Update home authored by Andrea Bönsch's avatar Andrea Bönsch
This plugin should provide an easy way to integrate virtual humans into Unreal Engine.
This plugin should provide an easy and comfortable way to integrate virtual humans into your Unreal Engine project.
It is best-fitted for models generated with Character Creator 3. A collection of models can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/virtualcharactermodels)
It is best-fitted for models generated with Character Creator 3. A growing collection of models can be found [here](https://devhub.vr.rwth-aachen.de/VR-Group/virtualcharactermodels).
Besides the character's appearance, it's behavior needs to be defined. Therefore, a growing set of features, listed below, is provided as well as [guidelines on how to map animations]() to the respective character's skeleton.
The planned components to allow for navigation and face to face interactions are:
- [ ] Locomotion
......@@ -11,5 +13,5 @@ The planned components to allow for navigation and face to face interactions are
- [ ] Manual Interaction (Grabbing, Pointing etc.)
- [ ] MoCap
- [ ] Speech-Interface
- [ ] Body Avatar with limited HW for motion mirroring
- [ ] Body Avatar with limited HW for motion mirroring (will become a separate plugin)
- [ ] ...
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