Update MetaHuman Model Data authored by Andrea Bönsch's avatar Andrea Bönsch
......@@ -2,9 +2,9 @@ Meta Humans are only supported in Unreal Engine version UE4.26 or higher.
# Import MetaHuman Model
The [MetaHuman Creator](https://www.unrealengine.com/en-US/digital-humans?sessionInvalidated=true) is a tool, with which you can design your own human character model called "MetaHuman". After finishing your model, you can download it by means of [Quixel Bridge](https://quixel.com/bridge). Here you can select between different export targets, e.g., 3DSMax or Blender, but also Unity - or important for our case - Unreal Engine. The default download settings seem to work fine, so stick to those for now and hit download as option 1. Then grab a cup of coffee while waiting ;) Option 2 is opening your Unreal project and simply exporting the model directly to it.
The [MetaHuman Creator](https://www.unrealengine.com/en-US/digital-humans?sessionInvalidated=true) is a tool, with which you can design your own human character model called "MetaHuman". After finishing your model, you can download it by means of [Quixel Bridge](https://quixel.com/bridge). Here you can select between different export targets, e.g., 3DSMax or Blender, but also Unity - or important for our case - Unreal Engine. The default download settings seem to work fine, so stick to those for now and hit download as option 1. Then grab a cup of coffee while waiting and import the model later on via 'import ' into the map of your UE project. Option 2 is opening your Unreal project directly and simply using the export function of Quixel to export the model directly to it.
After importing a folder "MetaHumans" is created containing the data for all imported characters. You can find a blueprint for spawning a MetaHuman in the folder with the corresponding character's name.
After both options, a folder "MetaHumans" is created containing the data for all imported characters. A blueprint for spawning an individual MetaHuman can be found within the folder with the respective character's name.
# Using Meta Humans with the Character Plugin
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