@@ -84,7 +84,7 @@ The **Social Group** actor introduces the following functions:
...
@@ -84,7 +84,7 @@ The **Social Group** actor introduces the following functions:
*``LeaveGroup(AVirtualHuman* VH)`` Removes the given agent from the Social Group. After this call a movement call should follow, otherwise, the agent will not move away from the group.
*``LeaveGroup(AVirtualHuman* VH)`` Removes the given agent from the Social Group. After this call a movement call should follow, otherwise, the agent will not move away from the group.
## Known Issues
## Known Issues
* When agents do not spawn in group formation, they get might get stuck while forming the group.
* When agents do not spawn in group formation, they might get stuck while forming the group.
* Re-arrange the agents so they are roughly in a group formation
* Re-arrange the agents so they are roughly in a group formation
* Agents gazing pattern seems to be off sometimes
* Agents gazing pattern seems to be off sometimes
* This might be the result of a bug in the gazing component
* This might be the result of a bug in the gazing component