Update Import Data authored by Jonathan Ehret's avatar Jonathan Ehret
......@@ -6,7 +6,7 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
* Open --> File to load the .fbx of your character into MotionBuilder
* Tipp: create a group for the mesh as well as the skeleton (for the latter, use select branch first)
* Manually adapt the pose of the character to a T-Pose (`rotate` option on the right of the view window)
* Pull a Character from ''Asset Browser / Characters'' onto the skeleton
* Pull a Character from ''Asset Browser / Characters'' onto the skeleton (rename it to Character_Model)
* Double click on the new character in the Navigator
* Fill in Chracter Definition, e.g. for Character Creator 3
......@@ -46,7 +46,7 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
* Download ``.amc`` and ``.asf'' file
* Add T-pose to``.amc`` file: TODO
* ``File --> Motion File Import'' both files together into Motionbuilder
* pull a Character from Asset Browser /Characters onto the animated skeleton
* pull a Character from Asset Browser /Characters onto the animated skeleton (rename it to Character_Motion)
| Name | Bone |
| ------ | ------ |
......@@ -74,3 +74,6 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
| Spine | VICON:lowerback |
| Spine1 | VICON:upperback |
| Spine2 | VICON:thorax |
* Click on Characterize
* For Character_Model choose the Source to be Character_Motion, now your model should be moving