Update CC3 Animation Blueprint authored by Jonathan Ehret's avatar Jonathan Ehret
......@@ -6,11 +6,11 @@ When playing an animation montage, make sure the appropriate slot is selected. W
For the Henry Skeleton, 4 groups have been defined, with a corresponding slot for each group.
The following table shows the available slots, along with the uppermost bone, they affect.
| Slot | Bone|
| ------ | ------ |
| Default | root|
| Upper Body | spine_01 |
| Lower Body | thigh_l and thigh_r |
| Slot | Bone | Remarks |
| ------ | ------ | ------ |
| DefaultSlot | root| This replaces animations of the Default state machine. Walking will not work!
| UpperBodySlot | spine_01 |
| LowerBodySlot | thigh_l and thigh_r |
| FaceSlot | neck_01|
It was necessary to create different groups instead of just slots as it is not possible to play 2 Animations at the same time, that belong to the same group. It should however be possible to play 4 different animations at the same time: default, upper body, lower body and face.