 
-struct FCubeProxy : HComponentVisProxy 
+struct FCubeProxy : HComponentVisProxy
 {
 	DECLARE_HIT_PROXY();
 
-	FCubeProxy (const UActorComponent* InComponent, int32 InTargetIndex)
-	: HComponentVisProxy (InComponent)
-	, TargetIndex(InTargetIndex)
-	{}
+	FCubeProxy(const UActorComponent* InComponent, int32 InTargetIndex) :
+		HComponentVisProxy(InComponent), TargetIndex(InTargetIndex)
+	{
+	}
 
 	int32 TargetIndex;
 };
@@ -29,7 +29,7 @@ private:
 	FColoredMaterialRenderProxy DebugMaterial;
 	FProperty* PointsProperty;
 	FComponentPropertyPath ScoringBehaviourPropertyPath;
-	
+
 public:
 	FIntenSelectableCubeScoringVisualizer();
 	~FIntenSelectableCubeScoringVisualizer();
@@ -41,11 +41,13 @@ public:
 
 	virtual bool ShowWhenSelected() override;
 	virtual bool ShouldShowForSelectedSubcomponents(const UActorComponent* Component) override;
-	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override;
-	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
+	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy,
+									 const FViewportClick& Click) override;
+	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View,
+								   FPrimitiveDrawInterface* PDI) override;
 	virtual void EndEditing() override;
 	virtual UActorComponent* GetEditedComponent() const override;
-	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale) override;
+	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate,
+								  FRotator& DeltaRotate, FVector& DeltaScale) override;
 	virtual bool GetWidgetLocation(const FEditorViewportClient* ViewportClient, FVector& OutLocation) const override;
-	
 };
diff --git a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCylinderScoringVisualizer.h b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCylinderScoringVisualizer.h
index 507cac5b50179e734cdc754f033ee0be6dd0f366..6e796151b1e75a07b186e71bfbb70aec56ecfa51 100644
--- a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCylinderScoringVisualizer.h
+++ b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableCylinderScoringVisualizer.h
@@ -14,32 +14,30 @@ struct HTargetingVisProxy : public HComponentVisProxy
 {
 	DECLARE_HIT_PROXY();
 
-	HTargetingVisProxy (const UActorComponent* InComponent)
-	: HComponentVisProxy(InComponent, HPP_Wireframe)
-	{}
+	HTargetingVisProxy(const UActorComponent* InComponent) : HComponentVisProxy(InComponent, HPP_Wireframe) {}
 };
 
 /**Proxy for target*/
-struct HTargetProxy : public HTargetingVisProxy 
+struct HTargetProxy : public HTargetingVisProxy
 {
 	DECLARE_HIT_PROXY();
 
-	HTargetProxy (const UActorComponent* InComponent, int32 InTargetIndex)
-	: HTargetingVisProxy (InComponent)
-	, TargetIndex(InTargetIndex)
-	{}
+	HTargetProxy(const UActorComponent* InComponent, int32 InTargetIndex) :
+		HTargetingVisProxy(InComponent), TargetIndex(InTargetIndex)
+	{
+	}
 
 	int32 TargetIndex;
 };
 
-struct FCylinderPointProxy : HComponentVisProxy 
+struct FCylinderPointProxy : HComponentVisProxy
 {
 	DECLARE_HIT_PROXY();
 
-	FCylinderPointProxy (const UActorComponent* InComponent, int32 InTargetIndex)
-	: HComponentVisProxy (InComponent)
-	, TargetIndex(InTargetIndex)
-	{}
+	FCylinderPointProxy(const UActorComponent* InComponent, int32 InTargetIndex) :
+		HComponentVisProxy(InComponent), TargetIndex(InTargetIndex)
+	{
+	}
 
 	int32 TargetIndex;
 };
@@ -58,15 +56,18 @@ private:
 public:
 	FIntenSelectableCylinderScoringVisualizer();
 	~FIntenSelectableCylinderScoringVisualizer();
-	
+
 	virtual bool IsVisualizingArchetype() const override;
 	virtual bool ShowWhenSelected() override;
 	virtual bool ShouldShowForSelectedSubcomponents(const UActorComponent* Component) override;
 
-	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override;
-	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale) override;
-	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
-	
+	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy,
+									 const FViewportClick& Click) override;
+	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate,
+								  FRotator& DeltaRotate, FVector& DeltaScale) override;
+	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View,
+								   FPrimitiveDrawInterface* PDI) override;
+
 	FVector GetCurrentVectorWorld() const;
 	virtual bool GetWidgetLocation(const FEditorViewportClient* ViewportClient, FVector& OutLocation) const override;
 
diff --git a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableLineScoringVisualizer.h b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableLineScoringVisualizer.h
index 794cb29be684a2911cc7b9ccd1d5ba0c414a608a..1bb024784e513db19713c1f4df74f430c56792a7 100644
--- a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableLineScoringVisualizer.h
+++ b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableLineScoringVisualizer.h
@@ -6,19 +6,19 @@
 #include "ComponentVisualizer.h"
 class UIntenSelectableLineScoring;
 /**
- * 
+ *
  */
 class FPrimitiveDrawInterface;
 class FSceneView;
 
-struct FLinePointProxy : HComponentVisProxy 
+struct FLinePointProxy : HComponentVisProxy
 {
 	DECLARE_HIT_PROXY();
 
-	FLinePointProxy (const UActorComponent* InComponent, int32 InTargetIndex)
-	: HComponentVisProxy (InComponent)
-	, TargetIndex(InTargetIndex)
-	{}
+	FLinePointProxy(const UActorComponent* InComponent, int32 InTargetIndex) :
+		HComponentVisProxy(InComponent), TargetIndex(InTargetIndex)
+	{
+	}
 
 	int32 TargetIndex;
 };
@@ -31,7 +31,7 @@ private:
 	FProperty* PointsProperty;
 	UIntenSelectableLineScoring* LineBehavior;
 	FComponentPropertyPath ScoringBehaviourPropertyPath;
-	
+
 public:
 	FIntenSelectableLineScoringVisualizer();
 	~FIntenSelectableLineScoringVisualizer();
@@ -41,15 +41,17 @@ public:
 	virtual bool IsVisualizingArchetype() const override;
 	virtual bool ShowWhenSelected() override;
 	virtual bool ShouldShowForSelectedSubcomponents(const UActorComponent* Component) override;
-	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
-	
-	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override;
-	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale) override;
-	
+	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View,
+								   FPrimitiveDrawInterface* PDI) override;
+
+	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy,
+									 const FViewportClick& Click) override;
+	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate,
+								  FRotator& DeltaRotate, FVector& DeltaScale) override;
+
 	virtual bool GetWidgetLocation(const FEditorViewportClient* ViewportClient, FVector& OutLocation) const override;
 	virtual UActorComponent* GetEditedComponent() const override;
 	UIntenSelectableLineScoring* GetEditedScoringComponent() const;
-	
+
 	virtual void EndEditing() override;
-	
 };
diff --git a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableMultiPointScoringVisualizer.h b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableMultiPointScoringVisualizer.h
index 09c8fdd87ac3d2c94d26846c8cf24acfa8f8312d..c46253283484cdcffee3bc49c15dda61a4a1190a 100644
--- a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableMultiPointScoringVisualizer.h
+++ b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableMultiPointScoringVisualizer.h
@@ -7,14 +7,14 @@ class UIntenSelectableMultiPointScoring;
 class FPrimitiveDrawInterface;
 class FSceneView;
 
-struct FMultiPointProxy : HComponentVisProxy 
+struct FMultiPointProxy : HComponentVisProxy
 {
 	DECLARE_HIT_PROXY();
 
-	FMultiPointProxy (const UActorComponent* InComponent, int32 InTargetIndex)
-	: HComponentVisProxy (InComponent)
-	, TargetIndex(InTargetIndex)
-	{}
+	FMultiPointProxy(const UActorComponent* InComponent, int32 InTargetIndex) :
+		HComponentVisProxy(InComponent), TargetIndex(InTargetIndex)
+	{
+	}
 
 	int32 TargetIndex;
 };
@@ -26,24 +26,27 @@ private:
 	int CurrentSelectionIndex;
 	FProperty* PointsProperty;
 	FComponentPropertyPath ScoringBehaviourPropertyPath;
-	
+
 public:
 	FIntenSelectableMultiPointScoringVisualizer();
 	~FIntenSelectableMultiPointScoringVisualizer();
-	
+
 	virtual bool IsVisualizingArchetype() const override;
 	virtual bool ShowWhenSelected() override;
 	virtual bool ShouldShowForSelectedSubcomponents(const UActorComponent* Component) override;
-	
-	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override;
-	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
-	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale) override;
+
+	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy,
+									 const FViewportClick& Click) override;
+	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View,
+								   FPrimitiveDrawInterface* PDI) override;
+	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate,
+								  FRotator& DeltaRotate, FVector& DeltaScale) override;
 
 	FVector GetCurrentVectorWorld() const;
 	virtual bool GetWidgetLocation(const FEditorViewportClient* ViewportClient, FVector& OutLocation) const override;
-	
+
 	virtual UActorComponent* GetEditedComponent() const override;
 	UIntenSelectableMultiPointScoring* GetEditedScoringComponent() const;
-	
+
 	virtual void EndEditing() override;
 };
diff --git a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableRectangleScoringVisualizer.h b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableRectangleScoringVisualizer.h
index 0e6025cd89c3f3eb3eebdb4306cf35ff17414134..983c87788e609d99950e365a457bee455d97cdd6 100644
--- a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableRectangleScoringVisualizer.h
+++ b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableRectangleScoringVisualizer.h
@@ -6,19 +6,19 @@
 #include "ComponentVisualizer.h"
 class UIntenSelectableRectangleScoring;
 /**
- * 
+ *
  */
 class FPrimitiveDrawInterface;
 class FSceneView;
 
-struct FRectangleProxy : HComponentVisProxy 
+struct FRectangleProxy : HComponentVisProxy
 {
 	DECLARE_HIT_PROXY();
 
-	FRectangleProxy (const UActorComponent* InComponent, int32 InTargetIndex)
-	: HComponentVisProxy (InComponent)
-	, TargetIndex(InTargetIndex)
-	{}
+	FRectangleProxy(const UActorComponent* InComponent, int32 InTargetIndex) :
+		HComponentVisProxy(InComponent), TargetIndex(InTargetIndex)
+	{
+	}
 
 	int32 TargetIndex;
 };
@@ -31,24 +31,27 @@ private:
 	FProperty* XLengthProperty;
 	FProperty* YLengthProperty;
 	FComponentPropertyPath ScoringBehaviourPropertyPath;
-	
+
 public:
 	FIntenSelectableRectangleScoringVisualizer();
 	~FIntenSelectableRectangleScoringVisualizer();
-	
+
 	virtual bool IsVisualizingArchetype() const override;
 	virtual bool ShowWhenSelected() override;
 	virtual bool ShouldShowForSelectedSubcomponents(const UActorComponent* Component) override;
-	
-	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override;
-	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
-	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale) override;
+
+	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy,
+									 const FViewportClick& Click) override;
+	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View,
+								   FPrimitiveDrawInterface* PDI) override;
+	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate,
+								  FRotator& DeltaRotate, FVector& DeltaScale) override;
 
 	FVector GetCurrentVectorWorld() const;
 	virtual bool GetWidgetLocation(const FEditorViewportClient* ViewportClient, FVector& OutLocation) const override;
-	
+
 	virtual UActorComponent* GetEditedComponent() const override;
 	UIntenSelectableRectangleScoring* GetEditedScoringComponent() const;
-	
+
 	virtual void EndEditing() override;
 };
diff --git a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableSphereScoringVisualizer.h b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableSphereScoringVisualizer.h
index ca499b922417a83d20023290d8dd3a5f33e87860..40e41d1707d63ac812e5e47b6665f43190a4a030 100644
--- a/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableSphereScoringVisualizer.h
+++ b/Source/RWTHVRToolkitEditor/Public/Interaction/IntenSelectableSphereScoringVisualizer.h
@@ -8,14 +8,14 @@ class UIntenSelectableSphereScoring;
 class FPrimitiveDrawInterface;
 class FSceneView;
 
-struct FSphereProxy : HComponentVisProxy 
+struct FSphereProxy : HComponentVisProxy
 {
 	DECLARE_HIT_PROXY();
 
-	FSphereProxy (const UActorComponent* InComponent, int32 InTargetIndex)
-	: HComponentVisProxy (InComponent)
-	, TargetIndex(InTargetIndex)
-	{}
+	FSphereProxy(const UActorComponent* InComponent, int32 InTargetIndex) :
+		HComponentVisProxy(InComponent), TargetIndex(InTargetIndex)
+	{
+	}
 
 	int32 TargetIndex;
 };
@@ -28,7 +28,7 @@ private:
 	FColoredMaterialRenderProxy DebugMaterial;
 	FProperty* PointsProperty;
 	FComponentPropertyPath ScoringBehaviourPropertyPath;
-	
+
 public:
 	FIntenSelectableSphereScoringVisualizer();
 	~FIntenSelectableSphereScoringVisualizer();
@@ -37,10 +37,13 @@ public:
 	virtual bool IsVisualizingArchetype() const override;
 	virtual bool ShowWhenSelected() override;
 	virtual bool ShouldShowForSelectedSubcomponents(const UActorComponent* Component) override;
-	
-	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override;
-	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
-	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale) override;
+
+	virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy,
+									 const FViewportClick& Click) override;
+	virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View,
+								   FPrimitiveDrawInterface* PDI) override;
+	virtual bool HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate,
+								  FRotator& DeltaRotate, FVector& DeltaScale) override;
 
 	virtual UActorComponent* GetEditedComponent() const override;
 	UIntenSelectableSphereScoring* GetEditedScoringComponent() const;
@@ -49,6 +52,4 @@ public:
 	virtual bool GetWidgetLocation(const FEditorViewportClient* ViewportClient, FVector& OutLocation) const override;
 
 	virtual void EndEditing() override;
-
-	
 };