> If some strand-based hair seems to be missing and/or glitching into the skin and you are using forward shading, this may be caused by MSAA. Disabling MSAA in "Project Settings -> Anti-Aliasing Method" should fix this issue.
> Using forward shading can lead to overly bright reflections of the MetaHuman's hair. This problem does not occur when using deferred rendering.
* I have performance problems with MetaHumans in VR:
> * Play around with the ``Forced LOD`` level (see above)
> * Play around with the ``Scalability Setting`` (Settings --> Engine Scalability Settings), this also helps for getting MetaHumans to run in VR in UE 4.26. Just see what details level is the best trade-off for you.