Update TTS lipsync authored by Andrea Bönsch's avatar Andrea Bönsch
......@@ -19,6 +19,8 @@ After the preprocessing go back to your Unreal project. Choose the character, wh
If your character of choice happens to be a Character Creator 3 Model use the ``PluginContent/Characters/Henry/OculusLipSyncToCC3`` pose asset and for a MetaHuman the ``PluginContent/Characters/MetaHuman/OculusLipSyncToMeta`` pose asset. The created *.txt file for the visemes has to be set as the animation file.
Information on how to start the lip sync (and the audio, see below) can be found [here](Components/FaceAnimation).
# Audio
You are free to use any Unreal audio plugin and specify the audio file as well as an attachment.
However, for usage in the CAVE, we recommend using the [VirtualAcoustics Plugin](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-va-plugin). You just have to add a VAFilenameSource component to your character and specify the audio file, relative to the [VAServer](https://devhub.vr.rwth-aachen.de/VR-Group/vaserver)'s Data folder. For the source to move with the head you need to set the ``Position Setting`` to ``Attached to Bone`` and the Bone name for CC3 character/MetaHuman to ``head``.
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