Update Import Data authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -35,6 +35,7 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v ...@@ -35,6 +35,7 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
| Spine1 | spine_02 | | Spine1 | spine_02 |
| Spine2 | spine_03 | | Spine2 | spine_03 |
| Neck | neck_01 | | Neck | neck_01 |
(keep the rest blank, we did not test hands yt, if you do add it here) (keep the rest blank, we did not test hands yt, if you do add it here)
*Click on Characterize and then choose ``Biped`` *Click on Characterize and then choose ``Biped``
...@@ -45,6 +46,7 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v ...@@ -45,6 +46,7 @@ See: [Virtual Character Models Wiki](https://devhub.vr.rwth-aachen.de/VR-Group/v
* Add T-pose to``.amc`` file: TODO * Add T-pose to``.amc`` file: TODO
* ``File --> Motion File Import'' both files together into Motionbuilder * ``File --> Motion File Import'' both files together into Motionbuilder
* pull a Character from Asset Browser /Characters onto the animated skeleton * pull a Character from Asset Browser /Characters onto the animated skeleton
| Name | Bone | | Name | Bone |
| ------ | ------ | | ------ | ------ |
| *Base* | | | *Base* | |
... ...
......