Update SocialGroups authored by Daniel Rupp's avatar Daniel Rupp
......@@ -91,4 +91,6 @@ The **Social Group** actor introduces the following functions:
* This might be the result of a bug in the gazing component
* It seems hard to join a group of size < 4
* Play around with the Distance values in the details panel of the SocialGroup actor.
* Whenever ``SetupDialogue`` is called, the game lags, as the LipSync and Sound files will be preloaded. When ``LoopDialogue`` is true, ``SetupDialogue`` will be called after every loop cycle, in case an agent left the group.
* To fix this set ``SkipDialogueSetup`` to true, this assures, the LipSync and Sound files will only be loaded once, when the game starts. This might however cause errors, e.g. if an agent thats part of the dialogue, leaves the group.