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Update home
authored
Feb 04, 2022
by
Jonathan Ehret
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@@ -10,13 +10,13 @@ Besides the character's appearance, it's behavior needs to be defined. To see wh
The
**planned components**
to allow for navigation and face to face interactions are:
-
[
] [Locomotion
](
Components/Locomotion
)
-
[
] [Facial Expressions
](
Facial-Expressions
)
-
[
]
Gaze (incl. Blinking)
-
[
x
] [Facial Expressions
](
Facial-Expressions
)
-
[
x] [Gaze
](
Components/
Gaze
)
(
incl.
Blinking)
-
[
x] [Face Animation
](
Components/FaceAnimation
)
(
including
Oculus LipSync)
-
[ ] Speech-Interface
-
[
x] [Virtual Acoustics
](
https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-va-plugin
)
-
[
] [Animation
](
Import-Data
)
(
including
a set of basic standard animations)
-
[
] [
Manual Interaction
](
https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/character-plugin/-/wikis/Manual-Interaction
)
(
Grabbing,
Pointing etc.)
-
[
x
] [
Pointing etc.
](
https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/character-plugin/-/wikis/Manual-Interaction
)
(
Grabbing,
Pointing etc.)
-
[ ] Body Avatar with limited HW for motion mirroring (will become a separate plugin)
-
[ ] Breathing?
-
[
] [Logging
](
Components/Logging
)
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