Update Mixamo Animation Data authored by Daniel Rupp's avatar Daniel Rupp
...@@ -2,10 +2,15 @@ Learn how to import animations from [Mixamo](https://www.mixamo.com) to our Unre ...@@ -2,10 +2,15 @@ Learn how to import animations from [Mixamo](https://www.mixamo.com) to our Unre
## 1.Preparation ## 1.Preparation
Export the skeletal mesh from Unreal on which you want to map the Animation and do Step 2 from [CMU Animation Data](Import-Data/CMU-Animation-Data). - Export the skeletal mesh from Unreal on which you want to map the Animation and do Step 2 from [CMU Animation Data](Import-Data/CMU-Animation-Data). As a result you should have a `.fbx` file containing the skeletal mesh in T-Pose already characterized.
As a result you should have a `.FBX` file that containing the skeletal mesh in T-Pose already characterized.
## 2. Import the Animation ## 2. Import the Animation
Find an Animation from Mixamo and Download it. The Format should be FBX Binary, FPS as high as possible and select without skin. - Find an Animation from Mixamo and Download it. The Format should be FBX Binary, FPS as high as possible and select without skin.
- Open the `.fbx` file with your skeletal mesh from step 1.
- Go to `File --> Motion File Import` and select the `.fbx` file downloaded from mixamo and click on `import`.
|:arrow_left: [Go back to _import data_ page](Import-Data)|
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