Added link to MetaHuman entry in Project Template wiki authored by Malte Christian Kögel's avatar Malte Christian Kögel
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2. Second, in the Details panel at the right, locate the property "_Body Type_" under the category "_Virtual Human_" and change it to "_MetaHuman_". Changing this property automatically transforms the model to fit into its Capsule Component and assigns the character plugin animation blueprints for the body and face of Meta Humans.
Now your own MetaHuman is ready to be used as a Virtual Human from the Character Plugin!
Find some more information about using MetaHumans in VR in (this wiki entry)[https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate/-/wikis/Using-MetaHumans-in-VR]
## Face Animation
In the plugin content folder in "Characters/MetaHuman", you can find Pose Assets to be used in the face animation methods described in [Face Animation](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/character-plugin/-/wikis/Components/FaceAnimation).
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