diff --git a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
index 6e88a3cb3c08f7bdef2d9c9a29d2881be0ba2899..5a84da66b664d3070c5c71bd6242d42f96ab6910 100644
--- a/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
+++ b/Source/RWTHVRToolkit/Private/Pawn/RWTHVRPawn.cpp
@@ -36,7 +36,8 @@ ARWTHVRPawn::ARWTHVRPawn(const FObjectInitializer& ObjectInitializer) : Super(Ob
 
 	LeftHand = CreateDefaultSubobject<UReplicatedMotionControllerComponent>(TEXT("Left Hand MCC"));
 	LeftHand->SetupAttachment(RootComponent);
-
+	
+#if 0	
 	// Add an nDisplay Parent Sync Component. It syncs the parent's transform from master to clients.
 	// This is required because for collision based movement, it can happen that the physics engine
 	// for some reason acts different on the nodes, therefore leading to a potential desync when
@@ -44,6 +45,7 @@ ARWTHVRPawn::ARWTHVRPawn(const FObjectInitializer& ObjectInitializer) : Super(Ob
 	SyncComponent =
 		CreateDefaultSubobject<UDisplayClusterSceneComponentSyncParent>(TEXT("Parent Display Cluster Sync Component"));
 	SyncComponent->SetupAttachment(RootComponent);
+#endif
 }
 
 void ARWTHVRPawn::Tick(float DeltaSeconds)
diff --git a/Source/RWTHVRToolkit/Public/Pawn/RWTHVRPawn.h b/Source/RWTHVRToolkit/Public/Pawn/RWTHVRPawn.h
index ca774d3766c41da61f095c06e27ceaa115324094..b171d3f1f9213744628e9c1501bc52a3248418dc 100644
--- a/Source/RWTHVRToolkit/Public/Pawn/RWTHVRPawn.h
+++ b/Source/RWTHVRToolkit/Public/Pawn/RWTHVRPawn.h
@@ -6,7 +6,9 @@
 #include "LiveLinkRole.h"
 #include "Pawn/Navigation/CollisionHandlingMovement.h"
 
+#if 0
 #include "Components/DisplayClusterSceneComponentSyncParent.h"
+#endif
 
 #include "RWTHVRPawn.generated.h"
 
@@ -55,7 +57,7 @@ public:
 	UCameraComponent* HeadCameraComponent;
 
 	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Pawn|Camera")
-	UDisplayClusterSceneComponentSyncParent* SyncComponent;
+	USceneComponent* SyncComponent;
 
 	// LiveLink functionality