Update home authored by Andrea Bönsch's avatar Andrea Bönsch
...@@ -2,12 +2,12 @@ This plugin should provide an easy way to integrate virtual humans into Unreal E ...@@ -2,12 +2,12 @@ This plugin should provide an easy way to integrate virtual humans into Unreal E
It is best-fitted for models generated with Character Creator 3. A collection of models can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/virtualcharactermodels) It is best-fitted for models generated with Character Creator 3. A collection of models can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/virtualcharactermodels)
The planned components are: The planned components to allow for navigation and face to face interactions are:
- [ ] Locomotion - [ ] Locomotion
- [ ] Face Expressions - [ ] Facial Expressions
- [ ] [Lip Sync](Lipsync) - [ ] [Lip Sync](Lipsync)
- [ ] Gaze - [ ] Gaze
- [ ] Animation (including some standard animations) - [ ] Animation (including a set of basic standard animations)
- [ ] Manual Interaction (Grabbing, Pointing etc.) - [ ] Manual Interaction (Grabbing, Pointing etc.)
- [ ] MoCap - [ ] MoCap
- [ ] ... - [ ] ...
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