diff --git a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp index f773fa9f77004f397b035bc6e8942aa43ef506b8..dc9c9022a86fc6e57b1dd6e19927519bca283161 100644 --- a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp +++ b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp @@ -88,7 +88,7 @@ void ARWTHVRPawn::SetScale(float NewScale) OnScaleChanged.Broadcast(OldScale, NewScale); } -float ARWTHVRPawn::GetScale() { return UniformScale; } +float ARWTHVRPawn::GetScale() { return UniformScale; } /* * The alternative would be to do this only on the server on possess and check for player state/type,