Update CMU Animation Data authored by Andrea Bönsch's avatar Andrea Bönsch
......@@ -3,13 +3,17 @@ The [Carnegie Mellon University Motion Capture Database](http://mocap.cs.cmu.edu
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|:warning: |The current guideline only considers the main skeleton of our characters, hands have not been tested yet! If you do this, please extend the guideline below.|
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## 1. Preparation Step
- Install [Autodesk MotionBuilder 2018](https://www.autodesk.com/products/motionbuilder/). It is available as a free trial for 30 days as well as under an education license, in case you are enrolled at a university.
However, you can also use the installed version on the modeling PC in our Lab.
- Export the skeletal mesh from Unreal (right-click on skeletal mesh asset --> Asset Actions --> Export), on which you want to map the CMU data. Per default, we provide a character called `Henry` (CharacterCreator model) in our character plugin, so ensure, the data is mapped to his skeleton as well.
- <img src="uploads/5158eadcf41578aaab51fb803dadd797/Henry_TPose.PNG" width="100" align="right"> Export the skeletal mesh from Unreal\
``right-click on skeletal mesh asset --> Asset Actions --> Export``,\
on which you want to map the CMU data.\
By default, we provide a character called `Henry` (CharacterCreator model) in our character plugin, so ensure, the data is mapped to his skeleton as well.
- Finally, download the desired CMU data from the [CMU website](http://mocap.cs.cmu.edu/). Please download the ``.amc`` as well as the ``.asf`` file! Additionally, add a T-pose to the ``.amc`` file, like this
![image](uploads/93002b0689407f3ec809d0e9aad0400e/image.png)
(see also https://www.youtube.com/watch?v=SfM-KYbhLzo)
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