Update home authored by Andrea Bönsch's avatar Andrea Bönsch
...@@ -2,7 +2,7 @@ This plugin should provide an easy and comfortable way to integrate virtual huma ...@@ -2,7 +2,7 @@ This plugin should provide an easy and comfortable way to integrate virtual huma
It is best-fitted for models generated with Character Creator 3. A growing collection of models can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/virtualcharactermodels). It is best-fitted for models generated with Character Creator 3. A growing collection of models can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/virtualcharactermodels).
Besides the character's appearance, it's behavior needs to be defined. Therefore, a growing set of features, listed below, is provided as well as [guidelines on how to map animations]() to the respective character's skeleton. Besides the character's appearance, it's behavior needs to be defined. To see which features are already provided, see the list below. Additionally, guidelines on how to integrate new models and to map animations to the respective characters' skeletons are provided [here](import_data).
The planned components to allow for navigation and face to face interactions are: The planned components to allow for navigation and face to face interactions are:
- [ ] Locomotion - [ ] Locomotion
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