@@ -19,6 +19,8 @@ After the preprocessing go back to your Unreal project. Choose the character, wh
...
@@ -19,6 +19,8 @@ After the preprocessing go back to your Unreal project. Choose the character, wh
If your character of choice happens to be a Character Creator 3 Model use the ``PluginContent/Characters/Henry/OculusLipSyncToCC3`` pose asset and for a MetaHuman the ``PluginContent/Characters/MetaHuman/OculusLipSyncToMeta`` pose asset. The created *.txt file for the visemes has to be set as the animation file.
If your character of choice happens to be a Character Creator 3 Model use the ``PluginContent/Characters/Henry/OculusLipSyncToCC3`` pose asset and for a MetaHuman the ``PluginContent/Characters/MetaHuman/OculusLipSyncToMeta`` pose asset. The created *.txt file for the visemes has to be set as the animation file.
Information on how to start the lip sync (and the audio, see below) can be found [here](Components/FaceAnimation).
# Audio
# Audio
You are free to use any Unreal audio plugin and specify the audio file as well as an attachment.
You are free to use any Unreal audio plugin and specify the audio file as well as an attachment.
However, for usage in the CAVE, we recommend using the [VirtualAcoustics Plugin](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-va-plugin). You just have to add a VAFilenameSource component to your character and specify the audio file, relative to the [VAServer](https://devhub.vr.rwth-aachen.de/VR-Group/vaserver)'s Data folder. For the source to move with the head you need to set the ``Position Setting`` to ``Attached to Bone`` and the Bone name for CC3 character/MetaHuman to ``head``.
However, for usage in the CAVE, we recommend using the [VirtualAcoustics Plugin](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-va-plugin). You just have to add a VAFilenameSource component to your character and specify the audio file, relative to the [VAServer](https://devhub.vr.rwth-aachen.de/VR-Group/vaserver)'s Data folder. For the source to move with the head you need to set the ``Position Setting`` to ``Attached to Bone`` and the Bone name for CC3 character/MetaHuman to ``head``.