Update CMU Animation Data authored by Andrea Bönsch's avatar Andrea Bönsch
......@@ -26,7 +26,7 @@ By default, we provide a character called `Henry` (CharacterCreator model) in ou
* Manually adopt the pose of the character to a T-Pose. Therefore, you can use the `Rotate` option on the right of the view window on the respective bones.
* Pull a Character from `Asset Browser / Characters` in the `Resources` window onto the skeleton (rename it to Character_Model for sake of clarity).
* Double click on the new character in the `Navigator` window.
* Fill in Character Definition, e.g., for Character Creator 3 (drag and drop bones from Navigator)
* Fill in Character Definition, e.g., for Character Creator 3 (drag and drop bones from `Navigator` window)
| Name | Bone |
| ------ | ------ |
......@@ -55,9 +55,9 @@ By default, we provide a character called `Henry` (CharacterCreator model) in ou
| Spine1 | spine_02 |
| Spine2 | spine_03 |
(keep the rest blank, we did not test hands yet, if you do add it here)
(keep the rest blank)
*Click on Characterize and then choose ``Biped``
* If you are done, click on `Characterize` and then choose ``Biped``
## 3. Map the Motion
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