using UnrealBuildTool; public class RWTHVRCluster : ModuleRules { public RWTHVRCluster(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "DeveloperSettings", "EnhancedInput", "UMG", "Slate", "SlateCore", "LiveLink", "DisplayCluster", "RWTHVRToolkit" } ); if (IsPluginEnabledForTarget("DTrackPlugin", base.Target)) { PublicDependencyModuleNames.AddRange( new string[] { "DTrackPlugin", "DTrackInput" } ); } PrivateDependencyModuleNames.AddRange( new string[] { } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } private static bool IsPluginEnabledForTarget(string PluginName, ReadOnlyTargetRules Target) { var PL = Plugins.GetPlugin(PluginName); return PL != null && Target.ProjectFile != null && Plugins.IsPluginEnabledForTarget(PL, ProjectDescriptor.FromFile(Target.ProjectFile), Target.Platform, Target.Configuration, Target.Type); } }