diff --git a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
index 28eb764a59ca38694d676b5e0809c9a9622a14b1..6208098604717f8da222341f57405d74acca6cbe 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
@@ -50,9 +50,11 @@ void ARWTHVRPawn::BeginPlay()
 	// This is required because for collision based movement, it can happen that the physics engine
 	// for some reason acts different on the nodes, therefore leading to a potential desync when
 	// e.g. colliding with an object while moving.
-	SyncComponent = NewObject<UDisplayClusterSceneComponentSyncParent>();
-	SyncComponent->SetupAttachment(RootComponent);
+	SyncComponent = NewObject<UDisplayClusterSceneComponentSyncParent>(this);
+	// SyncComponent->SetupAttachment(RootComponent);
 	SyncComponent->RegisterComponent();
+
+	SyncComponent->AttachToComponent(RootComponent, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
 #endif
 }