Update MetaHuman Model Data authored by Andrea Bönsch's avatar Andrea Bönsch
......@@ -9,8 +9,8 @@ After both options, a folder "MetaHumans" is created containing the data for all
# Using MetaHumans with the Character Plugin
Using MetaHumans with our Character Plugin is a two-step approach. We recommend duplicating the blueprint of the MetaHuman you want to use with the Character Plugin beforehand (or work on the original blueprint if you want to).
1. First, open the blueprint of your choice and in the menubar select "File"->"Reparent Blueprint" to reparent the blueprint to the "VirtualHuman" class of the character plugin.
2. Second, in the Details panel at the right, locate the property "Body Type" under the category "Virtual Human" and change it to "MetaHuman". Changing this property automatically transforms the model to fit into its Capsule Component and assigns the character plugin animation blueprints for the body and face of Meta Humans.
1. First, open the blueprint of your choice and in the menubar select "_File -> Reparent Blueprint_" to reparent the blueprint to the "_VirtualHuman_" class of the character plugin.
2. Second, in the Details panel at the right, locate the property "_Body Type_" under the category "_Virtual Human_" and change it to "_MetaHuman_". Changing this property automatically transforms the model to fit into its Capsule Component and assigns the character plugin animation blueprints for the body and face of Meta Humans.
Now your own MetaHuman is ready to be used as a Virtual Human from the Character Plugin!
## Face Animation
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