Update home authored by Andrea Bönsch's avatar Andrea Bönsch
This plugin should provide an easy and comfortable way to integrate virtual humans into your Unreal Engine project (**currently: UE 4.22**).
> [:speaking_head: _**Our mission is to provide authentic virtual humans for Unreal-based immersive, virtual environments in the most efficient, reliable, and user-friendly way possible.**_](mission)
----
This plugin shall provide an easy and comfortable way to integrate virtual humans into your Unreal project.\
(**currently: UE 4.22**).
It is best-fitted for models generated with **Character Creator 3**. A growing collection of models can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/virtualcharactermodels).
......@@ -7,7 +11,7 @@ Besides the character's appearance, it's behavior needs to be defined. To see wh
The **planned components** to allow for navigation and face to face interactions are:
- [ ] Locomotion
- [ ] Facial Expressions
- [ ] [Lip Sync](Lipsync)
- [ ] [Lip Sync](Lipsync)
- [ ] Gaze
- [ ] Animation (including a set of basic standard animations)
- [ ] Manual Interaction (Grabbing, Pointing etc.)
......@@ -17,5 +21,5 @@ The **planned components** to allow for navigation and face to face interactions
- [ ] ...
---
----
In case of questions, please do no hesitate to contact @jehret and @aboensch.
\ No newline at end of file