From 09fccd697c18b78c5c7a69aa4ee489b74401c9f4 Mon Sep 17 00:00:00 2001
From: Simon Oehrl <oehrl@vr.rwth-aachen.de>
Date: Tue, 21 Sep 2021 14:00:39 +0000
Subject: [PATCH] Fix namespace of None
---
.../Utility/VirtualRealityUtilities.cpp | 334 +++++++++---------
1 file changed, 167 insertions(+), 167 deletions(-)
diff --git a/Source/RWTHVRToolkit/Private/Utility/VirtualRealityUtilities.cpp b/Source/RWTHVRToolkit/Private/Utility/VirtualRealityUtilities.cpp
index 799dcfa2..f014c535 100644
--- a/Source/RWTHVRToolkit/Private/Utility/VirtualRealityUtilities.cpp
+++ b/Source/RWTHVRToolkit/Private/Utility/VirtualRealityUtilities.cpp
@@ -1,167 +1,167 @@
-#include "Utility/VirtualRealityUtilities.h"
-
-#if PLATFORM_SUPPORTS_NDISPLAY
- #include "Cluster/IDisplayClusterClusterManager.h"
- #include "Components/DisplayClusterCameraComponent.h"
- #include "Config/IDisplayClusterConfigManager.h"
- #include "DisplayClusterRootActor.h"
- #include "DisplayClusterConfigurationTypes.h"
- #include "Game/IDisplayClusterGameManager.h"
- #include "IDisplayCluster.h"
-#endif
-
-#include "Engine/Engine.h"
-#include "IXRTrackingSystem.h"
-#include "IHeadMountedDisplay.h"
-
-bool UVirtualRealityUtilities::IsDesktopMode()
-{
- return !IsRoomMountedMode() && !IsHeadMountedMode();
-}
-
-bool UVirtualRealityUtilities::IsRoomMountedMode()
-{
-#if PLATFORM_SUPPORTS_NDISPLAY
- return IDisplayCluster::Get().GetOperationMode() == EDisplayClusterOperationMode::Cluster;
-#else
- return false;
-#endif
-}
-
-bool UVirtualRealityUtilities::IsHeadMountedMode()
-{
- return GEngine->XRSystem.IsValid() && GEngine->XRSystem->IsHeadTrackingAllowed();
-}
-
-bool UVirtualRealityUtilities::IsCave()
-{
-#if PLATFORM_SUPPORTS_NDISPLAY
- if(!IsRoomMountedMode()) return false;
-
- const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
- return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
- && ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("aixcave", ESearchCase::IgnoreCase);
-#else
- return false;
-#endif
-}
-
-bool UVirtualRealityUtilities::IsTdw()
-{
-#if PLATFORM_SUPPORTS_NDISPLAY
- if(!IsRoomMountedMode()) return false;
-
- const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
- return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
- && ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("TiledDisplayWall", ESearchCase::IgnoreCase);
-#else
- return false;
-#endif
-}
-
-bool UVirtualRealityUtilities::IsRolv()
-{
-#if PLATFORM_SUPPORTS_NDISPLAY
- if(!IsRoomMountedMode()) return false;
-
- const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
- return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
- && ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("ROLV", ESearchCase::IgnoreCase);
-#else
- return false;
-#endif
-}
-
-/* Return true on the Master in cluster mode and in a normal desktop session. Otherwise false */
-bool UVirtualRealityUtilities::IsMaster()
-{
-#if PLATFORM_SUPPORTS_NDISPLAY
- if (!IDisplayCluster::IsAvailable())
- {
- return true;
- }
- IDisplayClusterClusterManager* Manager = IDisplayCluster::Get().GetClusterMgr();
- if (Manager == nullptr)
- {
- return true; // if we are not in cluster mode, we are always the master
- }
- return Manager->IsMaster() || !Manager->IsSlave();
-#else
- return true;
-#endif
-}
-
-bool UVirtualRealityUtilities::IsSlave()
-{
- return !IsMaster();
-}
-
-FString UVirtualRealityUtilities::GetNodeName()
-{
-#if PLATFORM_SUPPORTS_NDISPLAY
- return IsRoomMountedMode() ? IDisplayCluster::Get().GetClusterMgr()->GetNodeId() : FString(TEXT("Localhost"));
-#else
- return FString(TEXT("Localhost"));
-#endif
-}
-
-float UVirtualRealityUtilities::GetEyeDistance()
-{
- if(IsHeadMountedMode())
- {
- return GEngine->XRSystem->GetHMDDevice()->GetInterpupillaryDistance();
- }
- else
- {
-#if PLATFORM_SUPPORTS_NDISPLAY
- ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
- return (RootActor) ? RootActor->GetDefaultCamera()->GetInterpupillaryDistance() : 0.0f;
-#else
- return 0.0f;
-#endif
- }
-}
-
-EEyeStereoOffset UVirtualRealityUtilities::GetNodeEyeType()
-{
-#if PLATFORM_SUPPORTS_NDISPLAY
- ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
- return static_cast<EEyeStereoOffset>((RootActor) ? RootActor->GetDefaultCamera()->GetStereoOffset() : EDisplayClusterEyeStereoOffset::None);
-#else
- return None;
-#endif
-}
-
-USceneComponent* UVirtualRealityUtilities::GetClusterComponent(const FString& Name)
-{
-#if PLATFORM_SUPPORTS_NDISPLAY
- ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
- return (RootActor) ? RootActor->GetComponentById(Name) : nullptr;
-#else
- return nullptr;
-#endif
-}
-
-USceneComponent* UVirtualRealityUtilities::GetNamedClusterComponent(const ENamedClusterComponent& Component)
-{
- switch(Component)
- {
- case ENamedClusterComponent::NCC_CAVE_ORIGIN: return GetClusterComponent("cave_origin");
- case ENamedClusterComponent::NCC_CAVE_CENTER: return GetClusterComponent("cave_center");
- case ENamedClusterComponent::NCC_CAVE_LHT: return GetClusterComponent("left_hand_target");
- case ENamedClusterComponent::NCC_CAVE_RHT: return GetClusterComponent("right_hand_target");
- case ENamedClusterComponent::NCC_SHUTTERGLASSES: return GetClusterComponent("shutter_glasses");
- case ENamedClusterComponent::NCC_ROLV_ORIGIN: return GetClusterComponent("rolv_origin");
- case ENamedClusterComponent::NCC_FLYSTICK: return GetClusterComponent("flystick");
- case ENamedClusterComponent::NCC_TDW_ORIGIN: return GetClusterComponent("tdw_origin_floor");
- case ENamedClusterComponent::NCC_TDW_CENTER: return GetClusterComponent("tdw_center");
- case ENamedClusterComponent::NCC_CALIBRATIO: return GetClusterComponent("calibratio");
- case ENamedClusterComponent::NCC_TRACKING_ORIGIN:
- USceneComponent* Result;
- if((Result = GetClusterComponent("cave_origin"))) return Result;
- if((Result = GetClusterComponent("rolv_origin"))) return Result;
- if((Result = GetClusterComponent("tdw_origin_floor"))) return Result;
- return nullptr;
- default: return nullptr;
- }
-}
+#include "Utility/VirtualRealityUtilities.h"
+
+#if PLATFORM_SUPPORTS_NDISPLAY
+ #include "Cluster/IDisplayClusterClusterManager.h"
+ #include "Components/DisplayClusterCameraComponent.h"
+ #include "Config/IDisplayClusterConfigManager.h"
+ #include "DisplayClusterRootActor.h"
+ #include "DisplayClusterConfigurationTypes.h"
+ #include "Game/IDisplayClusterGameManager.h"
+ #include "IDisplayCluster.h"
+#endif
+
+#include "Engine/Engine.h"
+#include "IXRTrackingSystem.h"
+#include "IHeadMountedDisplay.h"
+
+bool UVirtualRealityUtilities::IsDesktopMode()
+{
+ return !IsRoomMountedMode() && !IsHeadMountedMode();
+}
+
+bool UVirtualRealityUtilities::IsRoomMountedMode()
+{
+#if PLATFORM_SUPPORTS_NDISPLAY
+ return IDisplayCluster::Get().GetOperationMode() == EDisplayClusterOperationMode::Cluster;
+#else
+ return false;
+#endif
+}
+
+bool UVirtualRealityUtilities::IsHeadMountedMode()
+{
+ return GEngine->XRSystem.IsValid() && GEngine->XRSystem->IsHeadTrackingAllowed();
+}
+
+bool UVirtualRealityUtilities::IsCave()
+{
+#if PLATFORM_SUPPORTS_NDISPLAY
+ if(!IsRoomMountedMode()) return false;
+
+ const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
+ return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
+ && ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("aixcave", ESearchCase::IgnoreCase);
+#else
+ return false;
+#endif
+}
+
+bool UVirtualRealityUtilities::IsTdw()
+{
+#if PLATFORM_SUPPORTS_NDISPLAY
+ if(!IsRoomMountedMode()) return false;
+
+ const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
+ return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
+ && ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("TiledDisplayWall", ESearchCase::IgnoreCase);
+#else
+ return false;
+#endif
+}
+
+bool UVirtualRealityUtilities::IsRolv()
+{
+#if PLATFORM_SUPPORTS_NDISPLAY
+ if(!IsRoomMountedMode()) return false;
+
+ const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
+ return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
+ && ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("ROLV", ESearchCase::IgnoreCase);
+#else
+ return false;
+#endif
+}
+
+/* Return true on the Master in cluster mode and in a normal desktop session. Otherwise false */
+bool UVirtualRealityUtilities::IsMaster()
+{
+#if PLATFORM_SUPPORTS_NDISPLAY
+ if (!IDisplayCluster::IsAvailable())
+ {
+ return true;
+ }
+ IDisplayClusterClusterManager* Manager = IDisplayCluster::Get().GetClusterMgr();
+ if (Manager == nullptr)
+ {
+ return true; // if we are not in cluster mode, we are always the master
+ }
+ return Manager->IsMaster() || !Manager->IsSlave();
+#else
+ return true;
+#endif
+}
+
+bool UVirtualRealityUtilities::IsSlave()
+{
+ return !IsMaster();
+}
+
+FString UVirtualRealityUtilities::GetNodeName()
+{
+#if PLATFORM_SUPPORTS_NDISPLAY
+ return IsRoomMountedMode() ? IDisplayCluster::Get().GetClusterMgr()->GetNodeId() : FString(TEXT("Localhost"));
+#else
+ return FString(TEXT("Localhost"));
+#endif
+}
+
+float UVirtualRealityUtilities::GetEyeDistance()
+{
+ if(IsHeadMountedMode())
+ {
+ return GEngine->XRSystem->GetHMDDevice()->GetInterpupillaryDistance();
+ }
+ else
+ {
+#if PLATFORM_SUPPORTS_NDISPLAY
+ ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
+ return (RootActor) ? RootActor->GetDefaultCamera()->GetInterpupillaryDistance() : 0.0f;
+#else
+ return 0.0f;
+#endif
+ }
+}
+
+EEyeStereoOffset UVirtualRealityUtilities::GetNodeEyeType()
+{
+#if PLATFORM_SUPPORTS_NDISPLAY
+ ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
+ return static_cast<EEyeStereoOffset>((RootActor) ? RootActor->GetDefaultCamera()->GetStereoOffset() : EDisplayClusterEyeStereoOffset::None);
+#else
+ return EDisplayClusterEyeStereoOffset::None;
+#endif
+}
+
+USceneComponent* UVirtualRealityUtilities::GetClusterComponent(const FString& Name)
+{
+#if PLATFORM_SUPPORTS_NDISPLAY
+ ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
+ return (RootActor) ? RootActor->GetComponentById(Name) : nullptr;
+#else
+ return nullptr;
+#endif
+}
+
+USceneComponent* UVirtualRealityUtilities::GetNamedClusterComponent(const ENamedClusterComponent& Component)
+{
+ switch(Component)
+ {
+ case ENamedClusterComponent::NCC_CAVE_ORIGIN: return GetClusterComponent("cave_origin");
+ case ENamedClusterComponent::NCC_CAVE_CENTER: return GetClusterComponent("cave_center");
+ case ENamedClusterComponent::NCC_CAVE_LHT: return GetClusterComponent("left_hand_target");
+ case ENamedClusterComponent::NCC_CAVE_RHT: return GetClusterComponent("right_hand_target");
+ case ENamedClusterComponent::NCC_SHUTTERGLASSES: return GetClusterComponent("shutter_glasses");
+ case ENamedClusterComponent::NCC_ROLV_ORIGIN: return GetClusterComponent("rolv_origin");
+ case ENamedClusterComponent::NCC_FLYSTICK: return GetClusterComponent("flystick");
+ case ENamedClusterComponent::NCC_TDW_ORIGIN: return GetClusterComponent("tdw_origin_floor");
+ case ENamedClusterComponent::NCC_TDW_CENTER: return GetClusterComponent("tdw_center");
+ case ENamedClusterComponent::NCC_CALIBRATIO: return GetClusterComponent("calibratio");
+ case ENamedClusterComponent::NCC_TRACKING_ORIGIN:
+ USceneComponent* Result;
+ if((Result = GetClusterComponent("cave_origin"))) return Result;
+ if((Result = GetClusterComponent("rolv_origin"))) return Result;
+ if((Result = GetClusterComponent("tdw_origin_floor"))) return Result;
+ return nullptr;
+ default: return nullptr;
+ }
+}
--
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