Update home authored by Andrea Bönsch's avatar Andrea Bönsch
......@@ -9,7 +9,7 @@ It is best-fitted for models generated with **Character Creator 3**. A growing c
Besides the character's appearance, it's behavior needs to be defined. To see which components are already provided, see the list below. Additionally, **guidelines** on how to integrate new models and to map animations to the respective characters' skeletons are provided [here](Import-Data).
The **planned components** to allow for navigation and face to face interactions are:
- [ ] Locomotion
- [ ] Locomotion (Components/Locomotion)
- [ ] Facial Expressions
- [ ] Gaze (incl. Blinking)
- [x] [Face Animation](Components/FaceAnimation) (including Oculus LipSync)
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