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Update Import Data
authored
Nov 18, 2020
by
Jonathan Ehret
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Import-Data.md
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@@ -6,7 +6,7 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
*
Open --> File to load the .fbx of your character into MotionBuilder
*
Tipp: create a group for the mesh as well as the skeleton (for the latter, use select branch first)
*
Manually adapt the pose of the character to a T-Pose (
`rotate`
option on the right of the view window)
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Pull a Character from ''Asset Browser / Characters'' onto the skeleton
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Pull a Character from ''Asset Browser / Characters'' onto the skeleton
(rename it to Character_Model)
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Double click on the new character in the Navigator
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Fill in Chracter Definition, e.g. for Character Creator 3
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@@ -46,7 +46,7 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
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Download
``.amc``
and
``.asf'' file
* Add T-pose to``
.amc
`` file: TODO
* ``
File --> Motion File Import'' both files together into Motionbuilder
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pull a Character from Asset Browser /Characters onto the animated skeleton
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pull a Character from Asset Browser /Characters onto the animated skeleton
(rename it to Character_Motion)
| Name | Bone |
| ------ | ------ |
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@@ -74,3 +74,6 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
| Spine | VICON:lowerback |
| Spine1 | VICON:upperback |
| Spine2 | VICON:thorax |
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Click on Characterize
*
For Character_Model choose the Source to be Character_Motion, now your model should be moving