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Update Import Data
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Nov 18, 2020
by
Andrea Bönsch
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Import-Data.md
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@@ -4,7 +4,9 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
# CMU Animation Data
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Export the skeletal mesh from Unreal (right click on skeletal mesh asset --> Asset Actions --> Export)
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Open --> File to load the .fbx of your character into MotionBuilder
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pull a Character from ''Asset Browser / Characters'' onto the skeleton
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Tipp: create a group for the mesh as well as the skeleton (for the latter, use select branch first)
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Manually adapt the pose of the character to a T-Pose (
`rotate`
option on the right of the view window)
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Pull a Character from ''Asset Browser / Characters'' onto the skeleton
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Double click on the new character in the Navigator
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Fill in Chracter Definition, e.g. for Character Creator 3
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