diff --git a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
index f773fa9f77004f397b035bc6e8942aa43ef506b8..dc9c9022a86fc6e57b1dd6e19927519bca283161 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
@@ -88,7 +88,7 @@ void ARWTHVRPawn::SetScale(float NewScale)
 	OnScaleChanged.Broadcast(OldScale, NewScale);
 }
 
-float ARWTHVRPawn::GetScale() {	return UniformScale; }
+float ARWTHVRPawn::GetScale() { return UniformScale; }
 
 /*
  * The alternative would be to do this only on the server on possess and check for player state/type,