Update FAQs authored by Jonathan Ehret's avatar Jonathan Ehret
* My MetaHuman's hair does not render correctly: * My MetaHuman's hair does not render correctly:
> * Have a look at this wiki entry about [Using MetaHumans in VR](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate/-/wikis/Using-MetaHumans-in-VR) > * Have a look at this wiki entry about [Using MetaHumans in VR](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/unrealprojecttemplate/-/wikis/Using-MetaHumans-in-VR)
> * Try to see whether one specific LOD (Level of Detail works), they should have a ``LODSync`` component attached to the MetaHuman, which you can use the ``Forced LOD`` property of (-1 means automatic) > * Try to see whether one specific LOD (Level of Detail works), they should have a ``LODSync`` component attached to the MetaHuman, which you can use the ``Forced LOD`` property of (-1 means automatic)
> * If some strand-based hair seems to be missing and/or glitching into the skin and you are using forward shading, this may be caused by MSAA. Disabling MSAA in "Project Settings -> Anti-Aliasing Method" should fix this issue. > * If some strand-based hair seems to be missing and/or glitching into the skin and you are using forward shading, this may be caused by MSAA. Disabling MSAA in "Project Settings -> Anti-Aliasing Method" should fix this issue.
> * Using forward shading can lead to overly bright reflections of the MetaHuman's hair. This problem does not occur when using deferred rendering. > * Using forward shading can lead to overly bright reflections of the MetaHuman's hair. This problem does not occur when using deferred rendering.
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