Do not create new variables in the Animation Blueprint itself. Whenever new viriables are needed, add the parameter to ``VHAnimInstance.h``. You can also see available parameters here, that you might want to edit.
# Playing Animation Montages
When Playing an animation montage, make sure the appropriate slot is selected. With slots, it is possible to combine two or more animations. E.g. playing a waving animation, while walking. To do this, it is necessary to define, which bones each animation affects. This is where slots come into play.
The following table shows the available slots, along with the upper most bone, they affect.