Update home authored by Andrea Bönsch's avatar Andrea Bönsch
......@@ -11,12 +11,12 @@ Besides the character's appearance, it's behavior needs to be defined. To see wh
The **planned components** to allow for navigation and face to face interactions are:
- [ ] Locomotion
- [ ] Facial Expressions
- [ ] [Lip Sync](Components/LipSync) ....... :warning: documentation needs to be refinded
- [ ] Gaze
- [ ] Animation (including a set of basic standard animations)
- [ ] Manual Interaction (Grabbing, Pointing etc.)
- [ ] [Lip Sync](Components/LipSync) ....... :warning: documentation needs to be refinded
- [ ] Speech-Interface
- [x] [Virtual Acoustics](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-va-plugin)
- [ ] [Animation](Import-Data) (including a set of basic standard animations)
- [ ] Manual Interaction (Grabbing, Pointing etc.)
- [ ] Body Avatar with limited HW for motion mirroring (will become a separate plugin)
- [ ] ...
......
......