Skip to content
Snippets Groups Projects
Select Git revision
  • f90ef144385c079719ef34bc3eb42dd8edf796bc
  • 5.4 default protected
  • 5.5
  • dev/5.5
  • dev/5.4
  • dev/5.6
  • dev/5.3_downgrade
  • feature/experimenttime_hack
  • 5.3 protected
  • _IntenSelect5.3
  • IntenSelect5.3
  • 4.27 protected
  • 4.26 protected
  • 5.0 protected
  • 4.22 protected
  • 4.21 protected
  • UE5.4-2024.1
  • UE5.5-1
  • UE5.4-2024.1-rc1
  • UE5.3-2023.1-rc3
  • UE5.3-2023.1-rc2
  • UE5.3-2023.1-rc
22 results

VirtualRealityUtilities.cpp

Blame
  • VirtualRealityUtilities.cpp 6.18 KiB
    #include "Utility/VirtualRealityUtilities.h"
    
    #if PLATFORM_SUPPORTS_NDISPLAY
    #include "DisplayClusterConfigurationTypes.h"
    #include "DisplayClusterRootActor.h"
    #include "IDisplayCluster.h"
    #include "Cluster/IDisplayClusterClusterManager.h"
    #include "Components/DisplayClusterCameraComponent.h"
    #include "Config/IDisplayClusterConfigManager.h"
    #include "Game/IDisplayClusterGameManager.h"
    #endif
    
    #include "AudioDevice.h"
    #include "IHeadMountedDisplay.h"
    #include "IXRTrackingSystem.h"
    #include "Engine/Engine.h"
    #include "Engine/LocalPlayer.h"
    #include "Kismet/GameplayStatics.h"
    
    
    DEFINE_LOG_CATEGORY(Toolkit);
    
    bool UVirtualRealityUtilities::IsDesktopMode()
    {
    	return !IsRoomMountedMode() && !IsHeadMountedMode();
    }
    
    bool UVirtualRealityUtilities::IsRoomMountedMode()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	return IDisplayCluster::Get().GetOperationMode() == EDisplayClusterOperationMode::Cluster;
    #else
    	return false;
    #endif
    }
    
    bool UVirtualRealityUtilities::IsHeadMountedMode()
    {
    	// In editor builds: checks for EdEngine->IsVRPreviewActive()
    	// In packaged builds: checks for `-vr` in commandline or bStartInVR in UGeneralProjectSettings
    	return FAudioDevice::CanUseVRAudioDevice();
    }
    
    bool UVirtualRealityUtilities::IsCave()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	if (!IsRoomMountedMode()) return false;
    
    	const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
    	return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
    		&& ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("aixcave", ESearchCase::IgnoreCase);
    #else
    	return false;
    #endif
    }
    
    bool UVirtualRealityUtilities::IsTdw()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	if (!IsRoomMountedMode()) return false;
    
    	const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
    	return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
    		&& ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals(
    			"TiledDisplayWall", ESearchCase::IgnoreCase);
    #else
    	return false;
    #endif
    }
    
    bool UVirtualRealityUtilities::IsRolv()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	if (!IsRoomMountedMode()) return false;
    
    	const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
    	return ClusterConfig->CustomParameters.Contains("Hardware_Platform")
    		&& ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("ROLV", ESearchCase::IgnoreCase);
    #else
    	return false;
    #endif
    }
    
    /* Return true on the Primary in cluster mode and in a normal desktop session. Otherwise false */
    bool UVirtualRealityUtilities::IsPrimaryNode()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	if (!IDisplayCluster::IsAvailable())
    	{
    		return true;
    	}
    	IDisplayClusterClusterManager* Manager = IDisplayCluster::Get().GetClusterMgr();
    	if (Manager == nullptr)
    	{
    		return true; // if we are not in cluster mode, we are always the primary node
    	}
    	return Manager->IsPrimary() || !Manager->IsSecondary();
    #else
        return true;
    #endif
    }
    
    bool UVirtualRealityUtilities::IsSecondaryNode()
    {
    	return !IsPrimaryNode();
    }
    
    FString UVirtualRealityUtilities::GetNodeName()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	return IsRoomMountedMode() ? IDisplayCluster::Get().GetClusterMgr()->GetNodeId() : FString(TEXT("Localhost"));
    #else
    	return FString(TEXT("Localhost"));
    #endif
    }
    
    float UVirtualRealityUtilities::GetEyeDistance()
    {
    	if (IsHeadMountedMode())
    	{
    		return GEngine->XRSystem->GetHMDDevice()->GetInterpupillaryDistance();
    	}
    	else
    	{
    #if PLATFORM_SUPPORTS_NDISPLAY
    		ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
    		return (RootActor) ? RootActor->GetDefaultCamera()->GetInterpupillaryDistance() : 0.0f;
    #else
    	    return 0.0f;
    #endif
    	}
    }
    
    EEyeStereoOffset UVirtualRealityUtilities::GetNodeEyeType()
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
    	return static_cast<EEyeStereoOffset>((RootActor)
    		                                     ? RootActor->GetDefaultCamera()->GetStereoOffset()
    		                                     : EDisplayClusterEyeStereoOffset::None);
    #else
    	return EDisplayClusterEyeStereoOffset::None;
    #endif
    }
    
    USceneComponent* UVirtualRealityUtilities::GetClusterComponent(const FString& Name)
    {
    #if PLATFORM_SUPPORTS_NDISPLAY
    	const ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
    	return (RootActor) ? RootActor->GetComponentByName<USceneComponent>(Name) : nullptr;
    #else
    	return nullptr;
    #endif
    }
    
    USceneComponent* UVirtualRealityUtilities::GetNamedClusterComponent(const ENamedClusterComponent& Component)
    {
    	switch (Component)
    	{
    	case ENamedClusterComponent::NCC_CAVE_ORIGIN: return GetClusterComponent("cave_origin");
    	case ENamedClusterComponent::NCC_CAVE_CENTER: return GetClusterComponent("cave_center");
    	case ENamedClusterComponent::NCC_CAVE_LHT: return GetClusterComponent("left_hand_target");
    	case ENamedClusterComponent::NCC_CAVE_RHT: return GetClusterComponent("right_hand_target");
    	case ENamedClusterComponent::NCC_SHUTTERGLASSES: return GetClusterComponent("shutter_glasses");
    	case ENamedClusterComponent::NCC_ROLV_ORIGIN: return GetClusterComponent("rolv_origin");
    	case ENamedClusterComponent::NCC_FLYSTICK: return GetClusterComponent("flystick");
    	case ENamedClusterComponent::NCC_TDW_ORIGIN: return GetClusterComponent("tdw_origin_floor");
    	case ENamedClusterComponent::NCC_TDW_CENTER: return GetClusterComponent("tdw_center");
    	case ENamedClusterComponent::NCC_CALIBRATIO: return GetClusterComponent("calibratio");
    	case ENamedClusterComponent::NCC_TRACKING_ORIGIN:
    		USceneComponent* Result;
    		if ((Result = GetClusterComponent("cave_origin"))) return Result;
    		if ((Result = GetClusterComponent("rolv_origin"))) return Result;
    		if ((Result = GetClusterComponent("tdw_origin_floor"))) return Result;
    		return nullptr;
    	default: return nullptr;
    	}
    }
    
    void UVirtualRealityUtilities::ShowErrorAndQuit(UWorld* WorldContext, const FString& Message)
    {
    	UE_LOG(Toolkit, Error, TEXT("%s"), *Message)
    #if WITH_EDITOR
    	const FText Title = FText::FromString(FString("RUNTIME ERROR"));
    	FMessageDialog::Open(EAppMsgType::Ok, FText::FromString(Message), Title);
    #endif
    	UKismetSystemLibrary::QuitGame(WorldContext, nullptr, EQuitPreference::Quit, false);
    }