Update Import Data authored by Andrea Bönsch's avatar Andrea Bönsch
......@@ -4,7 +4,9 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
# CMU Animation Data
* Export the skeletal mesh from Unreal (right click on skeletal mesh asset --> Asset Actions --> Export)
* Open --> File to load the .fbx of your character into MotionBuilder
* pull a Character from ''Asset Browser / Characters'' onto the skeleton
* Tipp: create a group for the mesh as well as the skeleton (for the latter, use select branch first)
* Manually adapt the pose of the character to a T-Pose (`rotate` option on the right of the view window)
* Pull a Character from ''Asset Browser / Characters'' onto the skeleton
* Double click on the new character in the Navigator
* Fill in Chracter Definition, e.g. for Character Creator 3
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