Added links to performance debugging and MetaHuman wiki entries authored by Malte Christian Kögel's avatar Malte Christian Kögel
* My MetaHuman's hair does not render correctly:
> Try to see whether one specific LOD (Level of Detail works), they should have a ``LODSync`` component attached to the MetaHuman, which you can use the ``Forced LOD`` property of (-1 means automatic)
> If some strand-based hair seems to be missing and/or glitching into the skin and you are using forward shading, this may be caused by MSAA. Disabling MSAA in "Project Settings -> Anti-Aliasing Method" should fix this issue.
> Using forward shading can lead to overly bright reflections of the MetaHuman's hair. This problem does not occur when using deferred rendering.
> * Have a look at this wiki entry about [Using MetaHumans in VR](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate/-/wikis/Using-MetaHumans-in-VR)
> * Try to see whether one specific LOD (Level of Detail works), they should have a ``LODSync`` component attached to the MetaHuman, which you can use the ``Forced LOD`` property of (-1 means automatic)
> * If some strand-based hair seems to be missing and/or glitching into the skin and you are using forward shading, this may be caused by MSAA. Disabling MSAA in "Project Settings -> Anti-Aliasing Method" should fix this issue.
> * Using forward shading can lead to overly bright reflections of the MetaHuman's hair. This problem does not occur when using deferred rendering.
* I have performance problems with MetaHumans in VR:
> * Play around with the ``Forced LOD`` level (see above)
> * Play around with the ``Scalability Setting`` (Settings --> Engine Scalability Settings), this also helps for getting MetaHumans to run in VR in UE 4.26. Just see what details level is the best trade-off for you.
> * For more information have a look at the [debugging and performance testing](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate/-/wikis/Performance-Debugging-and-Profiling) wiki entry.
\ No newline at end of file