Update home authored by Andrea Bönsch's avatar Andrea Bönsch
This plugin should provide an easy and comfortable way to integrate virtual humans into your Unreal Engine project.
This plugin should provide an easy and comfortable way to integrate virtual humans into your Unreal Engine project (**currently: UE 4.22**).
It is best-fitted for models generated with Character Creator 3. A growing collection of models can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/virtualcharactermodels).
It is best-fitted for models generated with **Character Creator 3**. A growing collection of models can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/virtualcharactermodels).
Besides the character's appearance, it's behavior needs to be defined. To see which features are already provided, see the list below. Additionally, guidelines on how to integrate new models and to map animations to the respective characters' skeletons are provided [here](import_data).
Besides the character's appearance, it's behavior needs to be defined. To see which components are already provided, see the list below. Additionally, **guidelines **on how to integrate new models and to map animations to the respective characters' skeletons are provided [here](import_data).
The planned components to allow for navigation and face to face interactions are:
The **planned components** to allow for navigation and face to face interactions are:
- [ ] Locomotion
- [ ] Facial Expressions
- [ ] [Lip Sync](Lipsync)
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