@@ -18,5 +18,5 @@ Each audio file needs to be preprocessed, e.g., with the [OculusLipSyncWAVParser
...
@@ -18,5 +18,5 @@ Each audio file needs to be preprocessed, e.g., with the [OculusLipSyncWAVParser
Add a VHOculusLipSync component to you virtual human and for Character Creator 3 Models use the ``PluginContent/Characters/Henry/OculusLipSyncToCC3`` pose asset and the created txt file as animation file.
Add a VHOculusLipSync component to you virtual human and for Character Creator 3 Models use the ``PluginContent/Characters/Henry/OculusLipSyncToCC3`` pose asset and the created txt file as animation file.
# Audio
# Audio
You are free to use any Unreal audio plugin. However, for usage in the CAVE we propose to use the [VirtualAcoustics Plugin](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-va-plugin). You just have to add a VASoundSource component to your character and specify the audio file, relative to the VAServer's Dat folder
You are free to use any Unreal audio plugin. However, for usage in the CAVE we propose to use the [VirtualAcoustics Plugin](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-va-plugin). You just have to add a VASoundSource component to your character and specify the audio file, relative to the [VAServer](https://devhub.vr.rwth-aachen.de/VR-Group/vaserver)'s Data folder