From 3baf0639dfd854c6996dd7630c2660b275050fb2 Mon Sep 17 00:00:00 2001
From: David Gilbert <gilbert@vr.rwth-aachen.de>
Date: Tue, 23 Jul 2024 15:25:45 +0200
Subject: [PATCH] style(interaction): Make clang format happy.

---
 .../Interaction/Interactables/GrabBehavior.cpp     |  8 ++++----
 .../Pawn/Navigation/CollisionHandlingMovement.cpp  |  3 ++-
 .../Interaction/Interactables/GrabBehavior.h       | 14 +++++++-------
 .../Interactors/UBaseInteractionComponent.h        | 12 +++++++-----
 4 files changed, 20 insertions(+), 17 deletions(-)

diff --git a/Source/RWTHVRToolkit/Private/Interaction/Interactables/GrabBehavior.cpp b/Source/RWTHVRToolkit/Private/Interaction/Interactables/GrabBehavior.cpp
index da279028..502a4be5 100644
--- a/Source/RWTHVRToolkit/Private/Interaction/Interactables/GrabBehavior.cpp
+++ b/Source/RWTHVRToolkit/Private/Interaction/Interactables/GrabBehavior.cpp
@@ -57,12 +57,13 @@ void UGrabBehavior::ReplicationOriginaterClientCallback(USceneComponent* Trigger
 	HandleCollisionHandlingMovement(CurrentAttachParent, EventType);
 }
 
-void UGrabBehavior::HandleCollisionHandlingMovement(const USceneComponent* CurrentAttachParent, const EInteractionEventType EventType)
+void UGrabBehavior::HandleCollisionHandlingMovement(const USceneComponent* CurrentAttachParent,
+													const EInteractionEventType EventType)
 {
 	auto CHM = CurrentAttachParent->GetOwner()->GetComponentByClass<UCollisionHandlingMovement>();
-	if(!CHM)
+	if (!CHM)
 		return;
-	
+
 	if (EventType == EInteractionEventType::InteractionStart)
 	{
 		// Add to ignore list for collision handling movement, if it exists
@@ -79,7 +80,6 @@ void UGrabBehavior::HandleCollisionHandlingMovement(const USceneComponent* Curre
 			CHM->RemoveActorFromIgnore(GetOwner());
 		}
 	}
-
 }
 void UGrabBehavior::OnActionEvent(USceneComponent* TriggerComponent, const EInteractionEventType EventType,
 								  const FInputActionValue& Value)
diff --git a/Source/RWTHVRToolkit/Private/Pawn/Navigation/CollisionHandlingMovement.cpp b/Source/RWTHVRToolkit/Private/Pawn/Navigation/CollisionHandlingMovement.cpp
index 454d6501..de761095 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/Navigation/CollisionHandlingMovement.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/Navigation/CollisionHandlingMovement.cpp
@@ -88,7 +88,8 @@ void UCollisionHandlingMovement::TickComponent(float DeltaTime, enum ELevelTick
 				// and gravity for walking only
 				MoveByGravityOrStepUp(DeltaTime);
 
-				// if we physically (in the tracking space) walked into something, move the world away (by moving the pawn)
+				// if we physically (in the tracking space) walked into something, move the world away (by moving the
+				// pawn)
 				CheckForPhysWalkingCollision();
 			}
 		}
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactables/GrabBehavior.h b/Source/RWTHVRToolkit/Public/Interaction/Interactables/GrabBehavior.h
index ba787527..65118646 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactables/GrabBehavior.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactables/GrabBehavior.h
@@ -20,15 +20,14 @@ class RWTHVRTOOLKIT_API UGrabBehavior : public UActionBehaviour
 	GENERATED_BODY()
 
 public:
-
 	UGrabBehavior();
-	
+
 	UPROPERTY(EditAnywhere, Category = "Grabbing")
 	bool bBlockOtherInteractionsWhileGrabbed = true;
 
 	UPROPERTY(EditAnywhere, Category = "Grabbing")
 	bool bIgnoreGrabbedActorInCollisionMovement = true;
-	
+
 	/**
 	 * Called after the object was successfully attached to the hand
 	 */
@@ -40,7 +39,7 @@ public:
 	 */
 	UPROPERTY(BlueprintAssignable)
 	FOnGrabEnd OnGrabEndEvent;
-	
+
 	UPROPERTY()
 	UPrimitiveComponent* MyPhysicsComponent;
 
@@ -54,12 +53,13 @@ public:
 	UFUNCTION()
 	void ReplicationOriginaterClientCallback(USceneComponent* TriggerComponent, const EInteractionEventType EventType,
 											 const FInputActionValue& Value);
-	
-	void HandleCollisionHandlingMovement(const USceneComponent* CurrentAttachParent, const EInteractionEventType EventType);
+
+	void HandleCollisionHandlingMovement(const USceneComponent* CurrentAttachParent,
+										 const EInteractionEventType EventType);
 
 	virtual void OnActionEvent(USceneComponent* TriggerComponent, const EInteractionEventType EventType,
 							   const FInputActionValue& Value) override;
-	
+
 	UFUNCTION(BlueprintPure)
 	bool IsObjectGrabbed() const { return bObjectGrabbed; }
 
diff --git a/Source/RWTHVRToolkit/Public/Interaction/Interactors/UBaseInteractionComponent.h b/Source/RWTHVRToolkit/Public/Interaction/Interactors/UBaseInteractionComponent.h
index ef7f9711..ca97fd7e 100644
--- a/Source/RWTHVRToolkit/Public/Interaction/Interactors/UBaseInteractionComponent.h
+++ b/Source/RWTHVRToolkit/Public/Interaction/Interactors/UBaseInteractionComponent.h
@@ -54,14 +54,16 @@ public:
 
 	/**
 	 * This is only executed on the local client which processed the interaction and requested the replication process
-	 * to be started. Can be used e.g. for local effects or things that should be done both on the server and local client.
+	 * to be started. Can be used e.g. for local effects or things that should be done both on the server and local
+	 * client.
 	 */
 	void HoverBehaviourReplicationOriginatorCallback(UHoverBehaviour* Behaviour, const EInteractionEventType EventType,
-										const FHitResult& Hit);
+													 const FHitResult& Hit);
 
 	/**
-	 * Requests the start of the replication process for the given ActionBehaviour, EventType and the Value of the Input Action.
-	 * Depending on authority, this executes the replication of the behaviour directly or requests it via a server RPC. 
+	 * Requests the start of the replication process for the given ActionBehaviour, EventType and the Value of the Input
+	 * Action. Depending on authority, this executes the replication of the behaviour directly or requests it via a
+	 * server RPC.
 	 */
 	void RequestActionBehaviourReplicationStart(UActionBehaviour* Behaviour, const EInteractionEventType EventType,
 												const FInputActionValue& Value);
@@ -72,7 +74,7 @@ public:
 	 */
 	void ActionBehaviourReplicationStart(UActionBehaviour* Behaviour, const EInteractionEventType EventType,
 										 const FInputActionValue& Value);
-	
+
 
 	// RPCs
 	UFUNCTION(Server, Reliable)
-- 
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