> Try to see whether one specific LOD (Level of Detail works), they should have a ``LODSync`` component attached to the metahuman, which you can use the ``Forced LOD`` property of (-1 means automatic)
> Try to see whether one specific LOD (Level of Detail works), they should have a ``LODSync`` component attached to the MetaHuman, which you can use the ``Forced LOD`` property of (-1 means automatic)
\ No newline at end of file
* I have performance problems with MetaHumans in VR:
> * Play around with the ``Forced LOD`` level (see above)
> * Play around with the ``Scalability Setting`` (Settings --> Engine Scalability Settings), this also helps for getting MetaHumans to run in VR in UE 4.26. Just see what details level is the best trade-off for you.