Update FAQs authored by Malte Christian Kögel's avatar Malte Christian Kögel
* My MetaHuman's hair does not render correctly: * My MetaHuman's hair does not render correctly:
> Try to see whether one specific LOD (Level of Detail works), they should have a ``LODSync`` component attached to the MetaHuman, which you can use the ``Forced LOD`` property of (-1 means automatic) > Try to see whether one specific LOD (Level of Detail works), they should have a ``LODSync`` component attached to the MetaHuman, which you can use the ``Forced LOD`` property of (-1 means automatic)
> If some strand-based hair seems to be missing and/or glitching into the skin and you are using forward shading, this may be caused by MSAA. Disabling MSAA in "Project Settings -> Anti-Aliasing Method" should fix this issue.
* I have performance problems with MetaHumans in VR: * I have performance problems with MetaHumans in VR:
> * Play around with the ``Forced LOD`` level (see above) > * Play around with the ``Forced LOD`` level (see above)
> * Play around with the ``Scalability Setting`` (Settings --> Engine Scalability Settings), this also helps for getting MetaHumans to run in VR in UE 4.26. Just see what details level is the best trade-off for you. > * Play around with the ``Scalability Setting`` (Settings --> Engine Scalability Settings), this also helps for getting MetaHumans to run in VR in UE 4.26. Just see what details level is the best trade-off for you.
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